This is my second script. Take a look!
#=============================================================================
# Quest Log Screen
#-----------------------------------------------------------------------------
# ** Version 2.0
# ** Original by Sthrattoff
#=============================================================================
# Description :
# This script enables the ability to show current active quest.
# Features :
# SIMPLIFIED! Now the script is just about 300 lines length.
# Unlimited amount of quest can be added.
# Still use variable to mark quest's progress.
# Limitation :
# Only can store up to 12 progress per quest.
# History :
# Version 1.0 : Initial release.
# Version 1.2 : Add "Types" features.
# Version 2.0 : Changes in programming style and infinite quest support.
# Instruction
# Just put this script above main.
# Configuration :
# To add quest, use Call Script command and type this :
# $names.push "quest name" for the quest's name
# $types.push "quest type" for the quest's type (main or sidequest or something)
# $descriptionm.push "quest description line m" for the quest's description. m is the line
# number (1-5)
# $objectivesm.push "quest objectives m" for the quest's objectives. m is the objective
# number (1-12)
# $var_ID.push value for the quest's game variable marker ID
# To end a quest, set the marker variable's value to 12
# Credits
# See the header + Blizzard and Enterbrain
#=============================================================================
class Scene_Quest
$names = []
$types = []
$description0 = []
$description1 = []
$description2 = []
$description3 = []
$description4 = []
$objectives0 = []
$objectives1 = []
$objectives2 = []
$objectives3 = []
$objectives4 = []
$objectives5 = []
$objectives6 = []
$objectives7 = []
$objectives8 = []
$objectives9 = []
$objectives10 = []
$objectives11 = []
$var_ID = []
def initialize
$names.compact
end
def main
@quest_list = Window_Command.new(160, $names)
@quest_window = Window_Quest.new
@quest_window.x = 160
Graphics.transition
loop do
Graphics.update
Input.update
update
break if $scene != self
end
Graphics.freeze
@quest_list.dispose
@quest_window.dispose
end
def update
@quest_list.update
@quest_window.update
if @quest_list.active
update_quest
return
end
end
def update_quest
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Menu.new(2)
return
end
quest = @quest_list.index
preview(quest)
end
def preview(x)
$preview_name = $names[x]
$preview_type = $types[x]
$preview_description0 = $description0[x]
$preview_description1 = $description1[x]
$preview_description2 = $description2[x]
$preview_description3 = $description3[x]
$preview_description4 = $description4[x]
$preview_objectives0 = $objectives0[x]
$preview_objectives1 = $objectives1[x]
$preview_objectives2 = $objectives2[x]
$preview_objectives3 = $objectives3[x]
$preview_objectives4 = $objectives4[x]
$preview_objectives5 = $objectives5[x]
$preview_objectives6 = $objectives6[x]
$preview_objectives7 = $objectives7[x]
$preview_objectives8 = $objectives8[x]
$preview_objectives9 = $objectives9[x]
$preview_objectives10 = $objectives10[x]
$preview_objectives11 = $objectives11[x]
$preview_variable = $var_ID[x]
return
end
end
class Window_Quest < Window_Base
def initialize
super(0, 0, 480, 480)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end
def refresh
self.contents.clear
self.contents.font.color = system_color
self.contents.draw_text(0, 32, self.width - 32, 32, $preview_type.to_s, 1)
self.contents.draw_text(0, 224, self.width - 32, 32, "Objectives", 1) if $types.size != 0
self.contents.font.color = normal_color
self.contents.draw_text(0, 0, self.width - 32, 32, $preview_name.to_s, 1)
self.contents.draw_text(0, 64, self.width - 32, 32 * 5, $preview_description0.to_s)
self.contents.draw_text(0, 96, self.width - 32, 32 * 5, $preview_description1.to_s)
self.contents.draw_text(0, 128, self.width - 32, 32 * 5, $preview_description2.to_s)
self.contents.draw_text(0, 160, self.width - 32, 32 * 5, $preview_description3.to_s)
self.contents.draw_text(0, 192, self.width - 32, 32 * 5, $preview_description4.to_s)
case $game_variables[$preview_variable.to_i]
when 0
self.contents.font.color = normal_color
self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s) if $types.size != 0
when 1
self.contents.font.color = normal_color
self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
self.contents.font.color = disabled_color
self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
when 2
self.contents.font.color = normal_color
self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
self.contents.font.color = disabled_color
self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
when 3
self.contents.font.color = normal_color
self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
self.contents.font.color = disabled_color
self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
when 4
self.contents.font.color = normal_color
self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
self.contents.font.color = disabled_color
self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
when 5
self.contents.font.color = normal_color
self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
self.contents.font.color = disabled_color
self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
when 6
self.contents.font.color = normal_color
self.contents.draw_text(240, 256, self.width / 2, 32, "•" + $preview_objectives6.to_s)
