RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
"Simple" Quest log screen

0 Members and 4 Guests are viewing this topic.

**
Rep:
Level 88
Shut up and leave me alone!
I know, it's just I need that part to finish my game.
What do you want... you can't force him!



I know, it's just I need that part to finish my game.
Hi...


***
Rep:
Level 89
I am yourself!
Please wait until I remake the updater or the 2nd version of this script.
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

**
Rep:
Level 88
Shut up and leave me alone!
Hi...

***
Rep:
Level 89
I am yourself!
Alright, the 2nd version is going to published...
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

**
Rep:
Level 88
Shut up and leave me alone!
Hi...

***
Rep:
Level 89
I am yourself!
This is it. But not perfect (yet...)
Code: [Select]
#=============================================================================
# Quest Log Screen
#-----------------------------------------------------------------------------
# ** Version 2.0
# ** Original by Sthrattoff
#=============================================================================
# Description :
# This script enables the ability to show current active quest.

# Features :
# SIMPLIFIED! Now the script is just about 300 lines length.
# Unlimited amount of quest can be added.
# Still use variable to mark quest's progress.

# Limitation :
# Only can store up to 12 progress per quest.

# History :
# Version 1.0 : Initial release.
# Version 1.2 : Add "Types" features.
# Version 2.0 : Changes in programming style and infinite quest support.

# Instruction
# Just put this script above main.

# Configuration :
# To add quest, use Call Script command and type this :
# $names.push "quest name" for the quest's name
# $types.push "quest type" for the quest's type (main or sidequest or something)
# $descriptionm.push "quest description line m" for the quest's description. m is the line
# number (1-5)
# $objectivesm.push "quest objectives m" for the quest's objectives. m is the objective
# number (1-12)
# $var_ID.push value for the quest's game variable marker ID
# To end a quest, set the marker variable's value to 12

# Credits
# See the header + Blizzard and Enterbrain
#=============================================================================

class Scene_Quest
 
  $names = []
  $types = []
  $description0 = []
  $description1 = []
  $description2 = []
  $description3 = []
  $description4 = []
  $objectives0 = []
  $objectives1 = []
  $objectives2 = []
  $objectives3 = []
  $objectives4 = []
  $objectives5 = []
  $objectives6 = []
  $objectives7 = []
  $objectives8 = []
  $objectives9 = []
  $objectives10 = []
  $objectives11 = []
  $var_ID = []
 
  def initialize
    $names.compact
  end
 
  def main
    @quest_list = Window_Command.new(160, $names)
    @quest_window = Window_Quest.new
    @quest_window.x = 160
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      break if $scene != self
    end
    Graphics.freeze
    @quest_list.dispose
    @quest_window.dispose
  end
 
  def update
    @quest_list.update
    @quest_window.update
    if @quest_list.active
      update_quest
      return
    end
  end
 
  def update_quest
    if Input.trigger?(Input::B)
      $game_system.se_play($data_system.cancel_se)
      $scene = Scene_Menu.new(2)
      return
    end
    quest = @quest_list.index
    preview(quest)
  end
 
  def preview(x)
    $preview_name = $names[x]
    $preview_type = $types[x]
    $preview_description0 = $description0[x]
    $preview_description1 = $description1[x]
    $preview_description2 = $description2[x]
    $preview_description3 = $description3[x]
    $preview_description4 = $description4[x]
    $preview_objectives0 = $objectives0[x]
    $preview_objectives1 = $objectives1[x]
    $preview_objectives2 = $objectives2[x]
    $preview_objectives3 = $objectives3[x]
    $preview_objectives4 = $objectives4[x]
    $preview_objectives5 = $objectives5[x]
    $preview_objectives6 = $objectives6[x]
    $preview_objectives7 = $objectives7[x]
    $preview_objectives8 = $objectives8[x]
    $preview_objectives9 = $objectives9[x]
    $preview_objectives10 = $objectives10[x]
    $preview_objectives11 = $objectives11[x]
    $preview_variable = $var_ID[x]
    return
  end
 
