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Equipment - Different effects for diff. characters?

Started by TeaBag, March 07, 2007, 06:25:08 PM

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TeaBag

My question of the day ;)...  how could you make it so that, lets say an accessory, when equipped, raises the stats of one character, but adds a skill to another, depending on the character, class, whatever?
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TeaBag

Some friends mend.  Some friends depend.  Some friends lend.  Some friends send.  Friend.

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