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Puzzle question

Started by pliio8, January 22, 2007, 12:43:30 AM

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pliio8

Ok, so i've made a rock-pushing puzzle, its fairly basic, so I want it to be better!

How do I make it so that when one event colides with the other a switch is activated?

Any help will be much obliged! ;D
Games in progress:
Tome of Arastovia: 7% complete at 2 hours of gametime

:)

isn't there a trigger called "event touch" I'm not to sabby on events but I think thats it.
Watch out for: HaloOfTheSun

pliio8

I have: Action key, Hero touch, Collision, auto-start, and paralell process..
Games in progress:
Tome of Arastovia: 7% complete at 2 hours of gametime

:)

hmm? what version are you using?

Watch out for: HaloOfTheSun

pliio8

#4
Its uhhh...

V1.01
Games in progress:
Tome of Arastovia: 7% complete at 2 hours of gametime

:)

probably. Well where did you get your copy of the software? is it called Postulate knights? or Rpg maker xp? or is it even 2k3,2k2 ?
Watch out for: HaloOfTheSun

pliio8

Well Its RPG maker XP Prostality Knights edition enhanced...

And I looked it up..I have v1.01
Games in progress:
Tome of Arastovia: 7% complete at 2 hours of gametime

Fortis

Hang on, Collision looks like it should be it?

:)

ya..I'm not the best on awnsering postulate knights..but hey check the event page and read every event choice, and see if you can find one that is similar.
Watch out for: HaloOfTheSun

pliio8

Action key, Hero touch, Collision, auto-start, and paralell process, thats what I have..

Can anyone help me? ???
Games in progress:
Tome of Arastovia: 7% complete at 2 hours of gametime

:)

Watch out for: HaloOfTheSun

pliio8

#11
I dont see what he means by that...I have those functions. And player touch and collision are the same things..

Games in progress:
Tome of Arastovia: 7% complete at 2 hours of gametime

:)

how are you so sure? maybe they were meaning event collision. since player touch is its own option. Try using collision
Watch out for: HaloOfTheSun

pliio8

I provided a picture of it. Plus I just tried that...nothing...
Games in progress:
Tome of Arastovia: 7% complete at 2 hours of gametime

:)

post a screenie of the two events you are trying to have collide.
Watch out for: HaloOfTheSun

pliio8



This is a basic version of the same puzzle. You knock the rock onto the switch. After several of these the door opens.
Games in progress:
Tome of Arastovia: 7% complete at 2 hours of gametime

Fortis

I just thought of a way, but it's gonna take me a while to figure out properly. Shouldn't be too long, i'll post when done.

Fortis

Ok I have it, What you do, is you have the rock event, and when you push it, it checks the location of the rock, by palcing it in a variable, and uses conditional branch. When it is on the switch, the door variable will change, opening it. IU have a demo file, which oyu can open up to see how I did it.

(Make sure the switch is part of the chipset, (layer 1 2 or 3, else it will not let the rock go on top of it.)

After you have placed the puzzles, tlak to the door to unlock it (in my demo)

Also, remmber, that when you set the x,y vairalbe's, click on the space where the switch is to get the position.

pliio8

It works perfectly! Thanks! :D
Games in progress:
Tome of Arastovia: 7% complete at 2 hours of gametime

Fortis


:)

wow..nice idea man.

and since this looks solved. I would. but can't so you need to add [RESOLVED] to the topic title, but leave it unlocked in case others have the same problem
Watch out for: HaloOfTheSun