end

class Window_Quest < Window_Base
 
  def initialize
    super(0, 0, 480, 480)
    self.contents = Bitmap.new(width - 32, height - 32)
    refresh
  end
 
  def refresh
    self.contents.clear
    self.contents.font.color = system_color
    self.contents.draw_text(0, 32, self.width - 32, 32, $preview_type.to_s, 1)
    self.contents.draw_text(0, 224, self.width - 32, 32, "Objectives", 1) if $types.size != 0
    self.contents.font.color = normal_color
    self.contents.draw_text(0, 0, self.width - 32, 32, $preview_name.to_s, 1)
    self.contents.draw_text(0, 64, self.width - 32, 32 * 5, $preview_description0.to_s)
    self.contents.draw_text(0, 96, self.width - 32, 32 * 5, $preview_description1.to_s)
    self.contents.draw_text(0, 128, self.width - 32, 32 * 5, $preview_description2.to_s)
    self.contents.draw_text(0, 160, self.width - 32, 32 * 5, $preview_description3.to_s)
    self.contents.draw_text(0, 192, self.width - 32, 32 * 5, $preview_description4.to_s)
    case $game_variables[$preview_variable.to_i]
    when 0
      self.contents.font.color = normal_color
      self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s) if $types.size != 0
    when 1
      self.contents.font.color = normal_color
      self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
      self.contents.font.color = disabled_color
      self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
    when 2
      self.contents.font.color = normal_color
      self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
      self.contents.font.color = disabled_color
      self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
      self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
    when 3
      self.contents.font.color = normal_color
      self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
      self.contents.font.color = disabled_color
      self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
      self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
      self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
    when 4
      self.contents.font.color = normal_color
      self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
      self.contents.font.color = disabled_color
      self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
      self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
      self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
      self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
    when 5
      self.contents.font.color = normal_color
      self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
      self.contents.font.color = disabled_color
      self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
      self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
      self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
      self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
      self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
    when 6
      self.contents.font.color = normal_color
      self.contents.draw_text(240, 256, self.width / 2, 32, "•" + $preview_objectives6.to_s)
      self.contents.font.color = disabled_color
      self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
      self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
      self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
      self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
      self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
      self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
    when 7
      self.contents.font_color = normal_color
      self.contents.draw_text(240, 288, self.width / 2, 32, "•" + $preview_objectives7.to_s)
      self.contents.font.color = disabled_color
      self.contents.draw_text(240, 256, self.width / 2, 32, "•" + $preview_objectives6.to_s)
      self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
      self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
      self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
      self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
      self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
      self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
    when 8
      self.contents.font.color = normal_color
      self.contents.draw_text(240, 320, self.width / 2, 32, "•" + $preview_objectives8.to_s)
      self.contents.font.color = disabled_color
      self.contents.draw_text(240, 288, self.width / 2, 32, "•" + $preview_objectives7.to_s)
      self.contents.draw_text(240, 256, self.width / 2, 32, "•" + $preview_objectives6.to_s)
      self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
      self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
      self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
      self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
      self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
      self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
    when 9
      self.contents.font.color = normal_color
      self.contents.draw_text(240, 352, self.width / 2, 32, "•" + $preview_objectives9.to_s)
      self.contents.font.color = disabled_color
      self.contents.draw_text(240, 320, self.width / 2, 32, "•" + $preview_objectives8.to_s)
      self.contents.draw_text(240, 288, self.width / 2, 32, "•" + $preview_objectives7.to_s)
      self.contents.draw_text(240, 256, self.width / 2, 32, "•" + $preview_objectives6.to_s)
      self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
      self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
      self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
      self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
      self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
      self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
    when 10
      self.contents.font.color = normal_color
      self.contents.draw_text(240, 384, self.width / 2, 32, "•" + $preview_objectives10.to_s)
      self.contents.font.color = disabled_color
      self.contents.draw_text(240, 352, self.width / 2, 32, "•" + $preview_objectives9.to_s)
      self.contents.draw_text(240, 320, self.width / 2, 32, "•" + $preview_objectives8.to_s)
      self.contents.draw_text(240, 288, self.width / 2, 32, "•" + $preview_objectives7.to_s)
      self.contents.draw_text(240, 256, self.width / 2, 32, "•" + $preview_objectives6.to_s)
      self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
      self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
      self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
      self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
      self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
      self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
    when 11
      self.contents.font.color = normal_color
      self.contents.draw_text(240, 416, self.width / 2, 32, "•" + $preview_objectives11.to_s)
      self.contents.font.color = disabled_color
      self.contents.draw_text(240, 384, self.width / 2, 32, "•" + $preview_objectives10.to_s)
      self.contents.draw_text(240, 352, self.width / 2, 32, "•" + $preview_objectives9.to_s)
      self.contents.draw_text(240, 320, self.width / 2, 32, "•" + $preview_objectives8.to_s)
      self.contents.draw_text(240, 288, self.width / 2, 32, "•" + $preview_objectives7.to_s)
      self.contents.draw_text(240, 256, self.width / 2, 32, "•" + $preview_objectives6.to_s)
      self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
      self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
      self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
      self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
      self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
      self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
    end
  end   
 