self.contents.font.color = disabled_color
self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
when 7
self.contents.font_color = normal_color
self.contents.draw_text(240, 288, self.width / 2, 32, "•" + $preview_objectives7.to_s)
self.contents.font.color = disabled_color
self.contents.draw_text(240, 256, self.width / 2, 32, "•" + $preview_objectives6.to_s)
self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
when 8
self.contents.font.color = normal_color
self.contents.draw_text(240, 320, self.width / 2, 32, "•" + $preview_objectives8.to_s)
self.contents.font.color = disabled_color
self.contents.draw_text(240, 288, self.width / 2, 32, "•" + $preview_objectives7.to_s)
self.contents.draw_text(240, 256, self.width / 2, 32, "•" + $preview_objectives6.to_s)
self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
when 9
self.contents.font.color = normal_color
self.contents.draw_text(240, 352, self.width / 2, 32, "•" + $preview_objectives9.to_s)
self.contents.font.color = disabled_color
self.contents.draw_text(240, 320, self.width / 2, 32, "•" + $preview_objectives8.to_s)
self.contents.draw_text(240, 288, self.width / 2, 32, "•" + $preview_objectives7.to_s)
self.contents.draw_text(240, 256, self.width / 2, 32, "•" + $preview_objectives6.to_s)
self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
when 10
self.contents.font.color = normal_color
self.contents.draw_text(240, 384, self.width / 2, 32, "•" + $preview_objectives10.to_s)
self.contents.font.color = disabled_color
self.contents.draw_text(240, 352, self.width / 2, 32, "•" + $preview_objectives9.to_s)
self.contents.draw_text(240, 320, self.width / 2, 32, "•" + $preview_objectives8.to_s)
self.contents.draw_text(240, 288, self.width / 2, 32, "•" + $preview_objectives7.to_s)
self.contents.draw_text(240, 256, self.width / 2, 32, "•" + $preview_objectives6.to_s)
self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
when 11
self.contents.font.color = normal_color
self.contents.draw_text(240, 416, self.width / 2, 32, "•" + $preview_objectives11.to_s)
self.contents.font.color = disabled_color
self.contents.draw_text(240, 384, self.width / 2, 32, "•" + $preview_objectives10.to_s)
self.contents.draw_text(240, 352, self.width / 2, 32, "•" + $preview_objectives9.to_s)
self.contents.draw_text(240, 320, self.width / 2, 32, "•" + $preview_objectives8.to_s)
self.contents.draw_text(240, 288, self.width / 2, 32, "•" + $preview_objectives7.to_s)
self.contents.draw_text(240, 256, self.width / 2, 32, "•" + $preview_objectives6.to_s)
self.contents.draw_text(0, 416, self.width / 2, 32, "•" + $preview_objectives5.to_s)
self.contents.draw_text(0, 384, self.width / 2, 32, "•" + $preview_objectives4.to_s)
self.contents.draw_text(0, 352, self.width / 2, 32, "•" + $preview_objectives3.to_s)
self.contents.draw_text(0, 320, self.width / 2, 32, "•" + $preview_objectives2.to_s)
self.contents.draw_text(0, 288, self.width / 2, 32, "•" + $preview_objectives1.to_s)
self.contents.draw_text(0, 256, self.width / 2, 32, "•" + $preview_objectives0.to_s)
end
end
def update
refresh
end
end
OLD VERSION:
[code]#=============================================================================
# Quest Log Screen
#-----------------------------------------------------------------------------
# ** Version 1.0
# ** Based on Sirsk8ator's script
# ** Heavily modified by Sthrattoff
#=============================================================================
# Description
# This script enables the ability to show current active quest.
# Features :
# Don't need to edit Game_Temp!
# Use in-game variable to "mark" quest progress!
# Replaceable for more than 15 quests!
# Instruction
# Just put this script above main.
# Configuration :
# To replace quest detail, use these syntax :
# 1. $names[n] = "Quest Names" --> To change quest n's name.
# 2. $descm[n] = "Description" --> To change quest n's m line description.
# 3. $objectivem[n] = "Objective" --> To change quest n's m objective.
# 4. $variable[n] = Variable ID --> To change quest n's controller variable.
# 5. $end[n] = End Value --> To change quest n's end value.
# Note :
# You can't have active quest more than 15 quests.
# You need to replace unused quest. Methods included on Configuration section.
# Credits
# See the header + Blizzard and Enterbrain
#=============================================================================
class Scene_Quest
#===========================================================================
# Begin Setting
#===========================================================================
$names = {1 => "Sample", 2 => "Sample", 3 => "Sample", 4 => "Sample", 5 => "Sample", 6 => "Sample", 7 => "Sample", 8 => "Sample", 9 => "Sample", 10 => "Sample", 11 => "Sample", 12 => "Sample", 13 => "Sample", 14 => "Sample", 15 => "Sample", 0 => "No Quest Available"}
$desc1 = {1 => "Filler", 2 => "Filler", 3 => "Filler", 4 => "Filler", 5 => "Filler", 6 => "Filler", 7 => "Filler", 8 => "Filler", 9 => "Filler", 10 => "Filler", 11 => "Filler", 12 => "Filler", 13 => "Filler", 14 => "Filler", 15 => "Filler", 0 => ""}
$desc2 = {1 => "Filler", 2 => "Filler", 3 => "Filler", 4 => "Filler", 5 => "Filler", 6 => "Filler", 7 => "Filler", 8 => "Filler", 9 => "Filler", 10 => "Filler", 11 => "Filler", 12 => "Filler", 13 => "Filler", 14 => "Filler", 15 => "Filler", 0 => ""}
