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[XP] Footprints (2 Different versions)

Started by Punk, February 18, 2007, 09:14:36 PM

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Punk

(This is the version where the footprints don't disappear. To view the one that does this, go to the next post)

Credit:
Roman Candle for the footprints charset

Required
Just a bunch of events on a map

and this charset -->

How to do it:

Create a event on the map.
Options: Check "through"
Trigger: Hero Touch
Make the event graphic blank.

Event Commands
@>Conditional Branch: Script: Input.press?(Input::DOWN)
@>>Move Event: This Event
make the footprint graphic have a down graphic
change opacity to 100 or whatever you want.
@>End
@>Conditional Branch: Script: Input.press?(Input::LEFT)
@>>Move Event: This Event
make the footprint graphic have a left graphic
change opacity to 100 or whatever you want.
@>End
@>Conditional Branch: Script: Input.press?(Input::RIGHT)
@>>Move Event: This Event
make the footprint graphic have a right graphic
change opacity to 100 or whatever you want.
@>End
@>Conditional Branch: Script: Input.press?(Input::UP)
@>>Move Event: This Event
make the footprint graphic have an up graphic
change opacity to 100 or whatever you want.
@>End

Now copy the event and paste it to the desired areas

Screenies

No footprints

Footprints now

Punk

(Disappearing footprints version)

Credit:
Roman Candle for the footprints charset

Required
Just a bunch of events on a map

and this charset -->

How to do it:

Create a event on the map.
Options: Check "through"
Trigger: Hero Touch
Make the event graphic blank.

Event Commands
@>Conditional Branch: Script: Input.press?(Input::DOWN)
@>>Move Event: This Event
make the footprint graphic have a down graphic
change opacity to 100
wait 3 frames
opacity = 95
wait 3 frames
opacity 90
wait 3 frames
opacity 85
...you know the pattern. wait 3 frames then decrease the opacity by 5.
@>End

@>Conditional Branch: Script: Input.press?(Input::LEFT)
@>>Move Event: This Event
make the footprint graphic have a left graphic
change opacity to 100
wait 3 frames
opacity = 95
wait 3 frames
opacity 90
wait 3 frames
opacity 85
...you know the pattern. wait 3 frames then decrease the opacity by 5.
@>End

@>Conditional Branch: Script: Input.press?(Input::RIGHT)
@>>Move Event: This Event
make the footprint graphic have a right graphic
change opacity to 100
wait 3 frames
opacity = 95
wait 3 frames
opacity 90
wait 3 frames
opacity 85
...you know the pattern. wait 3 frames then decrease the opacity by 5.
@>End

@>Conditional Branch: Script: Input.press?(Input::UP)
@>>Move Event: This Event
make the footprint graphic have an up graphic
change opacity to 100
wait 3 frames
opacity = 95
wait 3 frames
opacity 90
wait 3 frames
opacity 85
...you know the pattern. wait 3 frames then decrease the opacity by 5.
@>End

Now copy the event and paste it to the desired areas

Screenies of the Improved Footprints System

Yep, they disappear.

:)

Watch out for: HaloOfTheSun

Kokowam

Yessir! I tried this out and it works pretty much perfectly. I recommend changing when you said the option was "through" to writing either "Phasing" for those who use PK or "Passing" for those who use the paid version. The only problem with this is if some weirdo like me takes the time to go over the steps he went over. If the footsteps are still fading and you go over them, they don't change.

toushin

#4
This event works and all but it keep leaving a white box around each footstep. Any way to make it like yours?  I apologize for the picture leading to imageshack but I've no clue how to get it to where you guys just put it directly on the post.


Tsunokiette

Weird, the image wouldn't work... ah well.

Your problem is a simple one. Re-import the character set, and left click the white space around the feet.
"The wonderful thing about Tiggers
Is Tiggers are wonderful things
Their tops are made out of rubber
Their bottoms are made out of springs

They're bouncy, trouncy, flouncy, pouncy
Fun, fun, fun, fun, fun!
But the most wonderful thing about Tiggers
Is I'm the only one, I'm the only one."

Snailer