  def update
    refresh
  end
 
end
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Best Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Most Mature Member2011 Favourite Staff Member2011 Best Use of Avatar and Signature Space2011 Best Veteran2011 Best RPG Maker User (Scripting)2010 Best RPG Maker User (Scripting)2010 Most Mature Member
This is a great script. I know it's from a while back but I'd like to recommend it for Scripts Database. Any mods around?
« Last Edit: February 23, 2007, 05:02:29 AM by modern algebra »

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
I'm in the credits? :o
Can't remember that I did something in this script. I only remember making you that other Quest logger, but I don't see any code from it in your script, lol! *moves*

EDIT:

I updated your first post, BTW. :)
« Last Edit: February 23, 2007, 03:26:29 PM by Blizzard »
Get King of Booze for Android, for iOS, for OUYA or for Windows!
Visit our website.
You can also love/hate us on Facebook or the game itself.


Get DropBox, the best free file syncing service there is!

*
A man chooses,
Rep:
Level 92
a slave obeys
Project of the Month winner for April 2008
Wondering...
How do I make it so when the Player finished the Quest it puts as Mission completed or something like that ?_?

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Best Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Most Mature Member2011 Favourite Staff Member2011 Best Use of Avatar and Signature Space2011 Best Veteran2011 Best RPG Maker User (Scripting)2010 Best RPG Maker User (Scripting)2010 Most Mature Member
# To end a quest, set the marker variable's value to 12


*
A man chooses,
Rep:
Level 92
a slave obeys
Project of the Month winner for April 2008
# To end a quest, set the marker variable's value to 12


?_? The Marker Variable? I have to set in the Variable a 12?

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Best Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Most Mature Member2011 Favourite Staff Member2011 Best Use of Avatar and Signature Space2011 Best Veteran2011 Best RPG Maker User (Scripting)2010 Best RPG Maker User (Scripting)2010 Most Mature Member
yeah, $var_ID.push value identifies an in-game variable which is used to mark progress in a quest. i.e. if you put $var_ID.push 1, then variable 001 is used to mark progress.If you set that variable to 12, it should disable the quest. At least, that's what I understand from the instructions. It might be better if you ask Sthrattoff though, as he can help you better than I can.

***
Rep:
Level 89
I am yourself!
First of all, I apologize for my terrible English...
modern algebra is right!
Blizzard : Oh, perhaps you're forgot if you're teach me, not givin' the code.

And...
Here's the version 2.2!
Code: [Select]
#=============================================================================
# Quest Log Screen
#-----------------------------------------------------------------------------
# ** Version 2.2
# ** Original by Sthrattoff
#=============================================================================
# Description :
# This script enables the ability to show current active quest.

# Features :
# EXTREMELY SIMPLIFIED! Now the script is just about 150 lines length.
# Unlimited amount of quest can be added.
# Use variable to mark quest's progress.

