The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: modern algebra on December 09, 2008, 05:34:38 PM

Title: Grid Inventory Feedback
Post by: modern algebra on December 09, 2008, 05:34:38 PM
Okay, so I've started working on a new Grid Inventory Script and was looking for some feedback on the current design. I will make a VX version once this one is completed and bug free.

Anyway, comments? critiques?

Also, if anyone wants to design a graphic pack to be released with the script then that would be awesome. See Recruitment for Item/Armor/Weapon Pictures (http://rmrk.net/index.php/topic,19270.0.html) for details on what I'm looking for.

The grid can expand, of course, to as much as the user wants it
Title: Re: Grid Inventory Feedback
Post by: Esmeralda on December 09, 2008, 05:43:56 PM
The grid could, in my opinion, be a bit bigger (Bigger as in more zoomed in on). It might be just me but I find it to be a bit too tiny, lol ;(

Other than that it's looking neat. Good luck with it.
Title: Re: Grid Inventory Feedback
Post by: Irock on December 09, 2008, 05:46:09 PM
The grid area and character sprite area looks too empty. Perhaps add the character names over/under the sprites? I don't know what you could do with the grid area, besides make it bigger.
Title: Re: Grid Inventory Feedback
Post by: modern algebra on December 09, 2008, 05:58:44 PM
The grid size can be enlarged by the user if they so desire. It's like 6 x 9 there, but could just as easily go to 18 x 15 or anything. I wanted to set the size of each square to a maximum of 32 however for standardizing graphic sizes. I agree that it looks very tiny though - I'll have to set a default a little larger I suppose, so that it doesn't turn anyone off.

Irock, you're right about the character area being too large. I'm not too sure what I'll do about that. I wanted it to be sufficiently large that it could be adapted for large party scripts, so that it could show 8 actors if need be. I also wanted sprites larger than average to fit it. This may however be unreasonable. I think I will take your suggestion and reduce it vertically. Do you think it needs to be reduced horizontally as well? I will get back to you soon on what it looks like after the vertical reduction.
Title: Re: Grid Inventory Feedback
Post by: Grafikal on December 09, 2008, 06:14:45 PM
I think I love you. :3

Also, Irock, I love your avatar too. :3
Title: Re: Grid Inventory Feedback
Post by: modern algebra on December 09, 2008, 06:18:19 PM
OK, I reduced vertical size of the top. Better?
Title: Re: Grid Inventory Feedback
Post by: Grafikal on December 09, 2008, 06:31:34 PM
I like that size. Question. Does the grid have to be a square?

Or can it be like:

[][][][][]
[][][][][]
[][][][][][]
[][][][][][]
[][][][][][]

Or would that grid structure end up having to look like:

[][][][][][][]
[][][][][][][]
[][][][][][][]
[][][][][][][]
7x4

If so, I take it a prime number of slots is out of the question?
Title: Re: Grid Inventory Feedback
Post by: modern algebra on December 09, 2008, 06:32:37 PM
Yeah, sorry - it does have to be a rectangle. So yeah, any prime number is impossible unless you have a single column (2x1, 3x1, 5x1, 7x1, 11x1, etc...)
Title: Re: Grid Inventory Feedback
Post by: Grafikal on December 09, 2008, 06:37:59 PM
Hah, yeah that'd be odd. Also, is there an importance to the colored backgrounds of the items in the grid? I see that the weapons are red, armor is yellow, items white. Is it just categorized like that or would that be customizable for objects like: Weapons/Armors/Items etc, red background meaning unusable at the moment, yellow meaning something like you meet the minimum requirements to use said object and green or something meaning that the object is very usable, but you more than likely have better options.
Title: Re: Grid Inventory Feedback
Post by: modern algebra on December 09, 2008, 06:46:42 PM
It's categorized by item type yeah. The colors used are customizable though, so you make items any colour, not just white. As for usable/unusable - there is no colour-coding system for that in place. I think it's more important to colour code by type, especially for people who opt to use icons instead of pictures for their weapon graphics. The way it currently works is that when you press enter on an item, a menu comes up with a number of options - if it is not usable (or equippable) that option will be greyed out.
Title: Re: Grid Inventory Feedback
Post by: Grafikal on December 09, 2008, 06:52:21 PM
Well. It sounds very cool. Also, I think I'll attach some things for a graphic pack in that other topic later when I'm less busy to do it.
Title: Re: Grid Inventory Feedback
Post by: Esmeralda on December 09, 2008, 09:06:43 PM
As a suggestion, maybe you could add in the option to use your own graphics where the character sprites are? A whole bunch of games use facesets, and those could possibly look okay in that place.
Title: Re: Grid Inventory Feedback
Post by: tSwitch on December 09, 2008, 09:19:12 PM
it's looking good so far, and I agree with Skanx.  Face sets would be nice.
Title: Re: Grid Inventory Feedback
Post by: strike on December 09, 2008, 09:40:11 PM
not that i need it for anything, but would it be possible for the player to buy an item from a shop that would allow them to increase the amount of slots? much like the different size attache cases in Resident evil 4.
Title: Re: Grid Inventory Feedback
Post by: modern algebra on December 09, 2008, 09:56:03 PM
@Strike - yes

