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RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: Synthesize on January 26, 2008, 09:35:35 AM

Title: [RMVX] Good VS Evil
Post by: Synthesize on January 26, 2008, 09:35:35 AM
Script Name: Good VS Evil
Written by: Synthesize
Version: 1.0.0
Release Date: January 26, 2008

What is it?
This script allows the end user (you) to give each playable character an alignment and alignment points. The system works similar to the Baldur's Gate 'reputation system', where x amount of Upgrade points increase the actors alignment. The script automatically draws the alignment in the status screen.

Spoiler for The Script:
Code: [Select]
#===============================================================================
# Good VS Evil --- RMVX Version
#===============================================================================
# Written by Synthesize
# Version 1.0.0
# January 26, 2008
#===============================================================================
#                            * RMVX Version *
#===============================================================================
module GoodVSEvil
  # The initial Alignment for actors
  Alignment_initial = {1 => 2, 2 => 3, 3 => -5}
  Alignment_initial.default = 0
  # The names of the alignments
  Alignment_names = ["Very Good", "Good", "Neutral", "Evil", "Devil Child"]
  # maximum amount of points
  Maximum_alignment = 100
  # Maximum amount of evil points
  Maximum_evil_alignment = -100
  # Format = {value => amount to check}
  Rates = {0 => 50, 1 => 25, 3 => -25, 4 => 50}
  # Rates configure how many Alignment points a character needs to have
  # there alignment 'upgrade'
  # $alignment commands:
  # $alignment.add(value, member)   # Adds value of alignment
  # $alignment.remove(value, member)   # Removes value from member
  # $alignment.checksum(amount, member)   # Check value of points then return
  # $alignment.checkname(member, name)   # Check if the alignment level is =name
end
#-------------------------------------------------------------------------------
# Create and set alignment points
#-------------------------------------------------------------------------------
class Game_Actor < Game_Battler
  attr_accessor :alignment
  attr_accessor :alignment_name
  alias syn_gve_setup setup
  #-----------------------------------------------------------------------------
  # Setup Actor Alignment
  #-----------------------------------------------------------------------------
  def setup(actor_id)
    syn_gve_setup(actor_id)
    @alignment = GoodVSEvil::Alignment_initial[actor_id]
    @alignment_name = "Neutral"
  end
  #-----------------------------------------------------------------------------
  # Return Alignment Values
  #-----------------------------------------------------------------------------
  def alignment_value
    @alignment = GoodVSEvil::Maximum_alignment if @alignment > GoodVSEvil::Maximum_alignment
    @alignment = GoodVSEvil::Maximum_evil_alignment if @alignment < GoodVSEvil::Maximum_evil_alignment
    if @alignment >= GoodVSEvil::Rates[1]
      @alignment_name = GoodVSEvil::Alignment_names[1]
      @alignment_name = GoodVSEvil::Alignment_names[0] if @alignment > GoodVSEvil::Rates[0]
      return @alignment_name
    elsif @alignment <= GoodVSEvil::Rates[3]
      @alignment_name = GoodVSEvil::Alignment_names[3]
      @alignment_name = GoodVSEvil::Alignment_names[4] if @alignment >= GoodVSEvil::Rates[4]
      return @alignment_name
    else
      @alignment_name = GoodVSEvil::Alignment_names[2]
      return @alignment_name
    end
  end
end
#-------------------------------------------------------------------------------
# Window_MenuStatus add-on
#-------------------------------------------------------------------------------
class Window_Status < Window_Base
  alias syn_gve_refresh refresh
  def refresh
    syn_gve_refresh
    self.contents.font.color = system_color
    self.contents.draw_text(32, 350, 120, 32, "Alignment:")
    self.contents.font.color = normal_color
    self.contents.draw_text(156, 350, 120, 32, @actor.alignment_value)
  end
end
#-------------------------------------------------------------------------------
# Alignment Management
#-------------------------------------------------------------------------------
class Alignment_Management
  def add(value, member)
    $game_party.members[member].alignment += value
  end
  def remove(value, member)
    $game_party.members[member].alignment -= value
  end
  def checksum(amount, member)
    if $game_party.members[member].alignment >= amount
      return true
    else
      return false
    end
  end
  def checkname(member, name)
    if $game_party.members[member].alignment_name == name
      return true
    else
      return false
    end
  end
end
#-------------------------------------------------------------------------------
# Scene_Title:: Create the Global Variable
#-------------------------------------------------------------------------------
class Scene_Title
  alias syn_gve_game_object create_game_objects
  def create_game_objects
    syn_gve_game_object
    $alignment = Alignment_Management.new
  end
end
#===============================================================================
#             * This script will not work with RPG Maker XP *
#===============================================================================
# Written by Synthesize
# Version 1.0.0
# January 26, 2008
#===============================================================================
# Good VS Evil --- RMVX Version
#===============================================================================