# Limitation :
# Only can store up to 12 progress per quest.

# History :
# Version 1.0 : Initial release.
# Version 1.2 : Add "Types" features.
# Version 2.0 : Changes in programming style and infinite quest support.
# Version 2.2 : Cut the script length to about 150 lines.

# Instruction
# Just put this script above main.

# Configuration :
# To add a quest, fill these information by using .push
# $names.push "Name"
# $types.push "Type"
# $description.push (["line1", "line2", ..., "Line5"])
# $objectives.push (["onjective1", ..., "objective12"])
# $var_ID.push ID_NUMBER

# Credits
# See the header + Blizzard and Enterbrain
#=============================================================================

class Scene_Quest
 
  $names = []
  $types = []
  $description = []
  $objectives = []
  $var_ID = []
 
  def main
    @quest_list = Window_Command.new(160, $names)
    @quest_window = Window_Quest.new
    @quest_window.x = 160
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      break if $scene != self
    end
    Graphics.freeze
    @quest_list.dispose
    @quest_window.dispose
  end
 
  def update
    @quest_list.update
    @quest_window.update
    if @quest_list.active
      update_quest
      return
    end
  end
 
  def update_quest
    if Input.trigger?(Input::B)
      $game_system.se_play($data_system.cancel_se)
      $scene = Scene_Menu.new(2)
      return
    end
    $id = @quest_list.index
    return
  end
 
end   

class Window_Quest < Window_Base
 
  def initialize
    super(0, 0, 480, 480)
    self.contents = Bitmap.new(width - 32, height - 32)
    refresh
  end
 
  def refresh
    self.contents.clear
    self.contents.font.color = system_color
        self.contents.draw_text(0, 0, self.width - 32, 32, $names[$id.to_i].to_s, 1)
    self.contents.draw_text(0, 224, self.width - 32, 32, "Objectives", 1)
    self.contents.font.color = normal_color
    self.contents.draw_text(0, 32, self.width - 32, 32, $types[$id.to_i].to_s, 1)
    for i in 0..4
      self.contents.draw_text(0, i * 32 + 64, self.width - 32, 32, $description[$id.to_i][i].to_s)
    end
    a = b = $game_variables[$var_ID[$id.to_i]]
    if a > 5
      self.contents.draw_text(240, (a - 6) * 32 + 256, 240, 32, "• " + $objectives[$id.to_i][a].to_s)
    else
      self.contents.draw_text(0, a * 32 + 256, 240, 32, "• " + $objectives[$id.to_i][a].to_s)
    end
    self.contents.font.color = disabled_color
    if b > 0
      for j in 0..(b - 1)
        if j > 5
          self.contents.draw_text(240, (j - 6) * 32 + 256, 240, 32, "• " + $objectives[$id.to_i][j].to_s)
        else
          self.contents.draw_text(0, j * 32 + 256, 240, 32, "• " + $objectives[$id.to_i][j].to_s)
        end
      end
    end
  end
 
  def update
    refresh
  end
 
end

And before you're call the script, use this :
Code: [Select]
size = $names.size
  for i in 0..size
    var = $var_ID[i]
    if $game_variables[var.to_i] >= 12
      $names.delete_at i
      $types.delete_at i
      $description.delete_at i
      $objectives.delete_at i
      $var_ID.delete_at i
    end
  end

Personally, I used this script on the initialize method on Scene_Menu.
And still... Set the variable to 12 to disable the quest.
« Last Edit: February 25, 2007, 07:54:26 AM by Sthrattoff »
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Awesome, you've shorten it even more! ;8
BTW, you don't need to give me credit for my help, lol!
Get King of Booze for Android, for iOS, for OUYA or for Windows!
Visit our website.
You can also love/hate us on Facebook or the game itself.


Get DropBox, the best free file syncing service there is!

**
Rep:
Level 88
Patriots all the way!!
I used the other script of this..but now I dont know how to open the quest log ??? Also where do you put the  # $names.push "Name"   things?
Im to cool to have my own signature!!!