$desc3 = {1 => "Filler", 2 => "Filler", 3 => "Filler", 4 => "Filler", 5 => "Filler", 6 => "Filler", 7 => "Filler", 8 => "Filler", 9 => "Filler", 10 => "Filler", 11 => "Filler", 12 => "Filler", 13 => "Filler", 14 => "Filler", 15 => "Filler", 0 => ""}
$desc4 = {1 => "Filler", 2 => "Filler", 3 => "Filler", 4 => "Filler", 5 => "Filler", 6 => "Filler", 7 => "Filler", 8 => "Filler", 9 => "Filler", 10 => "Filler", 11 => "Filler", 12 => "Filler", 13 => "Filler", 14 => "Filler", 15 => "Filler", 0 => ""}
$desc5 = {1 => "Filler", 2 => "Filler", 3 => "Filler", 4 => "Filler", 5 => "Filler", 6 => "Filler", 7 => "Filler", 8 => "Filler", 9 => "Filler", 10 => "Filler", 11 => "Filler", 12 => "Filler", 13 => "Filler", 14 => "Filler", 15 => "Filler", 0 => ""}
$objective1 = {1 => "Replace the Filler!", 2 => "Replace the Filler!", 3 => "Replace the Filler!", 4 => "Replace the Filler!", 5 => "Replace the Filler!", 6 => "Replace the Filler!", 7 => "Replace the Filler!", 8 => "Replace the Filler!", 9 => "Replace the Filler!", 10 => "Replace the Filler!", 11 => "Replace the Filler!", 12 => "Replace the Filler!", 13 => "Replace the Filler!", 14 => "Replace the Filler!", 15 => "Replace the Filler!", 0 => ""}
$objective2 = {1 => "Replace the Filler!", 2 => "Replace the Filler!", 3 => "Replace the Filler!", 4 => "Replace the Filler!", 5 => "Replace the Filler!", 6 => "Replace the Filler!", 7 => "Replace the Filler!", 8 => "Replace the Filler!", 9 => "Replace the Filler!", 10 => "Replace the Filler!", 11 => "Replace the Filler!", 12 => "Replace the Filler!", 13 => "Replace the Filler!", 14 => "Replace the Filler!", 15 => "Replace the Filler!", 0 => ""}
$objective3 = {1 => "Replace the Filler!", 2 => "Replace the Filler!", 3 => "Replace the Filler!", 4 => "Replace the Filler!", 5 => "Replace the Filler!", 6 => "Replace the Filler!", 7 => "Replace the Filler!", 8 => "Replace the Filler!", 9 => "Replace the Filler!", 10 => "Replace the Filler!", 11 => "Replace the Filler!", 12 => "Replace the Filler!", 13 => "Replace the Filler!", 14 => "Replace the Filler!", 15 => "Replace the Filler!", 0 => ""}
$objective4 = {1 => "Replace the Filler!", 2 => "Replace the Filler!", 3 => "Replace the Filler!", 4 => "Replace the Filler!", 5 => "Replace the Filler!", 6 => "Replace the Filler!", 7 => "Replace the Filler!", 8 => "Replace the Filler!", 9 => "Replace the Filler!", 10 => "Replace the Filler!", 11 => "Replace the Filler!", 12 => "Replace the Filler!", 13 => "Replace the Filler!", 14 => "Replace the Filler!", 15 => "Replace the Filler!", 0 => ""}
$objective5 = {1 => "Replace the Filler!", 2 => "Replace the Filler!", 3 => "Replace the Filler!", 4 => "Replace the Filler!", 5 => "Replace the Filler!", 6 => "Replace the Filler!", 7 => "Replace the Filler!", 8 => "Replace the Filler!", 9 => "Replace the Filler!", 10 => "Replace the Filler!", 11 => "Replace the Filler!", 12 => "Replace the Filler!", 13 => "Replace the Filler!", 14 => "Replace the Filler!", 15 => "Replace the Filler!", 0 => ""}
$objective6 = {1 => "Replace the Filler!", 2 => "Replace the Filler!", 3 => "Replace the Filler!", 4 => "Replace the Filler!", 5 => "Replace the Filler!", 6 => "Replace the Filler!", 7 => "Replace the Filler!", 8 => "Replace the Filler!", 9 => "Replace the Filler!", 10 => "Replace the Filler!", 11 => "Replace the Filler!", 12 => "Replace the Filler!", 13 => "Replace the Filler!", 14 => "Replace the Filler!", 15 => "Replace the Filler!", 0 => ""}
$objective7 = {1 => "Replace the Filler!", 2 => "Replace the Filler!", 3 => "Replace the Filler!", 4 => "Replace the Filler!", 5 => "Replace the Filler!", 6 => "Replace the Filler!", 7 => "Replace the Filler!", 8 => "Replace the Filler!", 9 => "Replace the Filler!", 10 => "Replace the Filler!", 11 => "Replace the Filler!", 12 => "Replace the Filler!", 13 => "Replace the Filler!", 14 => "Replace the Filler!", 15 => "Replace the Filler!", 0 => ""}
$objective8 = {1 => "Replace the Filler!", 2 => "Replace the Filler!", 3 => "Replace the Filler!", 4 => "Replace the Filler!", 5 => "Replace the Filler!", 6 => "Replace the Filler!", 7 => "Replace the Filler!", 8 => "Replace the Filler!", 9 => "Replace the Filler!", 10 => "Replace the Filler!", 11 => "Replace the Filler!", 12 => "Replace the Filler!", 13 => "Replace the Filler!", 14 => "Replace the Filler!", 15 => "Replace the Filler!", 0 => ""}
$objective9 = {1 => "Replace the Filler!", 2 => "Replace the Filler!", 3 => "Replace the Filler!", 4 => "Replace the Filler!", 5 => "Replace the Filler!", 6 => "Replace the Filler!", 7 => "Replace the Filler!", 8 => "Replace the Filler!", 9 => "Replace the Filler!", 10 => "Replace the Filler!", 11 => "Replace the Filler!", 12 => "Replace the Filler!", 13 => "Replace the Filler!", 14 => "Replace the Filler!", 15 => "Replace the Filler!", 0 => ""}
$objective10 = {1 => "Replace the Filler!", 2 => "Replace the Filler!", 3 => "Replace the Filler!", 4 => "Replace the Filler!", 5 => "Replace the Filler!", 6 => "Replace the Filler!", 7 => "Replace the Filler!", 8 => "Replace the Filler!", 9 => "Replace the Filler!", 10 => "Replace the Filler!", 11 => "Replace the Filler!", 12 => "Replace the Filler!", 13 => "Replace the Filler!", 14 => "Replace the Filler!", 15 => "Replace the Filler!", 0 => ""}
$variables = {1 => 1, 2 => 2, 3 => 3, 4 => 4, 5 => 5, 6 => 6, 7 => 7, 8 => 8, 9 => 9, 10 => 10, 11 => 11, 12 => 12, 13 => 13, 14 => 14, 15 => 15}
$end = {1 => 11, 2 => 11, 3 => 11, 4 => 11, 5 => 11, 6 => 11, 7 => 11, 8 => 11, 9 => 11, 10 => 11, 11 => 11, 12 => 11, 13 => 11, 14 => 11, 15 => 11}
