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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Infinate X on April 09, 2011, 11:58:28 PM

Title: [RESOLVED] Aging
Post by: Infinate X on April 09, 2011, 11:58:28 PM
I have decided to use MA's Class prefix script
Title: Re: [REQUEST] Aging
Post by: Infinate X on April 11, 2011, 07:23:45 PM
If you think I should convert this script into the example format please let me know!
Title: Re: [REQUEST] Aging
Post by: modern algebra on April 11, 2011, 07:34:32 PM
Does this script not do the trick? http://rmrk.net/index.php/topic,32083.0.html. There is no scene though.

And the idea behind the example format is to make your post look appealing to scripters and to give guidance as to what you should include in your request. I think people should always use the example format, but that's just me.
Title: Re: [REQUEST] Aging
Post by: Infinate X on April 13, 2011, 07:38:08 PM
Can you change the graphics by class prefix?


EDIT: Can I make the level it changes at random between 2 different levels?
Title: Re: [REQUEST] Aging
Post by: pacdiggity on April 14, 2011, 01:11:38 AM
This can all be done via eventing, unless you want the prefix to go somewhere other than the class spot. If the prefix IS a class, it's all possible with events.
Title: Re: [REQUEST] Aging
Post by: tSwitch on April 14, 2011, 03:42:12 AM
Quote from: Welfare-Daddy Pacman on April 14, 2011, 01:11:38 AM
This can all be done via eventing, unless you want the prefix to go somewhere other than the class spot. If the prefix IS a class, it's all possible with events.

This.
Title: Re: [REQUEST] Aging
Post by: modern algebra on April 14, 2011, 01:17:42 PM
Yeah, it would be generally, but he's using a script that clones actors, so there is no way for him to check their level or change their names via eventing since they won't show up in the database and he doesn't have a way of tracking their IDs - http://rmrk.net/index.php/topic,42174.0.html.

I did tell him that it would cause more trouble than it was worth. Anyway - that script will do neither of the things you desire.
Title: Re: [REQUEST] Aging
Post by: Infinate X on April 15, 2011, 02:24:13 AM
I was hoping the prefix could be for every actor but I guess by class is accualy better because if I want a fish monster instead of baby I can call it guppe!   :D


EDIT:I just realized what I typed can confuze people... by every actor I ment 1 prefix/suffix for every actor but not individually... I probably could also just use events that stat when SCENE_(Scene name here) is called actorgraphics change from $Baby@ to $@

EDIT2:Is tha possible?
Title: Re: [REQUEST] Aging
Post by: Infinate X on April 20, 2011, 02:00:28 AM
BUMP 8)
Title: Re: [REQUEST] Aging
Post by: Infinate X on May 02, 2011, 09:39:06 PM
 :'(
Title: Re: [REQUEST] Aging
Post by: Infinate X on May 05, 2011, 08:00:24 PM
there's been a script update!

The only post I know that has it is here:
http://rmrk.net/index.php/topic,42174.new.html#new