Are you really tired of not seeing your character because (s)he blends in with the map?
3 Common Events
3 Variables
2 Switches
Download this (https://rmrk.net/proxy.php?request=http%3A%2F%2Fi9.photobucket.com%2Falbums%2Fa64%2Fpunkid89%2FDemos%2Farrow.png&hash=65d0744a95e8cd93e14c43226a2aae9097023685)
Create two switches.
Name the 1st "Arrow System"
Name the 2nd "Arrow Display"
Now do the first common event. Name it "coordinates"
Make the trigger parallel process
Condition switch: Arrow System
Do this:
@>Control Variable: [0001: X] = Player's Screen X
@>Control Variable: [0002: Y] = Player's Screen Y
@>Control Variable: [0003: A Variable] = 60
@>Control Variable: [0002: Y] -= Variable [0003: A Variable]
This adjusts the coordinates of the picture.
Next
Make another common event, name it "Button" (Or whatever you want.)
Trigger: Parallel Process
Conditional Switch: Arrow System
@>Conditional Branch: Script: Input.trigger?(Input::L)
@>>Conditional Branch: Switch: [0002: Arrow Display] == OFF
@>>>Control Switches: [0002: Arrow Display] == ON
@>>Else
@>>>Conditional Branch: Switch: [0002: Arrow Display] == ON
@>>>>Control Switches: [0002: Arrow Display] == OFF
@>>>Branch End
@>>Branch End
@>Branch End
Lastly, make a new common event. Name it "Arrow Pictures."
Trigger: Parallel Process
Conditional Branch: Arrow System
@>Conditional Branch: Switch: [Arrow Display] == ON
@>>Show Picture: 1, 'Arrow', Center, Variable [0001][0002]), (100%, 100%)
@>Branch End
@>Conditional Branch: Switch: [Arrow Display] == OFF
@>>Erase Picture: 1
@>Branch End
Screenshots:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi9.photobucket.com%2Falbums%2Fa64%2Fpunkid89%2Fscreenies%2FTheforest.png&hash=842eaffea74513b8dbf953bde420d1271d3b1979)
The forest!
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi9.photobucket.com%2Falbums%2Fa64%2Fpunkid89%2Fscreenies%2FCantseeme.png&hash=912264f552a919744971766885b968226816deae)
Where am I?
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi9.photobucket.com%2Falbums%2Fa64%2Fpunkid89%2Fscreenies%2FThereIam.png&hash=df8b3d22a98c3d46eb9c022ccaa62a1da0a3c05f)
Oh, there I am...
Any questions, comments about this system?
ima see if this works on rpg maker 2003
I don't get it, whats it do?
when your caracter is on the map, you press abutton and you can see an arrow appera over his head, so incase he is behind a tree and your running into a wall you wouldnt know, but now you do
Correct. That's what it does. :)
Hey, it would be a great idea to make a script do it automatically if the player is behind a tile that has a higher priority than himself.
Yes but this is AWSOME!
This is awesome!
oh! I got a cool idea =D but it need alot of eventing maybe. You walk behind a tree and its opicity drops, so you can see through it =D
Yep, it'll require alot of eventing.
hm...perhaps. i think this way is just easier. good idea and good job executing it.
very good tut mate, but mine dosent seem to work, dunno if im doin it wrong but here is my ss of my Common Events etc etc
http://i115.photobucket.com/albums/n290/Trackys/coords.jpg <<< coordinates
http://i115.photobucket.com/albums/n290/Trackys/button.jpg <<< Button
http://i115.photobucket.com/albums/n290/Trackys/arror.jpg <<< Arrow Pictures
any help would b awsome thanx in advance
Quote from: dr_azzilB on November 27, 2006, 11:38:35 AM
Hey, it would be a great idea to make a script do it automatically if the player is behind a tile that has a higher priority than himself.
I'll include this in the next release of my Tons of Add-ons. ;8
Why doesn't this work for me? And how do I do so that its @> in the beginning of a line and not <>
?????
@> (You see this when you have legal RMXP but if you have postality or some other RMXP, you'll see this <> I believe.)