no, i'm not a noob, actually i'm really good at RPG maker, i just have never EVER thought of learning script, and therefore know NOTHING. so i need someone(or a bunch of people) who does know script to help with these:
NOTE: keep in mind this is for a pokemon-type game, so if you've played, you'll understand ALOT more. (maybe even more than me since this is actually just a project for my brothers)
POKEMON SPECIFIC SCRIPTS
-i'm not sure if i really need this, but: a script which can replace a characters ID with where
they are in the party.
-a script or mod of the Party Switching script which labels the character on the top of the list as the one fighting, and when they die, they are placed at the bottom of the list (6th place) and replaced by the runner-up, or GAMOVER if none that are "iun the party" are left.
-a battle layout script which inserts and deletes an image "pokeball_#" (#-i'll make the file, the number will correspond with the pokemon's original placement in the party) to turn into image "pokeball_#_dead" when that pokemon dies, and not be there when you do not have that many pokemon. this script should also apply for enemy parties.
-a script which forces the Charset to ALWAYS be image file "trainer.bmp"
-a script which says that if all pokemon "in the party" (think of that Party Switching script" are dead, you lose.
-I am again, not sure, of how tis will work for enemies, (the order in which you place them in the database? Hidden monsters?
) but the system should be the same.
-On menus and stat sheets, all the other equipment besides "Weapon" erased
-could someone somehow give enemies a "Lv" value?
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MENU SCRIPTS
-a menu script which adds the option POKEDEX (i'll send a pic. of what this should look like later)
SHOULD BE A LIST SHOWING:
pokemon name, number, type. (i suppose i will insert all these values and texts)
-another that adds option TRAINER
SHOULD INCLUDE:
[different] pokemon caught/seen
Money
An image in the center of the trainer. "TRAINER.bmp" in the Battlers folder.
[IN BATTLE]
-the battle menu options should consist of:
ATTACK
ITEM
SWITCH
RUN
yes, thats it...
ATTACK->shows 4 different moves that pokemon can use
-SWITCH option should then show the other 2-5 pokemon you have, and you have none, be disabled.
When you select one from the list, an animation (1?) will play, the pokemon will dissapear, and another animation will play (the reappear animation) giving entrance to the pokemon it switched with, wchich REALLY DOES switch their placement in the party.
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SKILL SCRIPTS
-a script which limits a user to 4 skills.
-when a pokemon is trying to learn a new move, a message says "(pokemon) is trying to learn (move)"
[enter] "which move will you forget?"
an option will show the pokemon's four moves, and if you select one, it will be removed, and that move will be put in its place.
if you press esc, it will return a message, "do not learn (move)?"
options:
YES-loops to massage/choice "which move will you forget?"
NO-message: "Did not learn (move)"
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BATTLE LAYOUT SCRIPTS
-place the stat viewer to the right side of screen and the battler on the left
-insert a stat viewer (name, HP, SP, LV) for enemies at the top of screen, only viewer on the left, enemy on the right.
-that pokeball thing that shows enemy and player pokemon left to fight
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BATTLE FORMULAS:
change damage to:
DAM=[[((2L / 5 + 2) * [(Atk * A) + (Int * M)] * R / [(D * A) + (Sd * M)] / 50] + 2) * S * E * Ra / 100
L = pokemon's lv.
Atk = pokemon's strength (calling it atk)
Int = pokemon's intelligence (calling it special attack)
A = Skill Attack Power
M = Skill Magic
R = Skill Rating
D = Enemy's Defense
Sd = Enemy's Resistance (calling it Special Defense)
S = this is tricky, if the moves type matches its "weapon's" type, S = 1.5, otherwise, it is 1.
E = Elemental effectiveness
Ra = A random number between 85-100 inclusive
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oh, wow...i think that just might cover it...
ya'll can reply on any single or mutliple scripts in this list...help will be greatly appreciated