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— FEATURES |
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I like the black and white thing, i'm downloading it now.
I was very impressed by how this game presented itself. It's boldly unique, and I hope to see some new revisions later on down the road. :3
Quote from: Zylos on October 29, 2012, 01:51:47 AM
I was very impressed by how this game presented itself. It's boldly unique, and I hope to see some new revisions later on down the road. :3
We shall see!
I am re-building the game from the ground up, at the moment. Far easier for me to start fresh when adding new content. The old areas and ideas will be reused, but I am tinkering with a better introduction and game flow. I am also writing up setting information to give everything that is going on some context. That textual portion should be up within the next day or so.
The following image is a screen capture of one part of the introduction, displaying a system error. The system in question will of course be explained in the setting information. Almost every portion of the error is animated and glitching, but I did not feel everything was far enough along to create a video.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F34748352%2FDyssomnia%2FExperimental%2Fdyssomnia-introduction.png&hash=748984757b8b1488801d0283e1e8fe7802bd15e2)
Would you call this high contrast black and white?
Well, it is certainly high contrast, though I think of the style as black and white monochrome. But, either describes the style correctly, I think.
EDIT : Instead of a video, I decided to create an animated GIF of a near finished section of the initial introduction. Mostly because I enjoy how it looks, heh.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F34748352%2FDyssomnia%2FExperimental%2Fdyssomnia-introduction.gif&hash=9a505905447d3227f01e5a53ca710813c674a4de)
Getting into the spirit of October, I thought that I would resurrect Dyssomnia from the grave and re-release the game with expanded content and interesting puzzles. So far, everything is meandering along nicely. With luck, I will be able to make a release just before Halloween!
The three rules I set down for myself last year still apply : all graphics must be done in black and white, the entire game must be under fifteen megabytes in total size, and the project must be stand-alone (no RTP requirement). The new rule I have placed on myself this year is that there can be no un-encoded text displayed on the screen during any part of the game. This includes the menu screen (if I use one), but not the title screen ... at least, not yet.
(https://dl.dropboxusercontent.com/u/34748352/Dyssomnia/Experimental/dyssomnia-main.png)
(https://dl.dropboxusercontent.com/u/34748352/Dyssomnia/Experimental/dyssomnia-reimagined.png)
Awesome. I can't wait to see the first revision!