@Rasse & NAM - I already allow people to choose different graphics for their actors with the script, but with the size I reduced it to it will make it a tight fit for most facesets, and since sprites are default I think I should use that size. Do you think it would be a good idea to allow the user to choose how tall the actor window is though?
Title: Re: Grid Inventory Feedback
Post by: Grafikal on December 09, 2008, 11:44:57 PM
What's going on in upper right corner window? Is that a piece of parchment or like a brown sack? I think that window looks odd since it isn't aligned with anything in the column.
Title: Re: Grid Inventory Feedback
Post by: strike on December 10, 2008, 02:12:56 AM
modern allowing the window s
Quote from: modern algebra on December 09, 2008, 09:56:03 PMDo you think it would be a good idea to allow the user to choose how tall the actor window is though?
that'd make it a bit more versatile so it'd probably be a good plan.
Title: Re: Grid Inventory Feedback
Post by: modern algebra on December 10, 2008, 02:49:30 AM
Quote from: grafikal006 on December 09, 2008, 11:44:57 PM
What's going on in upper right corner window? Is that a piece of parchment or like a brown sack? I think that window looks odd since it isn't aligned with anything in the column.

It's a sack, but that's a graphic the user can choose. That window is for the "loot" inventory. Or chest, or whatever. Basically, if you get too many items and want to throw one away, it goes to that inventory. It could also be any other type of inventory though, so if you're accessing a chest for instance, you can take stuff out of it and put stuff into it and its permanent.

Also, I moved things around a little bit because I thought the alignment looked off too. I'm not going to change it, because it is a necessary window, but I think this layout makes it less odd looking.

And I am allowing the user to change the height, but only between 96 and 128 - the Info window couldn't handle anything greater than 128. <96 is OK too, but not if they are using default sprites, though actually, it will shrink them accordingly.
Title: Re: Grid Inventory Feedback
Post by: Grafikal on December 10, 2008, 03:03:21 AM
Very cool, I like that newer layout much better.
Title: Re: Grid Inventory Feedback
Post by: tSwitch on December 10, 2008, 05:25:42 PM
looks very nice, Modern.

I'm glad you're working on this script again :D
Title: Re: Grid Inventory Feedback
Post by: Grafikal on December 13, 2008, 02:37:55 AM
Hey, does the transparent colored background need to be apart of the image file? Or is that customizable in game?
Title: Re: Grid Inventory Feedback
Post by: Grafikal on December 14, 2008, 12:13:40 AM
I finished the graphic package. It's about 7Mb in size (zipped), 20Mb (not zipped), and over 250 images. I'll post a screen shot here of a mock inventory with these graphics.

Title: Re: Grid Inventory Feedback
Post by: Leventhan on December 14, 2008, 03:21:32 AM
Those are really neat :o
Looking good, modern ^_^
Title: Re: Grid Inventory Feedback
Post by: Emirpoen on December 22, 2008, 08:18:46 AM
Wow, i was wondering if I'd ever see anything remotely like this. I hope this gets a release soon.
Title: Re: Grid Inventory Feedback
Post by: Grafikal on January 10, 2009, 09:07:01 AM
How's this coming along MA? :)
Title: Re: Grid Inventory Feedback
Post by: modern algebra on January 10, 2009, 07:11:48 PM
It will be released as beta for RMRK+ very soon. I'm still doing some testing myself.