#===========================================================================
# Begin Processing. DO NOT TOUCH THIS PART!!!
#===========================================================================
def main
# Preset
@id_1 = @id_2 = @id_3 = @id_4 = @id_5 = @id_6 = @id_7 = @id_8 = @id_9 = 0
@id_10 = @id_11 = @id_12 = @id_13 = @id_14 = @id_15 = 0
# Make first option on quest selection
if $game_variables[$variables[1]] > 0 and $game_variables[$variables[1]] < $end[1]
@id_1 = 1
s1 = $names[1]
elsif $game_variables[$variables[2]] > 0 and $game_variables[$variables[2]] < $end[2]
@id_1 = 2
s1 = $names[2]
elsif $game_variables[$variables[3]] > 0 and $game_variables[$variables[3]] < $end[3]
@id_1 = 3
s1 = $names[3]
elsif $game_variables[$variables[4]] > 0 and $game_variables[$variables[4]] < $end[4]
@id_1 = 4
s1 = $names[4]
elsif $game_variables[$variables[5]] > 0 and $game_variables[$variables[5]] < $end[5]
@id_1 = 5
s1 = $names[5]
elsif $game_variables[$variables[6]] > 0 and $game_variables[$variables[6]] < $end[6]
@id_1 = 6
s1 = $names[6]
elsif $game_variables[$variables[7]] > 0 and $game_variables[$variables[7]] < $end[7]
@id_1 = 7
s1 = $names[7]
elsif $game_variables[$variables[8]] > 0 and $game_variables[$variables[8]] < $end[8]
@id_1 = 8
s1 = $names[8]
elsif $game_variables[$variables[9]] > 0 and $game_variables[$variables[9]] < $end[9]
@id_1 = 9
s1 = $names[9]
elsif $game_variables[$variables[10]] > 0 and $game_variables[$variables[10]] < $end[10]
@id_1 = 10
s1 = $names[10]
elsif $game_variables[$variables[11]] > 0 and $game_variables[$variables[11]] < $end[11]
@id_1 = 11
s1 = $names[11]
elsif $game_variables[$variables[12]] > 0 and $game_variables[$variables[12]] < $end[12]
@id_1 = 12
s1 = $names[12]
elsif $game_variables[$variables[13]] > 0 and $game_variables[$variables[13]] < $end[13]
@id_1 = 13
s1 = $names[13]
elsif $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14]
@id_1 = 14
s1 = $names[14]
elsif $game_variables[$variables[15]] > 0 and $game_variables[$variables[15]] < $end[15]
@id_1 = 15
s1 = $names[15]
else
s1 = $names[0]
end
# Make second option on quest selection
if $game_variables[$variables[2]] > 0 and $game_variables[$variables[2]] < $end[2] and s1 != $names[2]
@id_2 = 2
s2 = $names[2]
elsif $game_variables[$variables[3]] > 0 and $game_variables[$variables[3]] < $end[3] and s1 != $names[3]
@id_2 = 3
s2 = $names[3]
elsif $game_variables[$variables[4]] > 0 and $game_variables[$variables[4]] < $end[4] and s1 != $names[4]
@id_2 = 4
s2 = $names[4]
elsif $game_variables[$variables[5]] > 0 and $game_variables[$variables[5]] < $end[5] and s1 != $names[5]
@id_2 = 5
s2 = $names[5]
elsif $game_variables[$variables[6]] > 0 and $game_variables[$variables[6]] < $end[6] and s1 != $names[6]
@id_2 = 6
s2 = $names[6]
elsif $game_variables[$variables[7]] > 0 and $game_variables[$variables[7]] < $end[7] and s1 != $names[7]
@id_2 = 7
s2 = $names[7]
elsif $game_variables[$variables[8]] > 0 and $game_variables[$variables[8]] < $end[8] and s1 != $names[8]
@id_2 = 8
s2 = $names[8]
elsif $game_variables[$variables[9]] > 0 and $game_variables[$variables[9]] < $end[9] and s1 != $names[9]
@id_2 = 9
s2 = $names[9]
elsif $game_variables[$variables[10]] > 0 and $game_variables[$variables[10]] < $end[10] and s1 != $names[10]
@id_2 = 10
s2 = $names[10]
elsif $game_variables[$variables[11]] > 0 and $game_variables[$variables[11]] < $end[11] and s1 != $names[11]
@id_2 = 11
s2 = $names[11]
elsif $game_variables[$variables[12]] > 0 and $game_variables[$variables[12]] < $end[12] and s1 != $names[12]
@id_2 = 12
s2 = $names[12]
elsif $game_variables[$variables[13]] > 0 and $game_variables[$variables[13]] < $end[13] and s1 != $names[13]
@id_2 = 13
s2 = $names[13]
elsif $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14] and s1 != $names[14]
@id_2 = 14
s2 = $names[14]
elsif $game_variables[$variables[15]] > 0 and $game_variables[$variables[15]] < $end[15] and s1 != $names[15]
@id_2 = 15
s2 = $names[15]
end
# Make third option on quest selection
if $game_variables[$variables[3]] > 0 and $game_variables[$variables[3]] < $end[3] and s1 != $names[3] and s2 != $names[3]
@id_3 = 3
s3 = $names[3]
elsif $game_variables[$variables[4]] > 0 and $game_variables[$variables[4]] < $end[4] and s1 != $names[4] and s2 != $names[4]
@id_3 = 4
s3 = $names[4]
elsif $game_variables[$variables[5]] > 0 and $game_variables[$variables[5]] < $end[5] and s1 != $names[5] and s2 != $names[5]
@id_3 = 5
s3 = $names[5]
elsif $game_variables[$variables[6]] > 0 and $game_variables[$variables[6]] < $end[6] and s1 != $names[6] and s2 != $names[6]
@id_3 = 6
s3 = $names[6]
elsif $game_variables[$variables[7]] > 0 and $game_variables[$variables[7]] < $end[7] and s1 != $names[7] and s2 != $names[7]
@id_3 = 7
s3 = $names[7]
elsif $game_variables[$variables[8]] > 0 and $game_variables[$variables[8]] < $end[8] and s1 != $names[8] and s2 != $names[8]
@id_3 = 8
s3 = $names[8]
elsif $game_variables[$variables[9]] > 0 and $game_variables[$variables[9]] < $end[9] and s1 != $names[9] and s2 != $names[9]
@id_3 = 9
