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Print Page - [VXA] Dyssomnia — Release 1 | Revision 0

The RPG Maker Resource Kit

RMRK RPG Maker Creation => Projects => Projects in Progress => Topic started by: exhydra on October 28, 2012, 10:28:45 PM

Title: [VXA] Dyssomnia — Release 1 | Revision 0
Post by: exhydra on October 28, 2012, 10:28:45 PM


(https://rmrk.net/proxy.php?request=http%3A%2F%2F3ns.moofah.com%2Fdyssomnia%2Fimages%2Fdyssomnia-title.png&hash=d3cc6354c9d6464c71a94363b7d1c8155499b919)



DOWNLOAD (http://3ns.moofah.com/dyssomnia/images/dyssomnia.exe) <9.1M; NO RTP REQUIRED>



















VISUAL
(https://rmrk.net/proxy.php?request=http%3A%2F%2F3ns.moofah.com%2Fdyssomnia%2Fimages%2Fdyssomnia-ss01sm.png&hash=7589945669da8053e142ae674dc02cb9f5866ee3) (http://3ns.moofah.com/dyssomnia/images/dyssomnia-ss01.png)(https://rmrk.net/proxy.php?request=http%3A%2F%2F3ns.moofah.com%2Fdyssomnia%2Fimages%2Fdyssomnia-ss02sm.png&hash=f92ef71f48374b1f594264fbe54d3e5f7a23c8d9) (http://3ns.moofah.com/dyssomnia/images/dyssomnia-ss02.png)(https://rmrk.net/proxy.php?request=http%3A%2F%2F3ns.moofah.com%2Fdyssomnia%2Fimages%2Fdyssomnia-ss03sm.png&hash=1d98dc1c035f91e0d2001948ea8b00c368a80d17) (http://3ns.moofah.com/dyssomnia/images/dyssomnia-ss03.png)
CONCEPT ART » (http://3ns.moofah.com/dyssomnia/images/mirthful-concept.png) » (http://3ns.moofah.com/dyssomnia/images/dyssomnia-concept.png)





PERSONA


– — ANTAGONISTS






m
i
r
t
h
f
u
l

(https://rmrk.net/proxy.php?request=http%3A%2F%2F3ns.moofah.com%2Fdyssomnia%2Fimages%2Fdyssomnia-mirthful.png&hash=e9a36d96dd820de68253c378b9425ab2bdd2c0bf)(https://rmrk.net/proxy.php?request=http%3A%2F%2F3ns.moofah.com%2Fdyssomnia%2Fimages%2Fdyssomnia-mirthful_sprite.png&hash=4f545b4c1c4808ef86f31047423aca16e8abe284)


f
r
o
l
i
c

(https://rmrk.net/proxy.php?request=http%3A%2F%2F3ns.moofah.com%2Fdyssomnia%2Fimages%2Fdyssomnia-frolic.png&hash=7a4f426ea6003abed164bcce57897a3363291683)(https://rmrk.net/proxy.php?request=http%3A%2F%2F3ns.moofah.com%2Fdyssomnia%2Fimages%2Fdyssomnia-frolic_sprite.png&hash=6aa5172ec617f9e62885ae66ff4c50bd3eda16e8)





FEATURES


– — GAMEPLAY



STRANGE and UNIQUE ENVIRONMENTS
TRAPS and SECRETS





ACKNOWLEDGEMENTS


– — SCRIPTS





Modern Algebra
Yanfly
Wortana
Falcao



(https://rmrk.net/proxy.php?request=http%3A%2F%2F3ns.moofah.com%2Fdyssomnia%2Fimages%2F3ns-logo.png&hash=b6285c4a31b66bb1235d27518c416309689971df)
(https://rmrk.net/proxy.php?request=http%3A%2F%2F3ns.moofah.com%2Fdyssomnia%2Fimages%2Fhaunted-giaw-third.png&hash=44b648aaa386d1e0a47c7eaa263add708af026e0) (http://rmrk.net/index.php/topic,46877.0.html)


Title: Re: [VXA] Dyssomnia — Release 1 | Revision 0
Post by: Mark20 on October 28, 2012, 10:35:05 PM
I like the black and white thing, i'm downloading it now.
Title: Re: [VXA] Dyssomnia — Release 1 | Revision 0
Post by: Zylos on October 29, 2012, 01:51:47 AM
I was very impressed by how this game presented itself. It's boldly unique, and I hope to see some new revisions later on down the road. :3
Title: Re: [VXA] Dyssomnia — Release 1 | Revision 0
Post by: exhydra on October 29, 2012, 07:02:36 PM
Quote from: Zylos on October 29, 2012, 01:51:47 AM
I was very impressed by how this game presented itself. It's boldly unique, and I hope to see some new revisions later on down the road. :3

We shall see!

I am re-building the game from the ground up, at the moment. Far easier for me to start fresh when adding new content. The old areas and ideas will be reused, but I am tinkering with a better introduction and game flow. I am also writing up setting information to give everything that is going on some context. That textual portion should be up within the next day or so.

The following image is a screen capture of one part of the introduction, displaying a system error. The system in question will of course be explained in the setting information. Almost every portion of the error is animated and glitching, but I did not feel everything was far enough along to create a video.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F34748352%2FDyssomnia%2FExperimental%2Fdyssomnia-introduction.png&hash=748984757b8b1488801d0283e1e8fe7802bd15e2)
Title: Re: [VXA] Dyssomnia — Release 1 | Revision 0
Post by: Mark20 on October 29, 2012, 07:07:32 PM
Would you call this high contrast black and white?
Title: Re: [VXA] Dyssomnia — Release 1 | Revision 0
Post by: exhydra on October 29, 2012, 07:21:43 PM
Well, it is certainly high contrast, though I think of the style as black and white monochrome. But, either describes the style correctly, I think.


EDIT : Instead of a video, I decided to create an animated GIF of a near finished section of the initial introduction. Mostly because I enjoy how it looks, heh.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F34748352%2FDyssomnia%2FExperimental%2Fdyssomnia-introduction.gif&hash=9a505905447d3227f01e5a53ca710813c674a4de)
Title: Re: [VXA] Dyssomnia — Release 1 | Revision 0
Post by: exhydra on September 28, 2013, 04:49:22 PM
Getting into the spirit of October, I thought that I would resurrect Dyssomnia from the grave and re-release the game with expanded content and interesting puzzles. So far, everything is meandering along nicely. With luck, I will be able to make a release just before Halloween!

The three rules I set down for myself last year still apply : all graphics must be done in black and white, the entire game must be under fifteen megabytes in total size, and the project must be stand-alone (no RTP requirement). The new rule I have placed on myself this year is that there can be no un-encoded text displayed on the screen during any part of the game. This includes the menu screen (if I use one), but not the title screen ... at least, not yet.


(https://dl.dropboxusercontent.com/u/34748352/Dyssomnia/Experimental/dyssomnia-main.png)

(https://dl.dropboxusercontent.com/u/34748352/Dyssomnia/Experimental/dyssomnia-reimagined.png)
Title: Re: [VXA] Dyssomnia — Release 1 | Revision 0
Post by: modern algebra on October 05, 2013, 05:51:18 PM
Awesome. I can't wait to see the first revision!