The RPG Maker Resource Kit

RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Coincidence on April 17, 2011, 06:47:32 PM

Title: [Request] Energy instead of Mana
Post by: Coincidence on April 17, 2011, 06:47:32 PM
Hey folks,

is there any way to implent energy as source for skills instead of mana? Like in World Of Warcraft where you have 100 energy, which reloads after a while.

Thanks in advance,

Coincidence
Title: Re: [Request] Energy instead of Mana
Post by: Grafikal on April 18, 2011, 12:34:51 AM
Rename magic as energy. It's in the database. If you really want to take it a step further, just change the color of magic from blue to like yellow or something.
Title: Re: [Request] Energy instead of Mana
Post by: Leophard on April 18, 2011, 08:25:15 AM
Quote from: grafikal on April 18, 2011, 12:34:51 AM
Rename magic as energy. It's in the database. If you really want to take it a step further, just change the color of magic from blue to like yellow or something.

Actually, I think he means that he wants Energy as an entirely different resource for a specific character, rather then replacing SP entirely.
Also, just renaming SP doesn't give him the regeneration he wants.  ;)
Title: Re: [Request] Energy instead of Mana
Post by: pacdiggity on April 18, 2011, 08:31:41 AM
Hrm...
I wonder if I can do this today. It would actually be quite simple but I think the easiest course of action would be to take a look at LoganForrests script (http://rmrk.net/index.php/topic,42164.0.html) that pretty much does that.
Title: Re: [Request] Energy instead of Mana
Post by: LoganF on April 18, 2011, 09:11:58 AM
I've not played WoW, but if you give me a clue how you want this energy to work I can probably make you an edit to my script to regenerate the energy over time. Can probably have different rates for different actors based on whatever you want.

I might even make that edit to my script anyway, thinking about it. I know for some people, they'd maybe want a specific actor's MP type to regenerate naturally.
Title: Re: [Request] Energy instead of Mana
Post by: pacdiggity on April 18, 2011, 09:14:19 AM
In WoW, the cap on energy is 100 and it regenerates at a set rate throughout rest and battle. The bar for it is yellow.
Title: Re: [Request] Energy instead of Mana
Post by: LoganF on April 18, 2011, 09:30:12 AM
Well, the colour and name you can change with my script anyway. If it's a simple thing like an exact number that can be set in the database, the regen rate can be whatever you want it to (e.g. 2 energy every second, 5% energy every 10 seconds etc). I like scripts to be as free forming as possible, y'know, less rigid - this is what it does so suck it up and like it doesn't go well with me. So, I'll edit my later this week to do that, and if Coincidence wants a specific set up it shouldn't be hard to make a few small edits to get the result.
Title: Re: [Request] Energy instead of Mana
Post by: Infinate X on June 16, 2011, 11:34:37 PM
Is the WoW energy the same as Silkroad energy? I haven't played WoW and barely played Silkroad but they're similar games.
Title: Re: [Request] Energy instead of Mana
Post by: lostamongmortals on June 21, 2011, 04:06:49 PM
Energy in WoW is a standard 100 points, nothing changes it unless specified, ie: talents (if you have them in your game), armor. By default the energy bar is full, with 100 points of energy. Energy regenerates at a fixed rate of 1 energy every decisecond (ie every one tenth of a second), in and out of combat. Certain skills a character could use would cost energy to use, and then replenish on it's own.