s3 = $names[9]
elsif $game_variables[$variables[10]] > 0 and $game_variables[$variables[10]] < $end[10] and s1 != $names[10] and s2 != $names[10]
@id_3 = 10
s3 = $names[10]
elsif $game_variables[$variables[11]] > 0 and $game_variables[$variables[11]] < $end[11] and s1 != $names[11] and s2 != $names[11]
@id_3 = 11
s3 = $names[11]
elsif $game_variables[$variables[12]] > 0 and $game_variables[$variables[12]] < $end[12] and s1 != $names[12] and s2 != $names[12]
@id_3 = 12
s3 = $names[12]
elsif $game_variables[$variables[13]] > 0 and $game_variables[$variables[13]] < $end[13] and s1 != $names[13] and s2 != $names[13]
@id_3 = 13
s3 = $names[13]
elsif $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14] and s1 != $names[14] and s2 != $names[14]
@id_3 = 14
s3 = $names[14]
elsif $game_variables[$variables[15]] > 0 and $game_variables[$variables[15]] < $end[15] and s1 != $names[15] and s2 != $names[15]
@id_3 = 15
s3 = $names[15]
end
# Make fourth option on quest selection
if $game_variables[$variables[4]] > 0 and $game_variables[$variables[4]] < $end[4] and s1 != $names[4] and s2 != $names[4] and s3 != $names[4]
@id_4 = 4
s4 = $names[4]
elsif $game_variables[$variables[5]] > 0 and $game_variables[$variables[5]] < $end[5] and s1 != $names[5] and s2 != $names[5] and s3 != $names[5]
@id_4 = 5
s4 = $names[5]
elsif $game_variables[$variables[6]] > 0 and $game_variables[$variables[6]] < $end[6] and s1 != $names[6] and s2 != $names[6] and s3 != $names[6]
@id_4 = 6
s4 = $names[6]
elsif $game_variables[$variables[7]] > 0 and $game_variables[$variables[7]] < $end[6] and s1 != $names[7] and s2 != $names[7] and s3 != $names[7]
@id_4 = 7
s4 = $names[7]
elsif $game_variables[$variables[8]] > 0 and $game_variables[$variables[8]] < $end[8] and s1 != $names[8] and s2 != $names[8] and s3 != $names[8]
@id_4 = 8
s4 = $names[8]
elsif $game_variables[$variables[9]] > 0 and $game_variables[$variables[9]] < $end[9] and s1 != $names[9] and s2 != $names[9] and s3 != $names[9]
@id_4 = 9
s4 = $names[9]
elsif $game_variables[$variables[10]] > 0 and $game_variables[$variables[10]] < $end[10] and s1 != $names[10] and s2 != $names[10] and s3 != $names[10]
@id_4 = 10
s4 = $names[10]
elsif $game_variables[$variables[11]] > 0 and $game_variables[$variables[11]] < $end[11] and s1 != $names[11] and s2 != $names[11] and s3 != $names[11]
@id_4 = 11
s4 = $names[11]
elsif $game_variables[$variables[12]] > 0 and $game_variables[$variables[12]] < $end[12] and s1 != $names[12] and s2 != $names[12] and s3 != $names[12]
@id_4 = 12
s4 = $names[12]
elsif $game_variables[$variables[13]] > 0 and $game_variables[$variables[13]] < $end[13] and s1 != $names[13] and s2 != $names[13] and s3 != $names[13]
@id_4 = 13
s4 = $names[13]
elsif $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14] and s1 != $names[14] and s2 != $names[14] and s3 != $names[14]
@id_4 = 14
s4 = $names[14]
elsif $game_variables[$variables[15]] > 0 and $game_variables[$variables[15]] < $end[15] and s1 != $names[15] and s2 != $names[15] and s3 != $names[15]
@id_4 = 15
s4 = $names[15]
end
# Make fifth option on quest selection
if $game_variables[$variables[5]] > 0 and $game_variables[$variables[5]] < $end[5] and s1 != $names[5] and s2 != $names[5] and s3 != $names[5] and s4 != $names[5]
@id_5 = 5
s5 = $names[5]
elsif $game_variables[$variables[6]] > 0 and $game_variables[$variables[6]] < $end[6] and s1 != $names[6] and s2 != $names[6] and s3 != $names[6] and s4 != $names[6]
@id_5 = 6
s5 = $names[6]
elsif $game_variables[$variables[7]] > 0 and $game_variables[$variables[7]] < $end[7] and s1 != $names[7] and s2 != $names[7] and s3 != $names[7] and s4 != $names[7]
@id_5 = 7
s5 = $names[7]
elsif $game_variables[$variables[8]] > 0 and $game_variables[$variables[8]] < $end[8] and s1 != $names[8] and s2 != $names[8] and s3 != $names[8] and s4 != $names[8]
@id_5 = 8
s5 = $names[8]
elsif $game_variables[$variables[9]] > 0 and $game_variables[$variables[9]] < $end[9] and s1 != $names[9] and s2 != $names[9] and s3 != $names[9] and s4 != $names[9]
@id_5 = 9
s5 = $names[9]
elsif $game_variables[$variables[10]] > 0 and $game_variables[$variables[10]] < $end[10] and s1 != $names[10] and s2 != $names[10] and s3 != $names[10] and s4 != $names[10]
@id_5 = 10
s5 = $names[10]
elsif $game_variables[$variables[11]] > 0 and $game_variables[$variables[11]] < $end[11] and s1 != $names[11] and s2 != $names[11] and s3 != $names[11] and s4 != $names[11]
@id_5 = 11
s5 = $names[11]
elsif $game_variables[$variables[12]] > 0 and $game_variables[$variables[12]] < $end[12] and s1 != $names[12] and s2 != $names[12] and s3 != $names[12] and s4 != $names[12]
@id_5 = 12
s5 = $names[12]
elsif $game_variables[$variables[13]] > 0 and $game_variables[$variables[13]] < $end[13] and s1 != $names[13] and s2 != $names[13] and s3 != $names[13] and s4 != $names[13]
@id_5 = 13
s5 = $names[13]
elsif $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14] and s1 != $names[14] and s2 != $names[14] and s3 != $names[14] and s4 != $names[14]
@id_5 = 14
s5 = $names[14]
