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Print Page - [RMXP] The Corps

The RPG Maker Resource Kit

RMRK RPG Maker Creation => Projects => Abandoned Projects => Topic started by: Behemoth on May 31, 2009, 02:12:10 AM

Title: [RMXP] The Corps
Post by: Behemoth on May 31, 2009, 02:12:10 AM
(https://www.fanshaweonline.ca/pages/personal/60828/tc_title.png)

[spoiler=About](https://www.fanshaweonline.ca/pages/personal/60828/tc_about.png)
Maker: RMXP
Genre: FPS/RTS
Completion: 64%
Story: 2159 AD
A once prominent military advisor is persuaded back into action by investaging a transmission from a colony on a small planet in the Zeta II Reticuli system. He leads a team of marines onto the planet and soon ends up in the middle of a devastating crisis; Where afterwards they all uncover a dark secret held by the very people that sent them in.[/spoiler]

[spoiler=Features](https://www.fanshaweonline.ca/pages/personal/60828/tc_features.png)
- Take control of any unit on the field at anytime
- Issue orders to all your different fireteams as you move through the compounds sectors on the planet
- Recruit Marines, buy Items and Weapons to suit up for battle.
- Defend your HQ and build Mineral Extracters to establish a solid HQ defense.
- Lots of units in a sector at once.
- Raycasted world that includes: Lighting, Transparent Walls, World Objects, 128x128 tiles
- Movies and sounds from some games and a certain movie.[/spoiler]

[spoiler=Groups](https://www.fanshaweonline.ca/pages/personal/60828/tc_groups.png)
The Marine Corps
USC (United Systems Corporation)
Aliens[/spoiler]

[spoiler=Units](https://www.fanshaweonline.ca/pages/personal/60828/tc_units.png)
A unit can carry: two items, and two ranged weapons, with a combat knife. Each unit can increase their skill with any weapon they have equipped. By increasing the units weapon skill, it will take slightly more damage. The more kills a unit gets, the more experience they recieve. By gaining more experience the unit will recieve a small increase to their Maximum Health. Units die often, so you can send in more units by dropship for a price.[/spoiler]

[spoiler=Fireteams](https://www.fanshaweonline.ca/pages/personal/60828/tc_fireteams.png)
Fireteams are a group that consists of up to 5 units. You can give them orders on the map or give them quick orders while taking control over the fireteam.[/spoiler]

[spoiler=Headquarters](https://www.fanshaweonline.ca/pages/personal/60828/tc_headquarters.png)
HQ is a place where your main base of operations is. It allows you to build and upgrade many things for your team. By using your Credits(money) you can recruit new marines or purchase items. Any HQ can be captured by a team when only their units are inside the HQ area. Slowly the HQ will be taken over by that team, giving other teams a chance to stop you from taking over the HQ. Whoever has no HQ's left, wins the sector.[/spoiler]

[spoiler=Items](https://www.fanshaweonline.ca/pages/personal/60828/tc_items.png)
Combat Knife
Damage: Medium
Fire Rate: Normal

VP70 Pistol
Description: Fires standard light damage rounds.
Ammo capacity: 15
Damage: Medium
Fire Rate: Normal

12 Gauge Shotgun
Description: More damage is dealt the closer you are to the target
Ammo capacity: 6
Damage: Light-Heavy
Fire Rate: Slow

M41A Pulse Rifle
Description: Fires Medium damage rounds rapidly. Secondary fire switches to the grenade launcher if you have the required upgrade.
Ammo capacity: 30
Damage: Light
Fire Rate: Fast

M41A Grenade Launcher
Description: Fires M40-M50 Grenades, damaging surrounding enemy.
Ammo capacity: 4
Damage: Heavy
Fire Rate: Slow

M56 Smart Gun
Description: Fires light damage rounds rapidly. Secondary fire makes the installed computer chip auto target any enemies in view.
Ammo capacity: 50
Damage: Light
Fire Rate: Fast

Medkit
Description: Fully restores health automatically when health is below 50%.

Proximity Turrets
Ammo capacity: Infinite
Description: A stationary gun that will attack any enemy in its sight. These can be placed down by anywhere by any unit.

Mineral Extracter
Description: Use on mineral deposits to receive more credits until the extracter is destroyed.

Ammo Clips
Description: Contains rounds for each individual weapon. Consumes ammo for the currently equipped weapon when clip ammo is zero.[/spoiler]

[spoiler=Screenshots]
(https://www.fanshaweonline.ca/pages/personal/60828/tc_screenshots.png)
Screenshot 1 (https://www.fanshaweonline.ca/pages/personal/60828/tc_ss01.png)
Screenshot 2 (https://www.fanshaweonline.ca/pages/personal/60828/tc_ss02.png)
Screenshot 3 (https://www.fanshaweonline.ca/pages/personal/60828/tc_ss03.png)
Screenshot 4 (https://www.fanshaweonline.ca/pages/personal/60828/tc_ss04.png)
Screenshot 5 (https://www.fanshaweonline.ca/pages/personal/60828/tc_ss05.png)
Screenshot 6 (https://www.fanshaweonline.ca/pages/personal/60828/tc_ss06.png)
Screenshot 7 (https://www.fanshaweonline.ca/pages/personal/60828/tc_ss07.png)
[/spoiler]

[spoiler=Trailers]
(https://www.fanshaweonline.ca/pages/personal/60828/tc_trailers.png)
Trailer 1 (http://www.youtube.com/watch?v=4CTq6njWRpc)
[/spoiler]