DEMO:
My Scripts (http://www.4shared.com/dir/5650822/82b73b5f/sharing.html)

Comments? Concerns? Post them.
Title: Re: [RMVX] Good VS Evil
Post by: modern algebra on January 26, 2008, 04:13:32 PM
Really useful for freeform games
Title: Re: [RMVX] Good VS Evil
Post by: Ghareeb on January 26, 2008, 05:01:34 PM
Nice work.
Title: Re: [RMVX] Good VS Evil
Post by: Mr_Parakoloutho on March 08, 2008, 02:42:38 AM
This script looks great, but I need to know, is there a way to set it up so that depending on the alignment events will say different things like there is some generic antagonist and if your alignment is evil then he will help you but if it is good then he will attack
Title: Re: [RMVX] Good VS Evil
Post by: Mr_Parakoloutho on March 09, 2008, 10:36:02 PM
how do you change the alignment?
Title: Re: [RMVX] Good VS Evil
Post by: MagicNinja on March 24, 2008, 04:40:18 AM
This script looks great, but I need to know, is there a way to set it up so that depending on the alignment events will say different things like there is some generic antagonist and if your alignment is evil then he will help you but if it is good then he will attack
Yeah, I'd like to know this also. Cause without the feature of alignment changing events, it seems kind of useless.
Title: Re: [RMVX] Good VS Evil
Post by: MagicNinja on March 25, 2008, 08:00:34 AM
Yeah there is actually XD I just realized it. In the demo the first guy said different things depending on how much goodness, evilness, or neutralness you had.  ;)
Title: Re: [RMVX] Good VS Evil
Post by: Leventhan on March 28, 2008, 05:15:39 AM
Good script.
Gives more variety for types of games you want to make.
Title: Re: [RMVX] Good VS Evil
Post by: ceegamus on April 17, 2008, 08:18:20 PM
I keep getting an message that "Firefox can't establish a connection to the server at 204.191.115.42:43179" when I try to download the demo.

Is this just me?
Title: Re: [RMVX] Good VS Evil
Post by: ahref on April 17, 2008, 10:41:19 PM
no its everyone synth appears to have the file on his own computer availible for downloading if his pc isnt online then you cannot download
Title: Re: [RMVX] Good VS Evil
Post by: ceegamus on April 20, 2008, 01:22:49 AM
So then, could someone upload it somewhere where it doesn't matter if Synth is on?

His and my online times don't seem to correlate.
Title: Re: [RMVX] Good VS Evil
Post by: ceegamus on May 12, 2008, 04:00:55 PM
Sorry to double post, but I wanted to be sure this would show up...

you forgot a letter on line 47 of the Alignment_Patch script in the demo.

Code: [Select]
        $game_party.members[i].alignmnt -= value

should be

Code: [Select]
        $game_party.members[i].alignment -= value
Title: Re: [RMVX] Good VS Evil
Post by: Chrisolaf on December 24, 2008, 11:57:31 PM
thanks will be useful for my Freeform Oblivion/Fable Style game.