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RMRK RPG Maker Creation => Resources => Topic started by: Steel Jay on November 26, 2007, 01:39:56 AM

Title: Fixing a tileset
Post by: Steel Jay on November 26, 2007, 01:39:56 AM
I am fixing this tile set and I am wondering if am doing it right?
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi138.photobucket.com%2Falbums%2Fq265%2FSteel_Jay%2FOvergrownGraveyardfixedverson.png&hash=a6e6318cb1f04cb94827ab8f8f56094b86f255bb)
also, i didn't make this tileset, it just wasn't made right.
Title: Re: Fixing a tileset
Post by: Irock on November 26, 2007, 01:51:41 AM
Quote from: Steel Jay on November 26, 2007, 01:39:56 AM
I am fixing this tile set and I am wondering if am doing it right?
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi138.photobucket.com%2Falbums%2Fq265%2FSteel_Jay%2FOvergrownGraveyardfixedverson.png&hash=a6e6318cb1f04cb94827ab8f8f56094b86f255bb)
also, i didn't make this tileset, it just wasn't made right.
No no no, you need to make the background all one color.
Title: Re: Fixing a tileset
Post by: Steel Jay on November 26, 2007, 01:54:54 AM
Quote from: Irock on November 26, 2007, 01:51:41 AM
Quote from: Steel Jay on November 26, 2007, 01:39:56 AM
I am fixing this tile set and I am wondering if am doing it right?
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi138.photobucket.com%2Falbums%2Fq265%2FSteel_Jay%2FOvergrownGraveyardfixedverson.png&hash=a6e6318cb1f04cb94827ab8f8f56094b86f255bb)
also, i didn't make this tileset, it just wasn't made right.
No no no, you need to make the background all one color.
its a template, its for where the cursor gos when you make a map, it is going to go away when it is done.
Title: Re: Fixing a tileset
Post by: okartee on November 26, 2007, 02:59:42 AM
So far it looks right, can't see any mistakes.
Title: Re: Fixing a tileset
Post by: shaz on November 26, 2007, 04:16:20 AM
Yeah, I can see some mistakes.

Your big tree takes up a width of 5 tiles.  I'm not sure why you've made it do that - is it so you only need to set one tile at the trunk as impassable instead of two?  If you don't really care about that, you're better off moving it over so it only takes up 4 tiles in width.  Otherwise, if you leave it as-is, you need to move that trunk with flowers away from the top corner and leave that tile blank. 

If you keep it with a 5-tile width and leave that trunk with flowers there, every time you want to use that tree, you're going to have to place it in two stages.  Or you can place the whole thing and then you'll have to remove that trunk/flowers tile.  Either way it's an extra step that you'll have to make over and over and over, when making a quick little change now can avoid it.  All those tiles the width and height of the tree should be empty.  There's an empty spot at the end of the row above where you could put the trunk/flowers.


Also, all of those tree trunks with the different mosses, don't go right to the top of the tile.  You should copy the leaves from the big tree and put those in.  Otherwise, you'll put the big tree on the middle level.  If you then take a trunk with moss and put IT on the middle level, you'll be losing the leaves that should be above it.  You COULD put it on the top level instead, but that's wasting a level and I'm all for conservation :)

I don't see any other problems with it though.
Title: Re: Fixing a tileset
Post by: Savarast on November 30, 2007, 12:52:24 AM
Small user-related issue: Grass Tile and Blank Tile (above the yellow flowers) should be at the top left hand corner of the tileset. The reason for this is a user-friendly layout which matches the other tilesets. I also second Shaz's post.