Hello, all. Many apologies if this is in the wrong place, or if I'm just overlooking something obvious (likely).
I've recently created a state--berserk--which, among several other things, lowers the user's hit rate (hit rate % = 80). For reasons that I can't figure out, this hit-rate drop is causing all physical skills to miss 100% of the time, even though said skills have a 100% hit rate. According to the damage formulas, the hit rate of a physical skill is:
Attack power F is 1 or greater (physical attack)
First hit rate = Skill's hit rate × hit rate of A's state ÷ 100 With a skill hit rate of 100 and a state hit rate of 80, this comes out to a total hit rate of 80, and yet the skills consistently miss every time. I've even tested it with a state hit rate of 99% to the same effect. I've included screencaps of my state and skill settings in the database. Please tell me I'm just overlooking something blisteringly obvious. >_<