lol. nice... thx for adding it.
and for the ball room... I myself use "action key" and the screenie is wrong.. =P
i also like putting limits to my "balls"... i use 2 pages, correct. But the first page is something like this...
"variable [ball1]==0" (XD I use a lot of variables...)
"move event [this event] away from player"
"variable [ball1]+=1"
Page 2 is something like this...
"triggered by ball1 >=1"
commands
"if ball1 >= 3"
"move event away from player"
"ball1 += 1"
"else"
"text: seems to be stuck"
I use over complicated stuff... XD... then for a "reset button" i would trigger all the balls to =0...