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[VX] Language change script?

Started by Gaming Princess Luna, June 12, 2013, 01:11:10 PM

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Gaming Princess Luna

Hello, I need a language change script for RPG Maker VX, so I don't need to change all the system intern scripts and added scripts from users. Plus I need to translate all the talking and Items usw. by going thru all the maps. There must be a possibility for simply choose the language at the startup from the game and the rest do the script. Like choose if it's english or german text.

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Quote from: Miriam Blutleer on June 12, 2013, 01:11:10 PM
Hello, I need a language change script for RPG Maker VX, so I don't need to change all the system intern scripts and added scripts from users.
That's not how it works. You can't make a computer translate a script, only a human can.


Quote from: Miriam Blutleer on June 12, 2013, 01:11:10 PM
Plus I need to translate all the talking and Items usw. by going thru all the maps. There must be a possibility for simply choose the language at the startup from the game and the rest do the script. Like choose if it's english or german text.
This also doesn't work in this way. You'll just have to write out the text multiple times, and have some kind of variable or switch to choose the language.
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LoganF

Having a script to achieve this would require an immense amount of work, not to mention knowledge of the actual language rules and such.

However, it would be easier (though not something I would do, personally) to have someone translate the game, providing all the necessary translations, and have a script that simply replaces the text as appropriate. It would still be a large amount of work. Real companies employ third party people, or have a specialized internal team, to do the translations or localizations for them. For one thing, depending on the country/language you may also need to change the context of the writing, which is additional work still.

If you want to make your game easily available in other languages, you need to get some assistance from someone who wants to help bring your game to their demographic. Unless you can do that, I would suggest keeping your game in your own native language. RPG Maker games aren't the most popular, so the time spent on localization would not be worth it.
(Why do I always feel like it's the end of the world and I'm the last man standing?)

Gaming Princess Luna

Thanks for the fast reply. :)
So I have to make it one in german and a second one in english. :(
I hoped it would be possible to take a choice at the beginning of the game, but now I know I have to change all the texts into german and let a english one in another file. ;)

TheoAllen

#4
I was once make dual terms script due to request. http://theolized.blogspot.com/2013/06/theo-dual-terms.html
It's similar to change language script. But it's for RMVXAce and it's written in indonesian language.

The only problem I have is I can not make dual language for module Vocab. But since the requester didn't mind about that, that's ok ~

EDIT:
in conclusion, it's almost impossible to make dual language script unless the scripter willing to change the entire RTP script workflows to allow in game switch Vocab.

sorry for my bad grammar...
My scripts collection :
http://theolized.blogspot.com/
Sorry if I made it in Indonesian

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Gaming Princess Luna

Quote from: TheoAllen on June 25, 2013, 01:02:46 AM
in conclusion, it's almost impossible to make dual language script unless the scripter willing to change the entire RTP script workflows to allow in game switch Vocab.
I already found some that do it in some kinda way, but now I know it's impossible. Even there is a script, you need to define the vocab in the script under the purple " " parts. But that would be okay. For the game itself a simple switch or variable would do this. But the vocab needed to be changed in the scripts like:"Vocab, Achievements". I wish it would be possible to change this to things like if switch is On "German" and if switch is off it's "English" and there would be a way to simply ad all the scripts too.