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[Writing] Beginning and end I have a problem

Started by Ajax, January 09, 2007, 03:11:06 PM

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Ajax

Yeah so my games are generally physicall representations of my daydreams. The only problem is my Daydreams only really cover the really cool stuff the beginning and end. I basically have made tons of game beginnings but once I get out of the first town and I'm into the world map I get overwhelmed and stop.I've tried to use clasic game ideas on what to do next but then the "original" monster inside me yells, that I'm being so lame. yup...
~AJM~

Moss.

#1
Try making an outline of the entire plot to your story, and then slowly subdivide it.

Like

-Game begins
-Truth is realized. Storyline is revealed as having a much greater scope than originally thought.
-Powers are given. Hero realizes who he really is, and what he is truly capable of.
-Final Battle

And then tackle each part individually.

-Game begins. Why? How? For what reason?
--Hero has no idea what's going on.
--Routine missions for a bit and then hell breaks loose.

And then expand on those, separately.

-Game beings
--Hero has no idea what's going on.
---He's an oblivious grunt who is unknowingly helping the enemy.
---How did he get there? How long will he be there?
--Routine missions for a bit, and then hell breaks loose.
---Hero feels something is wrong.
---Escape from the enemies' hands and start your own adventure.
---Where does he go next? Why?


I'm not giving the best examples, I suppose, but I think you know what I mean.




Before I even started on my game (which I am not going to finish in RPGMaker, but whatever) I had a TON of word and notepad files about characters, and specifics on the storyline, the setting, even files about specific scenes that I came up with that I didn't want to forget. But I had one HUGE file that outlines the entire story. Not all of it, but bits and pieces that I kept expanding and detailing as time went on. And THEN I started using RPGMaker.

:tinysmile::tinysmile: