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Rep: +0/-0Level 89
ok lets say i have a room and i'm using e.g ( house tileset) then i create another room. and i change the tile set from the database. to e.g( dungeon ) everytimei do that the room i used the house tileset get messed up and turns into a bunch of dungeon tilesets. if you can help me that would be very appreciated.

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Rep: +0/-0Level 89
If I understood you correctly your creating multipule rooms in one map? If thats so then that would expalin your problem, you can have only one tileset per map.

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Rep: +0/-0Level 89
You could always try to rip sprites and place it on one map and work with that.

EX: Take sprites from homes + dungeons and stick it on one tileset so you won't loose anything.

Dunno if it'll work though...I never tried it myself.
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Rep: +0/-0Level 89
Which is a very odd feature. It couldn't be too hard implementing a way to flip through all of the tile .png-files, now could it?!

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Rep:
Level 97
Secret Santa 2013 ParticipantSecret Santa 2012 Participant2011 Most Successful Troll
just make the ultimate indoor tileset export all the inside tilesets then go in paint and attach em all....i might give it a try

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Resident Cloud
Rep:
Level 91
thats because different tile sets are arranged differently:

run time project:

123

my tileset:
231

see always decide on the tileset your using in one map before making it.

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Rep: +0/-0Level 89
no 2 seperate rooms for some reason i cant flip through all my chipsets withought making it change the senerio of th whole game.