Main Menu
  • Welcome to The RPG Maker Resource Kit.

Ancient Cave

Started by AlwaysIdeas, February 26, 2007, 08:20:16 AM

0 Members and 1 Guest are viewing this topic.

AlwaysIdeas

I don't know if anyone has asked this but is there a script for a randomly generated dungeon like Lufia's Ancient Cave? I want mine to be just like the one Lufia 2, go down to floor 100 etc.
Can anyone help? :)

.:Pyroken Serafoculus:.

That would be one gigantic script. I suppose you could get a script to generate a random cave with a wall autotile, and then add the details to that, but I have no idea how to implement that.
...

modern algebra

There actually was one in 2k3, but I don't think they maintained the feature. It was kind of hard to use. Anyway, good luck finding the script

italianstal1ion

Where do I find these things :D

Anyway, here it is, random dungeon generator, a bit hard to explain so heres a demo;

http://savefile.com/files/519735

Credits go to Wachunga

AlwaysIdeas

Thanks this is great for mazes, but I am looking more for open rooms and doors, (doors not necessary I suppose) not tunnels, but thanks a ton anyway, this will help me! ;)

Irock

Quote from: AlwaysIdeas on February 27, 2007, 06:40:51 AM
Thanks this is great for mazes, but I am looking more for open rooms and doors, (doors not necessary I suppose) not tunnels, but thanks a ton anyway, this will help me! ;)
Why not make multiple different ones and use variables?

EXAMPLE: say you wanted it to have a random dungeon out of 2 different ones you have created.

Go to variable operations. Choose random Number between 1 and 2 (depending on how many dungeons you want it to randomize from)
<>Variable [0001] = Random (1,2)

Okay now Conditional branches. On tab 1 go to variable>constant>1>==

<>Conditional Branch Variable [0001] == 1
<>Teleport [001 YourDungeon1]
: :Else Handler

Then repeat what you just did except replace one with two in the conditional branch and change the teleport event to the other possible dungeon. Place this under else handler.