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[RESOLVED] Mapping skills/common events to keys?

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Rep: +0/-0Level 88
I beat Twilight Princess faster than you
Is there a way to activate a skill by pressing a key? Or activate a common event by pressing a key? I'm sure there is, but how do you do it? I'm sorry, I know this must have been asked before, but it's not letting me search.
« Last Edit: January 29, 2007, 03:32:19 AM by Arkhan »
Current Project ~ Avatar: The Last Airbender RPG
Just as a note, I fully understand variables and switches, so there's no need to treat me like a noob :D

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I think you'll need those branches, that if player presses "a" for example, this happens.
But im not good in that, if you are you can work that yourself, or someone may post what exactly to do..
Arlen is hot.

*****
Ancient Mummy
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YA !

run game and press F1 ( test game )
and look up your buttons.
After this go to common events and use conditional branch..

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Rep: +0/-0Level 88
I beat Twilight Princess faster than you
I've tried making a common event with "Parallel Process" as it's trigger, but then what does condition switch mean?
Current Project ~ Avatar: The Last Airbender RPG
Just as a note, I fully understand variables and switches, so there's no need to treat me like a noob :D

pokeball :)OfflineMale
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Cheese
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?
if you are trying to make an action battle system,

save time:

http://rmrk.net/index.php/topic,9533.0.html

if not, reply here, and I will try and help you out.
Watch out for: HaloOfTheSun

**
Rep: +0/-0Level 88
I beat Twilight Princess faster than you
Current Project ~ Avatar: The Last Airbender RPG
Just as a note, I fully understand variables and switches, so there's no need to treat me like a noob :D

pokeball :)OfflineMale
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Cheese
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give me like 2 mins to set this up for you.
Watch out for: HaloOfTheSun

pokeball :)OfflineMale
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here's how to activate your commen event, by pressing the button W (by default W is set as R)

set up a normal event on the map like this:


the conditional branch is set on script whith no else...and the script is this:
Input.trigger?(Input::R)

then on your common event set it up to use the switch that you made the first event turn on (in my case switch 1)



for me if I press W in game right now, I will see the message that shows up in the common event
Watch out for: HaloOfTheSun

**
Rep: +0/-0Level 88
I beat Twilight Princess faster than you
Thanks, Nouman. Just one more question... actually kind of two. How do you know what key (e.g. W) is set as what (e.g. R), and how can you change that, so that for example W is set as W?
Current Project ~ Avatar: The Last Airbender RPG
Just as a note, I fully understand variables and switches, so there's no need to treat me like a noob :D

pokeball :)OfflineMale
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click playtest then press F1
Watch out for: HaloOfTheSun

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MANMACHINE
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By default:
A=Shift,Z
B=X
C=Space,Enter,C
X=A
Y=S
Z=D
L=Q
R=W

Btw, nouman, and arkhan I guess, for the parallel process the conditional branch should have else> switch Commonevent OFF, assuming you want it to turn back off afterwards.

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Ancient Mummy
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Maybe you could set it to Switch off at the end of process and than it will be repeatable .. 

Not ?