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Event Passability in RMXP.

Started by Drayzon, March 04, 2007, 06:18:10 PM

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Drayzon

I've got a problem. It's been a long time since I used XP, and I decided to start a new game. In my first town I have a fountain, so I made the event, set the water to splashing, BUT. When I walk up the fountain, only one of the six tiles is un-passable. I know it's probably something obvious, :P but for the life of me, I can't remember what it was. Help?

:)

can you post a screenshot of the event.

also why not make the foutain out of events? use the image in the event to build the fountain and check "through"

Watch out for: HaloOfTheSun

Drayzon

 ??? What? No clue what you're talking about. It won't let me post if I attach a pic, either.

:)

erase the foutain off the map. not using events make the foutain.

(use the event graphic)
and set each event to through.
Watch out for: HaloOfTheSun

Drayzon

So do I have to change the tileset to include the fountain graphic?
And if I do that, how do I make the water keep running?

:)

actaully just use graphic, and go down in the pic's to the bottom and click the supports.
Watch out for: HaloOfTheSun

Drayzon

That's what I'm doing.
In my event window,
-The fountain graphic is chosen
-Under the graphic box, Movement Animation & Stopped Animation are checked off,
-The trigger is action key
-The speed is 5
-The frequency is 3
-NOTHING is in the event box.
NOTHING.
Hope that clears it up.

:)

Watch out for: HaloOfTheSun

Drayzon

:sigh: no, I've already got the fountain moving, I just need to keep 'Arshes' from walking through it!

:)

you want her to not walk on it xD
un check the through box.
Watch out for: HaloOfTheSun

Drayzon


:)

add event set move route:
Player:
through off.
Watch out for: HaloOfTheSun

Drayzon

#12
Can you provide a picture or something? I still have no idea what you mean.
EDIT: You know what, just forget it. I'll make the terrain below it impassible or something...

Zan

That won't work.  Upper level tiles act as "bridges" over lower level tiles.  I had a similar problem once.  No one really helped.  I think it might be a glitch.
I'm a pacifist...
And things get very peaceful when all of your enemies are dead.

Zeriab

Try to add a ring on un-passable and invisible events around the fountain event.

modern algebra

Yeah, what Zeriab said. Or, if that tileset has a fountain in it, just put it down where your event is.