[spoiler=Demo Download]
(https://www.fanshaweonline.ca/pages/personal/60828/tc_demo_download.png)
The_Corps.zip (http://www.megaupload.com/?d=6PAA71O4) (36.8 MB)

RPG Maker XP is not required to play this game.
[/spoiler]
Title: Re: [RMXP] The Corps
Post by: modern algebra on May 31, 2009, 02:51:39 AM
This looks quite neat. I've never seen an FPS in RMXP before. Downloading now.
Title: Re: [RMXP] The Corps
Post by: Sophist on May 31, 2009, 04:13:16 AM
Jesus christ almighty this is going into the project section.
Title: Re: [RMXP] The Corps
Post by: GilgameshRO on May 31, 2009, 05:23:45 AM
I fuckin' love this game. I am floored by what you have accomplished. Keep up the good work.
Title: Re: [RMXP] The Corps
Post by: DeathLock~ on May 31, 2009, 04:19:39 PM
As I told you before B, this game is godly among the projects. =D
Title: Re: [RMXP] The Corps
Post by: SirJackRex on June 01, 2009, 05:46:38 AM
At first I'm like "What....FPS/RTS in RPG Maker? you've got to be joking"...and then I saw the screenshots and I was blown away.
It's amazing what you've done!  The RTS element(s) sound sweet and very in depth. I'm familiar with a script that makes the viewpoint First Person, but the screenshots of it in use never *ever* looked this well done; the hud, everything. \
Reminds me a little bit of Starcraft and Doom.
You're the type of person with a mind-set that will eventually flip the industry on it's side, even if whatever that is isn't successful, trial and error generally *always* leads to great stuff. Kudos brah, you're amazing, to you and your project.

Also, not to be a kill joy, but you could get in a lot of trouble with some of your resources...openly admitting and all...
Title: Re: [RMXP] The Corps
Post by: Kebin on June 01, 2009, 07:15:11 AM
Quote from: SirJackRex on June 01, 2009, 05:46:38 AMAlso, not to be a kill joy, but you could get in a lot of trouble with some of your resources...openly admitting and all...

Only if he tries to make money off of it. Otherwise it's just plagiarism, which is only ethically wrong. ;8

Anyways, this looks amazing. I'll have to download it soon and give it a try. :D
Title: Re: [RMXP] The Corps
Post by: SirJackRex on June 02, 2009, 06:36:47 AM
Quote from: Starfyre on June 01, 2009, 07:15:11 AM
Quote from: SirJackRex on June 01, 2009, 05:46:38 AMAlso, not to be a kill joy, but you could get in a lot of trouble with some of your resources...openly admitting and all...

Only if he tries to make money off of it. Otherwise it's just plagiarism, which is only ethically wrong. ;8

Anyways, this looks amazing. I'll have to download it soon and give it a try. :D

No, it's copyright infringement; taking someone's copyrighted material and using it without their permission is illegal regardless of whether he or she tries to make a profit from it. He's not claiming it as his or her own, so it's not plagiarism. And it's a little more than ethically wrong, but hey, I'm no one to speak on ethics. Most people here don't credit Big N for their Pokemon sprites, which is arguably smarter than giving credit since there is a "chance" that you made your "own", although it'd probably be ruled that you copied protected material without permission.

Ageed Rain, too tired to play games but tomorrow gonna give this a go!  ;8  And sorry Behemoth, I didn't mean to go off subject. :)
Have to say it again, this game still impresses me just as much as it did last ngiht.
Title: Re: [RMXP] The Corps
Post by: GilgameshRO on June 04, 2009, 09:37:15 PM
Well, it's not entirely illegal, vis-à-vis fair use. However, fair use more or less only covers news, satire, and school. So that doesn't exactly apply to this. Still, worst case scenario he has to take down the game. He won't really "get in trouble" for it. His project is more or less harmless.
Title: Re: [RMXP] The Corps
Post by: SirJackRex on June 04, 2009, 09:45:16 PM
Quote from: GilgameshRO on June 04, 2009, 09:37:15 PM
Well, it's not entirely illegal, vis-à-vis fair use. However, fair use more or less only covers news, satire, and school. So that doesn't exactly apply to this. Still, worst case scenario he has to take down the game. He won't really "get in trouble" for it. His project is more or less harmless.

True, I've really only ever heard of fan remakes getting hit with C&D orders.
Title: Re: [RMXP] The Corps
Post by: Grafikal on June 05, 2009, 12:39:57 AM
Plagiarism is not illegal. It is not even legal term. Only way that it is illegal is if he plagiarizes something that's been copywritten and therefore it is instead a breach of copywrite. I don't care what resources he's using as long as he's got the credits and I don't care if they're copywritten. Discussion over. Stick to the game topic please.

The game looks pretty amazing. 3D isn't extremely new to XP but definitely never used. Good luck on finishing everything up. I'm looking forward to the complete game. :)

Title: Re: [RMXP] The Corps
Post by: SirJackRex on June 05, 2009, 01:36:20 AM
Quote from: grafikal009 on June 05, 2009, 12:39:57 AM
The game looks pretty amazing. 3D isn't extremely new to XP but definitely never used. Good luck on finishing everything up. I'm looking forward to the complete game. :)


Truddles. If you can get an up and running direct connect multiplayer mode, that would be beyond amazing.