RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

Item Triggers

Started by Lunais, January 05, 2007, 02:04:34 PM

0 Members and 1 Guest are viewing this topic.

Lunais

The only triggers I see that can start events are switches...Is there any way to say like, "Player has X item" instead of "X switch is on"? And if there is, does it have the capability to support lots of items, like a list of 25 or so seperate types of items in varying quantities? They only have room for 2 switches in the boxes I see, I don't know if the same would be said for this.
Current project:
Chaos Angelix - ~5% complete

:)

use a cinditional branch, go to page 4 and select ITEM...you should be good from there.
Watch out for: HaloOfTheSun

Lunais

Current project:
Chaos Angelix - ~5% complete

:)

yea, no problem. Any other questions?
Watch out for: HaloOfTheSun