RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Game crashes (after all those hours of work)

0 Members and 1 Guest are viewing this topic.

**
Rep: +0/-0Level 89
Hey! I'm really knew to this (rpg maker xp) but I think I've got the hang of it pretty nicely. I was up most of last night making the first two maps of my game. I love to make little comments and cutscenes so I didn't get any further. Everything went as smooth as can be expected the first time you use a software but then all hell broke loose. (I don't know about hell but please just keep reading)
The game starts off with knocking on the door and the hero gets up, shouts that he's been locked in by his mom, can't hear what that other person says, picks up a letter the other one pushes in under the door and walks over to the table to start reading it. Fine so far. Works nicely.
The first problem was that when he went to room #2 (which you can only do after a series of events and talking) and then walked back into room #1 that first cutscene restarted. When I finally got rid of that (thanks to Zxmelee) the character froze up for two seconds when walking back into room #1 and then walked back out to room #2. I fiddled around some more and then managed to get the whole game to crash when walking back into room #1.
Now I've made it even worse. Now the game crashes as he walks up to the door, right before the envelope is pushed under the door.
And I should mention that it's not all of the rpg maker software that crashes, just the test game window.
Any ideas anyone? Anyone feel like being mr or mrs rpg maker genius who wants to test my game to see where the problem is? Because I sure can't.
I've tried both local switches and variable preconditions to stop the first scene to be restarted when entering room #1, maybe there's some clash between them that causes this..?
I dunno.. I hope you do..

**
Rep: +0/-0Level 89
I wouldnt mind testing it for you, Im waiting for resources to be made, so my game is basically at a standstill atm. Keep in mind tho lol, Im not exactly as you say "Mr rpg maker genius" lol.

PH34R T3H L33T

***
Rep:
Level 90
~
Switches.  With the cutscene, make another page and go to the preconditions and set Switch: Cutscene1 done = ON

Now go to the last event for the cutscene, and go to the last page of that (If it's only one event go to the last page before the one you just created) and set go to switch operation and set  Cutscene1 done = ON.

Okay after reading further into your problem, simply start redo the whole cutscene.

**
Rep: +0/-0Level 89
I was thinking of redoing the whole thing. But it's pretty hard since I've spent an entire night creating this just to erase it and redo it. But I guess that's the way it goes in the game business :) I'll do that and implement not the local switch but that cutscene 1 switch. If it still doesn't work I'll post here again for further help.
Thanks guys!

*
Resident Cloud
Rep:
Level 91
open the game in rpgmaker then delete the event(s) that are causing problems then do them again... this way you dont need to re-do your map or anything just the events...