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Item Triggers

Started by Lunais, January 05, 2007, 02:04:34 PM

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Lunais

The only triggers I see that can start events are switches...Is there any way to say like, "Player has X item" instead of "X switch is on"? And if there is, does it have the capability to support lots of items, like a list of 25 or so seperate types of items in varying quantities? They only have room for 2 switches in the boxes I see, I don't know if the same would be said for this.
Current project:
Chaos Angelix - ~5% complete

:)

use a cinditional branch, go to page 4 and select ITEM...you should be good from there.
Watch out for: HaloOfTheSun

Lunais

Current project:
Chaos Angelix - ~5% complete

:)

yea, no problem. Any other questions?
Watch out for: HaloOfTheSun