The RPG Maker Resource Kit
RMRK RPG Maker Creation => VX => Topic started by: Mushu on June 23, 2011, 06:31:29 AM
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Is there any way to change the bgm's pitch (event or script-wise) without restarting the bgm? I want to make it like a time disruption effect.
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Yeha, if you just use the Play BGM event command with the same song and a different pitch it will only change the pitch; it won't restart the BGM.
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i put 2 events next to eachother event touch below char same song diff pitch and it still resets :P
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Oh, I guess you're right. I was thinking of volume.
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theres probably a way to do this with a script right? :P
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A script which rewrites the Audio module, perhaps.
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Yeah, you're definitely going to need a re-write of the Audio module to pull off what you want.
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I used a BGM that was about the same beat throughout so it worked out for me w/o getting it complicated xD