*
A man chooses,
Rep:
Level 92
a slave obeys
Project of the Month winner for April 2008
Quote
class Scene_Quest
 
  $names = []
  $types = []
  $description = []
  $objectives = []
  $var_ID = []
 
My Question, is this the Configuartion part? For Each Quest? ???

**
Rep:
Level 87
Hell Hath No Fury
I don't understand ANY of it!  :'( :'( ???
Some help would be appericated!
Like, one time, I played RPG Maker, and I liked it.

***
Rep:
Level 89
I am yourself!
Example, if you want to add quest named "Welcome to the Black Parade", you must use this syntax

Code: [Select]
$names.push "Welcome to the Black Parade"

Information, Id of variable used to control quest progress must be saved on $var_ID

Code: [Select]
$var_ID 4 # 4 is the variable's id

To enter those code, use Call Script event command.
« Last Edit: March 03, 2007, 07:39:12 AM by Sthrattoff »
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

***
Rep:
Level 89
I am yourself!
I found some bugs.
To fix it, please add this line on Scene_Save below the last line of Marshal.dump
Code: [Select]
Marshal.dump($names, file)
Marshal.dump($types, file)
Marshal.dump($description, file)
Marshal.dump($objectives, file)
Marshal.dump($var_ID, file)
Marshal.dump($end_val, file)

and this one below the last line of Marshal.load on Scene_Load
Code: [Select]
$names = Marshal.load(file)
$types = Marshal.load(file)
$description = Marshal.load(file)
$objectives = Marshal.load(file)
$var_ID = Marshal.load(file)
$end_val = Marshal.load(file)

and this one somewhere on new game method on Scene_Title
Code: [Select]
$names.clear
$types.clear
$description.clear
$objectives.clear
$var_ID.clear
$end_val.clear

Any question can be pointed to me or Blizzard.
It will fix when you play a new game...
« Last Edit: March 03, 2007, 07:39:52 AM by Sthrattoff »
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Hey, Sthrattoff, I have a better idea. Use the Game_System class for your extra variables. That way they'll get saved automatically. (~_^)d

Spoiler for Template for add stuff to Game_System:
Code: [Select]
class Game_System
 
  attr_accessor :better_than_another_global_number
  attr_accessor :better_than_another_global_string
  attr_accessor :better_than_another_global_boolean
  attr_accessor :better_than_another_global_array
 
  alias init_your_script_whatever initialize
  def initialize
    init_your_script_whatever
    @better_than_another_global_number = 12345
    @better_than_another_global_string = "54321"
    @better_than_another_global_boolean = true
    @better_than_another_global_array = [1, "That's", " ", "sweet.", true]
  end
 
end

Reference is of course $game_system.better_than_another_global_number, etc.
Get King of Booze for Android, for iOS, for OUYA or for Windows!
Visit our website.
You can also love/hate us on Facebook or the game itself.


Get DropBox, the best free file syncing service there is!

**
Rep: +0/-0Level 89
would it be possible to add this to the menu somehow? (it probably is, but i have no idea how to)
>Current Project: Time Killer 2<
Description: Random, plotless project designed to kill spare time. No storyline, just a building to explore.

Status: Fascinated by how appalling the default database is balance wise.


***
Rep:
Level 89
I am yourself!
Just open the menu script, find this code
Code: [Select]
s6=exit #Or whatever, I forgot
and add this line:
Code: [Select]
s7="quest"
on update command, below when 5's statement and end, add
Code: [Select]
when 6
$game_system.se_play($data_system.decision_se)
$scene=Scene_Quest.new
Still not understand? Ask blizzard. He explain better.
Symphony of Alderra : Memoirs of Life

Storyline : 200% (Overimaginatives)
Scripting : 100% (At last...)
Eventing  : 100%
Mapping   : 0.125%

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
In the tutorial section, stickied topic "Blizzard's little Tricks", look under 6. a) if you didn't get what Sthrathoff said.
Get King of Booze for Android, for iOS, for OUYA or for Windows!
Visit our website.
You can also love/hate us on Facebook or the game itself.


Get DropBox, the best free file syncing service there is!