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[Resolved] Making an enemy status window

Started by blazinhandle, March 07, 2007, 06:09:58 PM

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blazinhandle

I'm trying to make an enemy status window to display enemy stats and whatnot. However, I dunno the exact coding to separate the enemies (like how characters' stats are spread in Window_Battle_Status). Here's what im using (for enemy battle status) and the character window_battle_status:

RESOLVED

fadark

are you gonna delete this topic because it doesn't give any info to anyone and you dont need it anymore.

just so everyone knows, im 15 years old.

blazinhandle


fadark

how did you do it anyway? how did you et the monster status window?

just so everyone knows, im 15 years old.

blazinhandle

you have to make a separate window that holds the enemy data. In window_base you can just copy the actor data and then change it from "actor" to "enemy" If you're the least bit knowledgable with scripting it'll take maybe a half-hour.