Notice: fwrite(): Write of 44 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 8192 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96
[XP] Quintessence - The Blighted Venom [Revamped]
Main Menu
  • Welcome to The RPG Maker Resource Kit.

[XP] Quintessence - The Blighted Venom [Revamped]

Started by Reives, December 24, 2006, 08:34:39 PM

0 Members and 7 Guests are viewing this topic.

Reives


New Release: Chapter 1-10 Package and more:





Site/Forum:
http://quintessence-tbv.com/
http://quintessence-tbv.com/forum/




Some of what to expect:

Original Soundtrack:
A widely recognized original soundtrack composed by your's truly (Kan Gao) and James Q. Zhang.
----------------------------------------------

Sample tracks:
Click me: [Instrumental, composed by Kan (Reives) Gao] BGM Sample
Click me: [Sang by Laura Shigihara, Composed by Kan (Reives) Gao] Ending Theme: "Drift"



Story:
General consensus from players state that the story is the most defining aspect of Quintessence, as well as its presentation. The directing and story-telling style is influenced by Elfen Lied, for those who are familiar with it. While I have never been keen on posting a summary of the plot or characters (and I do understand that this bothers some people), I will say that the genre is fantasy, drama, arguably romance, and all that generic category stuff; which doesn't say much.



Overall, this is indeed a story-focused project above all else. With the help of carefully choreographed and attempted pseudo-cinematic cut-scenes as well as over 400 face-pictures and a metaphorically constructed custom soundtrack composed by the designer himself with involvement in the actual plot itself, story and characters are valued above all. Quintessence has also received 2007 Misaos awards in the categories of Story as well as Cast of Characters and Best Supporting Character.

Beginning to sound like a B.S. sales pitch already? Then I've done my job. c:



Game-play:
In the past, game-play has not been a focus in the project. However, with this new release, the intro and chapter 1 has been thoroughly revamped and much improved - including the inclusion of much game-play. From puzzles to its custom battle system, game-play is an aspect that has certainly began to sink with this new revamp.





Misc. Screenshots:
http://img.photobucket.com/albums/v385/Reivier/C9Sspps.jpg
http://img.photobucket.com/albums/v385/Reivier/Intr2.jpg
http://www.quintessence-tbv.com/images/Ss3.jpg
http://www.quintessence-tbv.com/images/Ss2.jpg
http://www.quintessence-tbv.com/images/Korbin_Village_Revamp_C9.jpg [Large]

[For more info, fanarts and the like, feel free to visit the project's home website and forum as noted in the top of the post.]

==========================================================
==========================================================
==========================================================

And there ends my sales pitch; many thanks for your time reading.
Now, would you like to download this?


You would like to download this.

Oh yes, yes you would.


Thank you! Click the following to download:
http://quintessence-tbv.com/Q-tbv_C1-9_1.1.exe



Christina


coolkid25344

I downloaded it, and watched it was really good, how long did it take just to make that?
Legacy: The Gatekeeper- Demo 2.0 Now Avaliable

nevfx

Wow, how did you do that! The musics great!
The fighting between the sisters, fantastic!

Why did I not know about this game sooner?!!

Reives

Oh wow, this forum's much more lively now days? Last time I was here it took like 3 days to get 3 replies  ;D  Thanks for your time and comments!

I started on it 3 days ago coolkid, although the music intro video was done a long time ago and I just polished it up a little before slapping it on there. (writing the music was another story though :-X )

Edit:
Nevf;
That fighting scene between Aira and Azura was such a pain in the #@% that by the end I had not the slight idea of what's happening inside the event coding, so I cut it off short at that.  :D




nevfx


darkelementwars

My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

Reives

Quote from: darkelementwars on December 24, 2006, 09:45:26 PM
what script do u use to make that opening scene?
None.

You don't absolutely need scripts to make good things happen.  ;)


Edit: Unless you're talking about the whole intro demo; then the scripts used were advanced message system by Dubealex and credit scrolling script for the credit rolls a the end of the demo (by author unknown, edited by MiDas Mike).

darkelementwars

kk thanks ^_^ great work, i actually felt like i shrunk a little when I watched it with my ego so rapidly deflating xp
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

Reives

Don't worry, that's exactly the same way I felt when I was inspired to make this, after seeing something else. You learn and improve by seeing a new horizon; this gets passed on by person after person.  :) That's my main goal of posting this, to show people what they can do in RMXP as what I've seen from other people a while ago.

Edit: If you want to know how to do some of the things in there, feel free to ask. Once you know it, everything suddenly gets very simple. :)

Christina

ummm i dont mean to be picky when i say this, but the girl with the hat doesnt have a hat for her charset. you should edit it so that she does have it, or change her faceset. you could use the hat from that one i attached below. if you need help, ill gladly help out :D

Reives

Yeah I just remembered you mentioned that on my old thread before the forum went down :D Sorry I forgot to edit that.

Thanks for that attachment, I think I will change her char set with a slightly altered version of that hat.

Thanks again~ And Merry Christmas  :)


Christina

lol i did post it before? thats funny. hope it works out. merry christmas to you too ;)

feildmaster

gawsh just the screenies make me look at this game with awe... *downloading intro now...*
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...

Reives

Yay more customers. :)


I made Lunair's hat out of the charset you posted, Christina. Thanks for the reference! :D It's now implemented and there will be lots and lots of hats for the future demos to come.

Dark_Koji

Wow. Very sweet intro demo of your game. It was short, but enough for us players to speculate  what happened in the 'future'.

I was also slightly bugged by the fact that the original Lunair's sprite didn't have a hat. Nice to know that it will be added on. ^^
My rpg (in-making) : http://junkart.wikidot.com/

nevfx


feildmaster

That intro had the least errors i ever seen... I only found ONE... a mapping error... a tree covers up 2 tiles of a tree behind it. other than that.... geez it was awesome...

leme try finding it and taking a SS so you know where it is...

[spoiler=Image Here][/spoiler]
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...

Reives

Thanks for the input!

Nev: I'm working on a revamp of the starting village's maps and etc. atm., mostly the interriors. However, there is a 3 hour worth of demo for the old version of the game somewhere. It's not that good though, so I'm not really anxious to show it :P 

Feild: Ooh thanks a lot, I'll fix it right away!

nevfx

I'll be a beta tester of you want, just try it out, so you can see what other people think.

Reives

Sure, that'd be awesome. You are talking about the new version that I'm working on right?

nevfx


Reives

Alright, thanks.

In the mean time here are some screenshot from the revamped version of Korbin Village:








nevfx


Reives

Thanks. The old version's interiors were crap (pretty much the first few maps I made in any RM programs), so I'm redoing all of them now. Might take a while.