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Bad Thing

Started by Jesse 015, January 13, 2006, 04:48:47 AM

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Jesse 015

it gose like this:

i made a quest where you were givin a letter, but you hav to find the person that gave you the letter, if not then yea, but in half way through the game, you had to give this old man the letter, but the problem is the even if you dont hav the letter you would continue on, and he would say "thanks for the letter", so can any1 help me?
Badass, and a do'er not a thinker

haloOfTheSun

I'm not sure I quite understand the problem, but if I do understand it correctly, do this:

Make a switch that turns on when you deliver the letter, and then later, at the part where he says "Thanks for the letter", make a conditional branch, with the requirements of that switch being on, and if it is, he says "Thanks for the letter", and if it isn't, he says "Donkeys smell bad", or whatever you want.

Erm... I hope that made sense...
:tinysmile:

blueXx

meh but switches for items are quite unrealistic

condtional branch, 4th tab, item option will make:

if itemX is possessed then
-change items: - letter
-message: omg supa letter now i can pick my nose
else
-message: go away i am waiting for a letter which you don't even have.. ><
holy shit my sig was big!

Jesse 015

umm ok, can show me the event
Badass, and a do'er not a thinker

Jesse 015

and can you take me through about branches, i dont hav a clue about them
Badass, and a do'er not a thinker

ahref

i am currently downloading software that makes moving tutorials in flash for any program i will postr some of them once there made

Jesse 015

cool, and i hav moved on from that problem, though thanks all
Badass, and a do'er not a thinker