Script Name: Good VS Evil
Written by: Synthesize
Version: 1.0.0
Release Date: January 26, 2008
What is it?
This script allows the end user (you) to give each playable character an alignment and alignment points. The system works similar to the Baldur's Gate 'reputation system', where x amount of Upgrade points increase the actors alignment. The script automatically draws the alignment in the status screen.
[spoiler=The Script]
#===============================================================================
# Good VS Evil --- RMVX Version
#===============================================================================
# Written by Synthesize
# Version 1.0.0
# January 26, 2008
#===============================================================================
# * RMVX Version *
#===============================================================================
module GoodVSEvil
# The initial Alignment for actors
Alignment_initial = {1 => 2, 2 => 3, 3 => -5}
Alignment_initial.default = 0
# The names of the alignments
Alignment_names = ["Very Good", "Good", "Neutral", "Evil", "Devil Child"]
# maximum amount of points
Maximum_alignment = 100
# Maximum amount of evil points
Maximum_evil_alignment = -100
# Format = {value => amount to check}
Rates = {0 => 50, 1 => 25, 3 => -25, 4 => 50}
# Rates configure how many Alignment points a character needs to have
# there alignment 'upgrade'
# $alignment commands:
# $alignment.add(value, member) # Adds value of alignment
# $alignment.remove(value, member) # Removes value from member
# $alignment.checksum(amount, member) # Check value of points then return
# $alignment.checkname(member, name) # Check if the alignment level is =name
end
#-------------------------------------------------------------------------------
# Create and set alignment points
#-------------------------------------------------------------------------------
class Game_Actor < Game_Battler
attr_accessor :alignment
attr_accessor :alignment_name
alias syn_gve_setup setup
#-----------------------------------------------------------------------------
# Setup Actor Alignment
#-----------------------------------------------------------------------------
def setup(actor_id)
syn_gve_setup(actor_id)
@alignment = GoodVSEvil::Alignment_initial[actor_id]
@alignment_name = "Neutral"
end
#-----------------------------------------------------------------------------
# Return Alignment Values
#-----------------------------------------------------------------------------
def alignment_value
@alignment = GoodVSEvil::Maximum_alignment if @alignment > GoodVSEvil::Maximum_alignment
@alignment = GoodVSEvil::Maximum_evil_alignment if @alignment < GoodVSEvil::Maximum_evil_alignment
if @alignment >= GoodVSEvil::Rates[1]
@alignment_name = GoodVSEvil::Alignment_names[1]
@alignment_name = GoodVSEvil::Alignment_names[0] if @alignment > GoodVSEvil::Rates[0]
return @alignment_name
elsif @alignment <= GoodVSEvil::Rates[3]
@alignment_name = GoodVSEvil::Alignment_names[3]
@alignment_name = GoodVSEvil::Alignment_names[4] if @alignment >= GoodVSEvil::Rates[4]
return @alignment_name
else
@alignment_name = GoodVSEvil::Alignment_names[2]
return @alignment_name
end
end
end
#-------------------------------------------------------------------------------
# Window_MenuStatus add-on
#-------------------------------------------------------------------------------
class Window_Status < Window_Base
alias syn_gve_refresh refresh
def refresh
syn_gve_refresh
self.contents.font.color = system_color
self.contents.draw_text(32, 350, 120, 32, "Alignment:")
self.contents.font.color = normal_color
self.contents.draw_text(156, 350, 120, 32, @actor.alignment_value)
end
end
#-------------------------------------------------------------------------------
# Alignment Management
#-------------------------------------------------------------------------------
class Alignment_Management
def add(value, member)
$game_party.members[member].alignment += value
end
def remove(value, member)
$game_party.members[member].alignment -= value
end
def checksum(amount, member)
if $game_party.members[member].alignment >= amount
return true
else
return false
end
end
def checkname(member, name)
if $game_party.members[member].alignment_name == name
return true
else
return false
end
end
end
#-------------------------------------------------------------------------------
# Scene_Title:: Create the Global Variable
#-------------------------------------------------------------------------------
class Scene_Title
alias syn_gve_game_object create_game_objects
def create_game_objects
syn_gve_game_object
$alignment = Alignment_Management.new
end
end
#===============================================================================
# * This script will not work with RPG Maker XP *
#===============================================================================
# Written by Synthesize
# Version 1.0.0
# January 26, 2008
#===============================================================================
# Good VS Evil --- RMVX Version
#===============================================================================
[/spoiler]
DEMO:
My Scripts (http://www.4shared.com/dir/5650822/82b73b5f/sharing.html)
Comments? Concerns? Post them.
Really useful for freeform games
Nice work.
This script looks great, but I need to know, is there a way to set it up so that depending on the alignment events will say different things like there is some generic antagonist and if your alignment is evil then he will help you but if it is good then he will attack
how do you change the alignment?
Quote from: TheWolfKing on March 08, 2008, 02:42:38 AM
This script looks great, but I need to know, is there a way to set it up so that depending on the alignment events will say different things like there is some generic antagonist and if your alignment is evil then he will help you but if it is good then he will attack
Yeah, I'd like to know this also. Cause without the feature of alignment changing events, it seems kind of useless.
Yeah there is actually XD I just realized it. In the demo the first guy said different things depending on how much goodness, evilness, or neutralness you had. ;)
Good script.
Gives more variety for types of games you want to make.
I keep getting an message that "Firefox can't establish a connection to the server at 204.191.115.42:43179" when I try to download the demo.
Is this just me?
no its everyone synth appears to have the file on his own computer availible for downloading if his pc isnt online then you cannot download
So then, could someone upload it somewhere where it doesn't matter if Synth is on?
His and my online times don't seem to correlate.
Sorry to double post, but I wanted to be sure this would show up...
you forgot a letter on line 47 of the Alignment_Patch script in the demo.
$game_party.members[i].alignmnt -= value
should be
$game_party.members[i].alignment -= value
thanks will be useful for my Freeform Oblivion/Fable Style game.