omg.. :roll:
ever seen any of my tutorials?
90% of them use them
in short:
parallel proccesses are events that run in the background not disturbing the game itself
i used them for variable changes of all sorts
say you need a variable to get +1 every 1 frame you have to do:
wait 1 frame
variable +1
then you get 2 problems:
a. you need it to keep going
to solve this you need either a parallel, which always work or otherwise a loop which only ends when you tell it to
b. wait stops the gameplay and you really can't work like that
a parallel does not disturb the gameplay unlike any other event type, thus the wait will work on the parallel and not on anything else.
the variable will keep growing and the game will not be stopped
this is also really good for "skills"
you can make a parallel that looks like:
if button X is pushed then
-message: don't push this button
the conditional branch will be checked over and over again, as a result whenever you dare to push the button you will get the message or anything else you put in there.