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Grid Inventory Feedback

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Okay, so I've started working on a new Grid Inventory Script and was looking for some feedback on the current design. I will make a VX version once this one is completed and bug free.

Anyway, comments? critiques?

Also, if anyone wants to design a graphic pack to be released with the script then that would be awesome. See Recruitment for Item/Armor/Weapon Pictures for details on what I'm looking for.

The grid can expand, of course, to as much as the user wants it

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The grid could, in my opinion, be a bit bigger (Bigger as in more zoomed in on). It might be just me but I find it to be a bit too tiny, lol ;(

Other than that it's looking neat. Good luck with it.
:taco: :taco: :taco:

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The grid area and character sprite area looks too empty. Perhaps add the character names over/under the sprites? I don't know what you could do with the grid area, besides make it bigger.

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The grid size can be enlarged by the user if they so desire. It's like 6 x 9 there, but could just as easily go to 18 x 15 or anything. I wanted to set the size of each square to a maximum of 32 however for standardizing graphic sizes. I agree that it looks very tiny though - I'll have to set a default a little larger I suppose, so that it doesn't turn anyone off.

Irock, you're right about the character area being too large. I'm not too sure what I'll do about that. I wanted it to be sufficiently large that it could be adapted for large party scripts, so that it could show 8 actors if need be. I also wanted sprites larger than average to fit it. This may however be unreasonable. I think I will take your suggestion and reduce it vertically. Do you think it needs to be reduced horizontally as well? I will get back to you soon on what it looks like after the vertical reduction.

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I think I love you. :3

Also, Irock, I love your avatar too. :3

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OK, I reduced vertical size of the top. Better?
« Last Edit: December 09, 2008, 06:30:49 PM by modern algebra »

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I like that size. Question. Does the grid have to be a square?

Or can it be like:

[][][][][]
[][][][][]
[][][][][][]
[][][][][][]
[][][][][][]

Or would that grid structure end up having to look like:

[][][][][][][]
[][][][][][][]
[][][][][][][]
[][][][][][][]
7x4

If so, I take it a prime number of slots is out of the question?

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Yeah, sorry - it does have to be a rectangle. So yeah, any prime number is impossible unless you have a single column (2x1, 3x1, 5x1, 7x1, 11x1, etc...)

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Hah, yeah that'd be odd. Also, is there an importance to the colored backgrounds of the items in the grid? I see that the weapons are red, armor is yellow, items white. Is it just categorized like that or would that be customizable for objects like: Weapons/Armors/Items etc, red background meaning unusable at the moment, yellow meaning something like you meet the minimum requirements to use said object and green or something meaning that the object is very usable, but you more than likely have better options.

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It's categorized by item type yeah. The colors used are customizable though, so you make items any colour, not just white. As for usable/unusable - there is no colour-coding system for that in place. I think it's more important to colour code by type, especially for people who opt to use icons instead of pictures for their weapon graphics. The way it currently works is that when you press enter on an item, a menu comes up with a number of options - if it is not usable (or equippable) that option will be greyed out.

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Well. It sounds very cool. Also, I think I'll attach some things for a graphic pack in that other topic later when I'm less busy to do it.

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As a suggestion, maybe you could add in the option to use your own graphics where the character sprites are? A whole bunch of games use facesets, and those could possibly look okay in that place.
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it's looking good so far, and I agree with Skanx.  Face sets would be nice.

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not that i need it for anything, but would it be possible for the player to buy an item from a shop that would allow them to increase the amount of slots? much like the different size attache cases in Resident evil 4.

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@Strike - yes

@Rasse & NAM - I already allow people to choose different graphics for their actors with the script, but with the size I reduced it to it will make it a tight fit for most facesets, and since sprites are default I think I should use that size. Do you think it would be a good idea to allow the user to choose how tall the actor window is though?
« Last Edit: December 09, 2008, 09:59:42 PM by modern algebra »

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What's going on in upper right corner window? Is that a piece of parchment or like a brown sack? I think that window looks odd since it isn't aligned with anything in the column.

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modern allowing the window s
Do you think it would be a good idea to allow the user to choose how tall the actor window is though?
that'd make it a bit more versatile so it'd probably be a good plan.

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What's going on in upper right corner window? Is that a piece of parchment or like a brown sack? I think that window looks odd since it isn't aligned with anything in the column.

It's a sack, but that's a graphic the user can choose. That window is for the "loot" inventory. Or chest, or whatever. Basically, if you get too many items and want to throw one away, it goes to that inventory. It could also be any other type of inventory though, so if you're accessing a chest for instance, you can take stuff out of it and put stuff into it and its permanent.

Also, I moved things around a little bit because I thought the alignment looked off too. I'm not going to change it, because it is a necessary window, but I think this layout makes it less odd looking.

And I am allowing the user to change the height, but only between 96 and 128 - the Info window couldn't handle anything greater than 128. <96 is OK too, but not if they are using default sprites, though actually, it will shrink them accordingly.
« Last Edit: December 10, 2008, 02:52:07 AM by modern algebra »

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Very cool, I like that newer layout much better.

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looks very nice, Modern.

I'm glad you're working on this script again :D

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Hey, does the transparent colored background need to be apart of the image file? Or is that customizable in game?

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I finished the graphic package. It's about 7Mb in size (zipped), 20Mb (not zipped), and over 250 images. I'll post a screen shot here of a mock inventory with these graphics.

« Last Edit: December 14, 2008, 12:50:48 AM by grafikal006 »

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Those are really neat :o
Looking good, modern ^_^
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Wow, i was wondering if I'd ever see anything remotely like this. I hope this gets a release soon.

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How's this coming along MA? :)