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Point me the Error I'm making

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A man chooses,
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Project of the Month winner for April 2008
This Event here:

It pretty much is suppose to activate a portal after the number of monsters are defeated, this case this Big fellow:




buit whenever he's defeated the switch never turns on....


And it's getting a bit annoying standing uin there every hour trying to not die for his exagerated defense & HP...I just know I did something wrong...but don't know where in the event.

Using RPGMXP the script is Blizz-ABS, I know there glitches but I am having fun with this mini-game and want it to work -.-;;

Please help?

pokeball :)OfflineMale
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Cheese
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I suck with that common event thingy, but if you could do this all in the normal event windows I could help.
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Do you have any idea what the hell your trying to do 0_o?

Can't you just make it so when the monster dies he turns on a script, or increases a variable?

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Do you have any idea what the hell your trying to do 0_o?

Can't you just make it so when the monster dies he turns on a script, or increases a variable?
the thing is....I dun't know how to do that >_< and...I just followed Blizzard's instructions..and experimented a bit ?_?

I suck with that common event thingy, but if you could do this all in the normal event windows I could help.
EDIT:

That's the database in the Boss (That's the 2nd Boss)

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MANMACHINE
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I don't get what's with the calling script thing. Seems to me it would be much easier with events, unless there's something you aren't explaining to us.

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Ask Blizzard. He knows the way of the script.

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Here is what I notice:

1.) In the common event options, you are telling the event only to begin when Switch 1 is on, however, in the If branch you are turning switch one on, you can't turn a switch on when it only begins when the same switch is on.

2.) Completely erase the "Call Script" pieces, I will explain why later.

3.) Since it is a Boss Battle, place the event on the Battle Map. Since Common Events are events that are mainly used more then one time. But from what I can see, you are only going to be using it once, or on the battle map.

TIP: You can see if the variable increases as the monster dies by going to the Debug Menu (F9) in test Play Mode.

------------------------------------

Here is how I would go about doing this:

1.) On a new event on the Battle Map, set the Trigger to Parallel Process.

2.) Create an "If" Statement where if Variable X (X = Your variable) is equal to one so and so happens. Else case is not needed, as if you put a message in the else case the message will keep reappearing, unless you create another variable and If branch to see if the message was already sent and then not send the message, but I won't be explaining how to do that.

3.) In the "If" Branch use a Switch Operation and turn Switch X (X = Your switch) on. Now this is what I like doing, but you don't have to do it, erase the event.

4.) Now have a portal looking sprite on the map somewhere which appears if Switch X = True, then if the player walks over he/she is teleported.

Here is what the final event looks like:


Check Event


Portal Event.

Cheers,

Syn.



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Lets just say the call script is 100% erroronous.
ALL HAIL ME™

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Lets just say the call script is 100% erroronous.

I agree. (-_-)

I answered you question in the Blizz-ABS topic, Sion.
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