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[RESOLVED] Aging

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I have decided to use MA's Class prefix script
« Last Edit: May 08, 2011, 02:06:42 PM by RPGMakerVX52 »

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If you think I should convert this script into the example format please let me know!

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Does this script not do the trick? http://rmrk.net/index.php/topic,32083.0.html. There is no scene though.

And the idea behind the example format is to make your post look appealing to scripters and to give guidance as to what you should include in your request. I think people should always use the example format, but that's just me.
« Last Edit: April 11, 2011, 07:36:55 PM by modern algebra »

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Can you change the graphics by class prefix?


EDIT: Can I make the level it changes at random between 2 different levels?
« Last Edit: April 13, 2011, 07:40:40 PM by RPGMakerVX52 »

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This can all be done via eventing, unless you want the prefix to go somewhere other than the class spot. If the prefix IS a class, it's all possible with events.
it's like a metaphor or something i don't know

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This can all be done via eventing, unless you want the prefix to go somewhere other than the class spot. If the prefix IS a class, it's all possible with events.

This.

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Yeah, it would be generally, but he's using a script that clones actors, so there is no way for him to check their level or change their names via eventing since they won't show up in the database and he doesn't have a way of tracking their IDs - http://rmrk.net/index.php/topic,42174.0.html.

I did tell him that it would cause more trouble than it was worth. Anyway - that script will do neither of the things you desire.

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I was hoping the prefix could be for every actor but I guess by class is accualy better because if I want a fish monster instead of baby I can call it guppe!   :D


EDIT:I just realized what I typed can confuze people... by every actor I ment 1 prefix/suffix for every actor but not individually... I probably could also just use events that stat when SCENE_(Scene name here) is called actorgraphics change from $Baby@ to $@

EDIT2:Is tha possible?
« Last Edit: April 17, 2011, 09:18:50 PM by RPGMakerVX52 »

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there's been a script update!

The only post I know that has it is here:
http://rmrk.net/index.php/topic,42174.new.html#new