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RMRK RPG Maker Creation => VX => Topic started by: Mushu on June 23, 2011, 06:31:29 AM

Title: [VX]Song Control [not necessary anymore]
Post by: Mushu on June 23, 2011, 06:31:29 AM
Is there any way to change the bgm's pitch (event or script-wise) without restarting the bgm? I want to make it like a time disruption effect.
Title: Re: [VX]Song Control
Post by: modern algebra on June 23, 2011, 11:52:29 AM
Yeha, if you just use the Play BGM event command with the same song and a different pitch it will only change the pitch; it won't restart the BGM.
Title: Re: [VX]Song Control
Post by: Mushu on June 23, 2011, 04:08:54 PM
i put 2 events next to eachother event touch below char same song diff pitch and it still resets :P
Title: Re: [VX]Song Control
Post by: modern algebra on June 23, 2011, 05:29:11 PM
Oh, I guess you're right. I was thinking of volume.
Title: Re: [VX]Song Control
Post by: Mushu on June 23, 2011, 06:50:40 PM
theres probably a way to do this with a script right? :P
Title: Re: [VX]Song Control [not necessary anymore]
Post by: modern algebra on June 29, 2011, 12:30:40 AM
A script which rewrites the Audio module, perhaps.
Title: Re: [VX]Song Control [not necessary anymore]
Post by: exhydra on June 29, 2011, 01:10:15 AM
Yeah, you're definitely going to need a re-write of the Audio module to pull off what you want.
Title: Re: [VX]Song Control [not necessary anymore]
Post by: Mushu on June 29, 2011, 03:32:50 AM
I used a BGM that was about the same beat throughout so it worked out for me w/o getting it complicated xD