elsif $game_variables[$variables[15]] > 0 and $game_variables[$variables[15]] < $end[15] and s1 != $names[15] and s2 != $names[15] and s3 != $names[15] and s4 != $names[15]
@id_5 = 15
s5 = $names[15]
end
# Make sixth option on quest selection
if $game_variables[$variables[6]] > 0 and $game_variables[$variables[6]] < $end[6] and s1 != $names[6] and s2 != $names[6] and s3 != $names[6] and s4 != $names[6] and s5 != $names[6]
@id_6 = 6
s6 = $names[6]
elsif $game_variables[$variables[7]] > 0 and $game_variables[$variables[7]] < $end[7] and s1 != $names[7] and s2 != $names[7] and s3 != $names[7] and s4 != $names[7] and s5 != $names[7]
@id_6 = 7
s6 = $names[7]
elsif $game_variables[$variables[8]] > 0 and $game_variables[$variables[8]] < $end[8] and s1 != $names[8] and s2 != $names[8] and s3 != $names[8] and s4 != $names[8] and s5 != $names[8]
@id_6 = 8
s6 = $names[8]
elsif $game_variables[$variables[9]] > 0 and $game_variables[$variables[9]] < $end[9] and s1 != $names[9] and s2 != $names[9] and s3 != $names[9] and s4 != $names[9] and s5 != $names[9]
@id_6 = 9
s6 = $names[9]
elsif $game_variables[$variables[10]] > 0 and $game_variables[$variables[10]] < $end[10] and s1 != $names[10] and s2 != $names[10] and s3 != $names[10] and s4 != $names[10] and s5 != $names[10]
@id_6 = 10
s6 = $names[10]
elsif $game_variables[$variables[11]] > 0 and $game_variables[$variables[11]] < $end[11] and s1 != $names[11] and s2 != $names[11] and s3 != $names[11] and s4 != $names[11] and s5 != $names[11]
@id_6 = 11
s6 = $names[11]
elsif $game_variables[$variables[12]] > 0 and $game_variables[$variables[12]] < $end[12] and s1 != $names[12] and s2 != $names[12] and s3 != $names[12] and s4 != $names[12] and s5 != $names[12]
@id_6 = 12
s6 = $names[12]
elsif $game_variables[$variables[13]] > 0 and $game_variables[$variables[13]] < $end[13] and s1 != $names[13] and s2 != $names[13] and s3 != $names[13] and s4 != $names[13] and s5 != $names[13]
@id_6 = 13
s6 = $names[13]
elsif $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14] and s1 != $names[14] and s2 != $names[14] and s3 != $names[14] and s4 != $names[14] and s5 != $names[14]
@id_6 = 14
s6 = $names[14]
elsif $game_variables[$variables[15]] > 0 and $game_variables[$variables[15]] < $end[15] and s1 != $names[15] and s2 != $names[15] and s3 != $names[15] and s4 != $names[15] and s5 != $names[15]
@id_6 = 15
s6 = $names[15]
end
# Make seventh option on quest selection
if $game_variables[$variables[7]] > 0 and $game_variables[$variables[7]] < $end[7] and s1 != $names[7] and s2 != $names[7] and s3 != $names[7] and s4 != $names[7] and s5 != $names[7] and s6 != $names[7]
@id_7 = 7
s7 = $names[7]
elsif $game_variables[$variables[8]] > 0 and $game_variables[$variables[8]] < $end[8] and s1 != $names[8] and s2 != $names[8] and s3 != $names[8] and s4 != $names[8] and s5 != $names[8] and s6 != $names[8]
@id_7 = 8
s7 = $names[8]
elsif $game_variables[$variables[9]] > 0 and $game_variables[$variables[9]] < $end[9] and s1 != $names[9] and s2 != $names[9] and s3 != $names[9] and s4 != $names[9] and s5 != $names[9] and s6 != $names[9]
@id_7 = 9
s7 = $names[9]
elsif $game_variables[$variables[10]] > 0 and $game_variables[$variables[10]] < $end[10] and s1 != $names[10] and s2 != $names[10] and s3 != $names[10] and s4 != $names[10] and s5 != $names[10] and s6 != $names[10]
@id_7 = 10
s7 = $names[10]
elsif $game_variables[$variables[11]] > 0 and $game_variables[$variables[11]] < $end[11] and s1 != $names[11] and s2 != $names[11] and s3 != $names[11] and s4 != $names[11] and s5 != $names[11] and s6 != $names[11]
@id_7 = 11
s7 = $names[11]
elsif $game_variables[$variables[12]] > 0 and $game_variables[$variables[12]] < $end[12] and s1 != $names[12] and s2 != $names[12] and s3 != $names[12] and s4 != $names[12] and s5 != $names[12] and s6 != $names[12]
@id_7 = 12
s7 = $names[12]
elsif $game_variables[$variables[13]] > 0 and $game_variables[$variables[13]] < $end[13] and s1 != $names[13] and s2 != $names[13] and s3 != $names[13] and s4 != $names[13] and s5 != $names[13] and s6 != $names[13]
@id_7 = 13
s7 = $names[13]
elsif $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14] and s1 != $names[14] and s2 != $names[14] and s3 != $names[14] and s4 != $names[14] and s5 != $names[14] and s6 != $names[14]
@id_7 = 14
s7 = $names[14]
elsif $game_variables[$variables[15]] > 0 and $game_variables[$variables[15]] < $end[15] and s1 != $names[15] and s2 != $names[15] and s3 != $names[15] and s4 != $names[15] and s5 != $names[15] and s6 != $names[15]
@id_7 = 15
s7 = $names[15]
end
# Make eighth option on quest selection
if $game_variables[$variables[8]] > 0 and $game_variables[$variables[8]] < $end[8] and s1 != $names[8] and s2 != $names[8] and s3 != $names[8] and s4 != $names[8] and s5 != $names[8] and s6 != $names[8] and s7 != $names[8]
@id_8 = 8
s8 = $names[8]
elsif $game_variables[$variables[9]] > 0 and $game_variables[$variables[9]] < $end[9] and s1 != $names[9] and s2 != $names[9] and s3 != $names[9] and s4 != $names[9] and s5 != $names[9] and s6 != $names[9] and s7 != $names[9]
