Main Menu
  • Welcome to The RPG Maker Resource Kit.

Change [Item] Name

Started by Leon Oswald, October 14, 2009, 05:02:20 PM

0 Members and 1 Guest are viewing this topic.

Leon Oswald

Hello, me again...
everyone knows how easy you can Change the Hero name, by the creator sets, or just by using Name Input ...
Well, but.. that possibly missing for Items, Weapon and Armor ! WHY!
hovever, anyone got idea how to do that ?
Sorry for my stupid English, I'm from Slovakia :)

Craftknight's rule
Story: 23%
Maps: 4%
Systems: 5%

Leon Oswald

yea, I know that, but thats not what I meant, thats a little diferent
Sorry for my stupid English, I'm from Slovakia :)

Craftknight's rule
Story: 23%
Maps: 4%
Systems: 5%

tSwitch

it's not there because it's typically unnecessary to have the player rename an item.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

Lazer Ki

Quote from: Leon Oswald on October 14, 2009, 06:20:54 PM
yea, I know that, but thats not what I meant, thats a little diferent
Please be more specific.
Hi

Leon Oswald

yea, but Ill be ok with the "Change Name..." command for the Items
Sorry for my stupid English, I'm from Slovakia :)

Craftknight's rule
Story: 23%
Maps: 4%
Systems: 5%

modern algebra

#5
It's kind of a strange request if you ask me - items in RM aren't (by default) instance-based, so if you rename an item then you rename every type of that item. It's not like you can give a Long Sword some special name and still have other items that are Long Swords - they would all take that special name. As such, this type of script is only very narrowly applicable to games where you only ever receive one of any renamable type of weapon, or else a god game where it would make sense that the name you give something then applies to all items everywhere.

In any case, it's pretty simple, so I can do it, but I wanted to first make sure that you understood that items aren't instance-based in RM - that the name given will then apply to all types of that item.

Leon Oswald

yea, thats what I want,
I dont want to change only the one type of that item like a Special as you say,
I want the all types of item to change (well, I'll be using some as a Key Items, and some as the "unknowns")
Sorry for my stupid English, I'm from Slovakia :)

Craftknight's rule
Story: 23%
Maps: 4%
Systems: 5%