The RPG Maker Resource Kit

RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Leon Oswald on October 14, 2009, 05:02:20 PM

Title: Change [Item] Name
Post by: Leon Oswald on October 14, 2009, 05:02:20 PM
Hello, me again...
everyone knows how easy you can Change the Hero name, by the creator sets, or just by using Name Input ...
Well, but.. that possibly missing for Items, Weapon and Armor ! WHY!
hovever, anyone got idea how to do that ?
Title: Re: Change [Item] Name
Post by: Leon Oswald on October 14, 2009, 06:20:54 PM
yea, I know that, but thats not what I meant, thats a little diferent
Title: Re: Change [Item] Name
Post by: tSwitch on October 14, 2009, 06:22:47 PM
it's not there because it's typically unnecessary to have the player rename an item.
Title: Re: Change [Item] Name
Post by: Lazer Ki on October 14, 2009, 06:47:16 PM
Quote from: Leon Oswald on October 14, 2009, 06:20:54 PM
yea, I know that, but thats not what I meant, thats a little diferent
Please be more specific.
Title: Re: Change [Item] Name
Post by: Leon Oswald on October 14, 2009, 07:28:08 PM
yea, but Ill be ok with the "Change Name..." command for the Items
Title: Re: Change [Item] Name
Post by: modern algebra on October 16, 2009, 04:16:01 PM
It's kind of a strange request if you ask me - items in RM aren't (by default) instance-based, so if you rename an item then you rename every type of that item. It's not like you can give a Long Sword some special name and still have other items that are Long Swords - they would all take that special name. As such, this type of script is only very narrowly applicable to games where you only ever receive one of any renamable type of weapon, or else a god game where it would make sense that the name you give something then applies to all items everywhere.

In any case, it's pretty simple, so I can do it, but I wanted to first make sure that you understood that items aren't instance-based in RM - that the name given will then apply to all types of that item.
Title: Re: Change [Item] Name
Post by: Leon Oswald on October 16, 2009, 08:34:30 PM
yea, thats what I want,
I dont want to change only the one type of that item like a Special as you say,
I want the all types of item to change (well, I'll be using some as a Key Items, and some as the "unknowns")