Is there any way to change the bgm's pitch (event or script-wise) without restarting the bgm? I want to make it like a time disruption effect.
Yeha, if you just use the Play BGM event command with the same song and a different pitch it will only change the pitch; it won't restart the BGM.
i put 2 events next to eachother event touch below char same song diff pitch and it still resets :P
Oh, I guess you're right. I was thinking of volume.
theres probably a way to do this with a script right? :P
A script which rewrites the Audio module, perhaps.
Yeah, you're definitely going to need a re-write of the Audio module to pull off what you want.
I used a BGM that was about the same beat throughout so it worked out for me w/o getting it complicated xD