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[Request] Energy instead of Mana

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Rep: +0/-0Level 70
RMRK Junior
Hey folks,

is there any way to implent energy as source for skills instead of mana? Like in World Of Warcraft where you have 100 energy, which reloads after a while.

Thanks in advance,

Coincidence

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Resource Artist
Rep:
Level 94
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Project of the Month winner for June 2009
Rename magic as energy. It's in the database. If you really want to take it a step further, just change the color of magic from blue to like yellow or something.

**
Rep:
Level 71
Current project: Legend of Chaos (RMXP)
Rename magic as energy. It's in the database. If you really want to take it a step further, just change the color of magic from blue to like yellow or something.

Actually, I think he means that he wants Energy as an entirely different resource for a specific character, rather then replacing SP entirely.
Also, just renaming SP doesn't give him the regeneration he wants.  ;)
Current project: Legend of Chaos (RMXP)

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*****
my name is Timothy what's yours
Rep:
Level 79
Hello
2014 Best IRC Quote2014 Zero to Hero2014 Most Missed Member2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
Hrm...
I wonder if I can do this today. It would actually be quite simple but I think the easiest course of action would be to take a look at LoganForrests script that pretty much does that.
it's like a metaphor or something i don't know

*
Rep:
Level 82
I've not played WoW, but if you give me a clue how you want this energy to work I can probably make you an edit to my script to regenerate the energy over time. Can probably have different rates for different actors based on whatever you want.

I might even make that edit to my script anyway, thinking about it. I know for some people, they'd maybe want a specific actor's MP type to regenerate naturally.
(Why do I always feel like it's the end of the world and I'm the last man standing?)

*****
my name is Timothy what's yours
Rep:
Level 79
Hello
2014 Best IRC Quote2014 Zero to Hero2014 Most Missed Member2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
In WoW, the cap on energy is 100 and it regenerates at a set rate throughout rest and battle. The bar for it is yellow.
it's like a metaphor or something i don't know

*
Rep:
Level 82
Well, the colour and name you can change with my script anyway. If it's a simple thing like an exact number that can be set in the database, the regen rate can be whatever you want it to (e.g. 2 energy every second, 5% energy every 10 seconds etc). I like scripts to be as free forming as possible, y'know, less rigid - this is what it does so suck it up and like it doesn't go well with me. So, I'll edit my later this week to do that, and if Coincidence wants a specific set up it shouldn't be hard to make a few small edits to get the result.
(Why do I always feel like it's the end of the world and I'm the last man standing?)

***
Rep:
Level 74
I'm baaack!
Is the WoW energy the same as Silkroad energy? I haven't played WoW and barely played Silkroad but they're similar games.

**
Rep: +0/-0Level 88
Energy in WoW is a standard 100 points, nothing changes it unless specified, ie: talents (if you have them in your game), armor. By default the energy bar is full, with 100 points of energy. Energy regenerates at a fixed rate of 1 energy every decisecond (ie every one tenth of a second), in and out of combat. Certain skills a character could use would cost energy to use, and then replenish on it's own.
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