@id_8 = 9
s8 = $names[9]
elsif $game_variables[$variables[10]] > 0 and $game_variables[$variables[10]] < $end[10] and s1 != $names[10] and s2 != $names[10] and s3 != $names[10] and s4 != $names[10] and s5 != $names[10] and s6 != $names[10] and s7 != $names[10]
@id_8 = 10
s8 = $names[10]
elsif $game_variables[$variables[11]] > 0 and $game_variables[$variables[11]] < $end[11] and s1 != $names[11] and s2 != $names[11] and s3 != $names[11] and s4 != $names[11] and s5 != $names[11] and s6 != $names[11] and s7 != $names[11]
@id_8 = 11
s8 = $names[11]
elsif $game_variables[$variables[12]] > 0 and $game_variables[$variables[12]] < $end[12] and s1 != $names[12] and s2 != $names[12] and s3 != $names[12] and s4 != $names[12] and s5 != $names[12] and s6 != $names[12] and s7 != $names[12]
@id_8 = 12
s8 = $names[12]
elsif $game_variables[$variables[13]] > 0 and $game_variables[$variables[13]] < $end[13] and s1 != $names[13] and s2 != $names[13] and s3 != $names[13] and s4 != $names[13] and s5 != $names[13] and s6 != $names[13] and s7 != $names[13]
@id_8 = 13
s8 = $names[13]
elsif $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14] and s1 != $names[14] and s2 != $names[14] and s3 != $names[14] and s4 != $names[14] and s5 != $names[14] and s6 != $names[14] and s7 != $names[14]
@id_8 = 14
s8 = $names[14]
elsif $game_variables[$variables[15]] > 0 and $game_variables[$variables[15]] < $end[15] and s1 != $names[15] and s2 != $names[15] and s3 != $names[15] and s4 != $names[15] and s5 != $names[15] and s6 != $names[15] and s7 != $names[15]
@id_8 = 15
s8 = $names[15]
end
# Make nineth option on quest selection
if $game_variables[$variables[9]] > 0 and $game_variables[$variables[9]] < $end[9] and s1 != $names[9] and s2 != $names[9] and s3 != $names[9] and s4 != $names[9] and s5 != $names[9] and s6 != $names[9] and s7 != $names[9] and s8 != $names[9]
@id_9 = 9
s9 = $names[9]
elsif $game_variables[$variables[10]] > 0 and $game_variables[$variables[10]] < $end[10] and s1 != $names[10] and s2 != $names[10] and s3 != $names[10] and s4 != $names[10] and s5 != $names[10] and s6 != $names[10] and s7 != $names[10] and s8 != $names[10]
@id_9 = 10
s9 = $names[10]
elsif $game_variables[$variables[11]] > 0 and $game_variables[$variables[11]] < $end[11] and s1 != $names[11] and s2 != $names[11] and s3 != $names[11] and s4 != $names[11] and s5 != $names[11] and s6 != $names[11] and s7 != $names[11] and s8 != $names[11]
@id_9 = 11
s9 = $names[11]
elsif $game_variables[$variables[12]] > 0 and $game_variables[$variables[12]] < $end[12] and s1 != $names[12] and s2 != $names[12] and s3 != $names[12] and s4 != $names[12] and s5 != $names[12] and s6 != $names[12] and s7 != $names[12] and s8 != $names[12]
@id_9 = 12
s9 = $names[12]
elsif $game_variables[$variables[13]] > 0 and $game_variables[$variables[13]] < $end[13] and s1 != $names[13] and s2 != $names[13] and s3 != $names[13] and s4 != $names[13] and s5 != $names[13] and s6 != $names[13] and s7 != $names[13] and s8 != $names[13]
@id_9 = 13
s9 = $names[13]
elsif $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14] and s1 != $names[14] and s2 != $names[14] and s3 != $names[14] and s4 != $names[14] and s5 != $names[14] and s6 != $names[14] and s7 != $names[14] and s8 != $names[14]
@id_9 = 14
s9 = $names[14]
elsif $game_variables[$variables[15]] > 0 and $game_variables[$variables[15]] < $end[15] and s1 != $names[15] and s2 != $names[15] and s3 != $names[15] and s4 != $names[15] and s5 != $names[15] and s6 != $names[15] and s7 != $names[15] and s8 != $names[15]
@id_9 = 15
s9 = $names[15]
end
# Make tenth option on quest selection
if $game_variables[$variables[10]] > 0 and $game_variables[$variables[10]] < $end[10] and s1 != $names[10] and s2 != $names[10] and s3 != $names[10] and s4 != $names[10] and s5 != $names[10] and s6 != $names[10] and s7 != $names[10] and s8 != $names[10] and s9 != $names[10]
@id_10 = 10
s10 = $names[10]
elsif $game_variables[$variables[11]] > 0 and $game_variables[$variables[11]] < $end[11] and s1 != $names[11] and s2 != $names[11] and s3 != $names[11] and s4 != $names[11] and s5 != $names[11] and s6 != $names[11] and s7 != $names[11] and s8 != $names[11] and s9 != $names[11]
@id_10 = 11
s10 = $names[11]
elsif $game_variables[$variables[12]] > 0 and $game_variables[$variables[12]] < $end[12] and s1 != $names[12] and s2 != $names[12] and s3 != $names[12] and s4 != $names[12] and s5 != $names[12] and s6 != $names[12] and s7 != $names[12] and s8 != $names[12] and s9 != $names[12]
@id_10 = 12
s10 = $names[12]
elsif $game_variables[$variables[13]] > 0 and $game_variables[$variables[13]] < $end[13] and s1 != $names[13] and s2 != $names[13] and s3 != $names[13] and s4 != $names[13] and s5 != $names[13] and s6 != $names[13] and s7 != $names[13] and s8 != $names[13] and s9 != $names[13]
@id_10 = 13
s10 = $names[13]
elsif $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14] and s1 != $names[14] and s2 != $names[14] and s3 != $names[14] and s4 != $names[14] and s5 != $names[14] and s6 != $names[14] and s7 != $names[14] and s8 != $names[14] and s9 != $names[14]
@id_10 = 14
s10 = $names[14]
elsif $game_variables[$variables[15]] > 0 and $game_variables[$variables[15]] < $end[15] and s1 != $names[15] and s2 != $names[15] and s3 != $names[15] and s4 != $names[15] and s5 != $names[15] and s6 != $names[15] and s7 != $names[15] and s8 != $names[15] and s9 != $names[15]
@id_10 = 15
s10 = $names[15]
end
# Make eleventh option on quest selection
if $game_variables[$variables[11]] > 0 and $game_variables[$variables[11]] < $end[11] and s1 != $names[11] and s2 != $names[11] and s3 != $names[11] and s4 != $names[11] and s5 != $names[11] and s6 != $names[11] and s7 != $names[11] and s8 != $names[11] and s9 != $names[11] and s10 != $names[11]
@id_11 = 11
s11 = $names[11]
elsif $game_variables[$variables[12]] > 0 and $game_variables[$variables[12]] < $end[12] and s1 != $names[12] and s2 != $names[12] and s3 != $names[12] and s4 != $names[12] and s5 != $names[12] and s6 != $names[12] and s7 != $names[12] and s8 != $names[12] and s9 != $names[12] and s10 != $names[12]
@id_11 = 12
s11 = $names[12]
elsif $game_variables[$variables[13]] > 0 and $game_variables[$variables[13]] < $end[13] and s1 != $names[13] and s2 != $names[13] and s3 != $names[13] and s4 != $names[13] and s5 != $names[13] and s6 != $names[13] and s7 != $names[13] and s8 != $names[13] and s9 != $names[13] and s10 != $names[13]
@id_11 = 13
s11 = $names[13]
elsif $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14] and s1 != $names[14] and s2 != $names[14] and s3 != $names[14] and s4 != $names[14] and s5 != $names[14] and s6 != $names[14] and s7 != $names[14] and s8 != $names[14] and s9 != $names[14] and s10 != $names[14]
@id_11 = 14
s11 = $names[14]
elsif $game_variables[$variables[15]] > 0 and $game_variables[$variables[15]] < $end[15] and s1 != $names[15] and s2 != $names[15] and s3 != $names[15] and s4 != $names[15] and s5 != $names[15] and s6 != $names[15] and s7 != $names[15] and s8 != $names[15] and s9 != $names[15] and s10 != $names[15]
@id_11 = 15
s11 = $names[15]
end
# Make twelveth option on quest selection
if $game_variables[$variables[12]] > 0 and $game_variables[$variables[12]] < $end[12] and s1 != $names[12] and s2 != $names[12] and s3 != $names[12] and s4 != $names[12] and s5 != $names[12] and s6 != $names[12] and s7 != $names[12] and s8 != $names[12] and s9 != $names[12] and s10 != $names[12] and s11 != $names[12]
@id_12 = 12
s12 = $names[12]
elsif $game_variables[$variables[13]] > 0 and $game_variables[$variables[13]] < $end[13] and s1 != $names[13] and s2 != $names[13] and s3 != $names[13] and s4 != $names[13] and s5 != $names[13] and s6 != $names[13] and s7 != $names[13] and s8 != $names[13] and s9 != $names[13] and s10 != $names[13] and s11 != $names[13]
@id_12 = 13
s12 = $names[13]
elsif $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14] and s1 != $names[14] and s2 != $names[14] and s3 != $names[14] and s4 != $names[14] and s5 != $names[14] and s6 != $names[14] and s7 != $names[14] and s8 != $names[14] and s9 != $names[14] and s10 != $names[14] and s11 != $names[14]
@id_12 = 14
s12 = $names[14]
elsif $game_variables[$variables[15]] > 0 and $game_variables[$variables[15]] < $end[15] and s1 != $names[15] and s2 != $names[15] and s3 != $names[15] and s4 != $names[15] and s5 != $names[15] and s6 != $names[15] and s7 != $names[15] and s8 != $names[15] and s9 != $names[15] and s10 != $names[15] and s11 != $names[15]
@id_12 = 15
s12 = $names[15]
end
# Make thirteenth option on quest selection
if $game_variables[$variables[13]] > 0 and $game_variables[$variables[13]] < $end[13] and s1 != $names[13] and s2 != $names[13] and s3 != $names[13] and s4 != $names[13] and s5 != $names[13] and s6 != $names[13] and s7 != $names[13] and s8 != $names[13] and s9 != $names[13] and s10 != $names[13] and s11 != $names[13] and s12 != $names[13]
@id_13 = 13
s13 = $names[13]
elsif $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14] and s1 != $names[14] and s2 != $names[14] and s3 != $names[14] and s4 != $names[14] and s5 != $names[14] and s6 != $names[14] and s7 != $names[14] and s8 != $names[14] and s9 != $names[14] and s10 != $names[14] and s11 != $names[14] and s12 != $names[14]
@id_13 = 14
s13 = $names[14]
elsif $game_variables[$variables[15]] > 0 and $game_variables[$variables[15]] < $end[15] and s1 != $names[15] and s2 != $names[15] and s3 != $names[15] and s4 != $names[15] and s5 != $names[15] and s6 != $names[15] and s7 != $names[15] and s8 != $names[15] and s9 != $names[15] and s10 != $names[15] and s11 != $names[15] and s12 != $names[15]
@id_13 = 15
s13 = $names[15]
end
# Make fourteenth option on quest selection
if $game_variables[$variables[14]] > 0 and $game_variables[$variables[14]] < $end[14] and s1 != $names[14] and s2 != $names[14] and s3 != $names[14] and s4 != $names[14] and s5 != $names[14] and s6 != $names[14] and s7 != $names[14] and s8 != $names[14] and s9 != $names[14] and s10 != $names[14] and s11 != $names[14] and s12 != $names[14] and s13 != $names[14]
@id_14 = 14
s14 = $names[14]
&nb