Hey this pet system's kinda cool. :oHahaa thanks. It took me a while.
Ok, or I could figure it out on my own. I'll let you know if I want you to make any more tuts. :) Thanks.Do that. XD
If you are ever incredibly bored,,and seeing that noone posted yet,,would you mind a making some sort of a sports game,,for a tutorial,,on how to make other sports games using events.That sounds better suited for scripts. Evented would be pretty funky and complex and laggy.
Perhaps you can tackle football,,or try to make a hockey game? There are a lot of events involved,,and a sports game would make an awesome mini games to add to ANY RPG.
Erm........ Let's see... I have no way of doing this. The pet would only work on one map or it would be a fighter. Plus, I would need the caterpillar script and that would take out the whole point of an evented system :P
That would suck. :(Erm........ Let's see... I have no way of doing this. The pet would only work on one map or it would be a fighter. Plus, I would need the caterpillar script and that would take out the whole point of an evented system :P
You could set an event to remove the pet before and add it after every battle.
Erm........ Let's see... I have no way of doing this. The pet would only work on one map or it would be a fighter. Plus, I would need the caterpillar script and that would take out the whole point of an evented system :P
You could set an event to remove the pet before and add it after every battle.
Erm........ Let's see... I have no way of doing this. The pet would only work on one map or it would be a fighter. Plus, I would need the caterpillar script and that would take out the whole point of an evented system :PMastermoo, can you make another version of the pet system?
Was the version a few posts zipped before you tested the event? Because, the way it is it will freeze on both the Step Init and Flow Common Events? First, the fact that Step Init is called by the switch Dog freezes the game (I assume you meant it to Autorun on Step Initialize, since it turns Step Initialize Off at the end), and the Flow one also freezes the game because you turn Flow on, not off, at the end of the common event.Lol yes. :tpg: I don't know why, though. I usually go ahead and test out every single way (IE make the dog's level different and see if everything works out). Also, I'll try to change things around to make it actually work. :tpg:
Second, it is a waste of a switch in both cases. Make use of the Call Common Event Feature, as that runs the common event just once, without needing any switches. I would also ask if it is in fact necessary to use a common event for either, as they are not large events and they do not, as far as I can see, need to be run more then once.I always forget the Call Common Event Feature.
I haven't looked at much of it yet, as those two bugs got in the way, but aside from those I imagine it will be pretty good. I would, however, suggest that you look at a way to make the pet extend to other maps. Naturally, you would need to transfer the dog's movement from a common event to a local event, but since a lot of the event is already located in common events otherwise, it would not be too hard to get through it.Oh senk you. But it's going to be an actor so yea.
The skill won't really do anything in battle, but activate the 200 step common event through it.Wait...nevermind. Forgot the skill, and keep the 200 step thingie.
B = Bomb xxFxx
F = Flame xxxxx
x = Space FxBxF
xxxxx
xxFxx
HI, I am new to RMXP and am learning the traits of it slowly. But I was just trying to test out an event where there are 2 people involved and a chest.
The event would be like
person 1 --> tell you to go to person 2
person 2 --> tell you to go to chest
chest
Now what I want is the person 2 will talk only if the char has talked to person 1 and then the chest will open only after the char has talked to person 2.
Can someone please help me.
Hmmm, well, projectiles I am trying to do, so i will post what i got when i finish.
As for vehicles, there are thousands of topics asking about them. It simply cannot be done without extended graphics or scripts.
OF every thing i know how to do on RMXP, i cannot figure out how to make moving platforms you can stand on to ride. not just have them move, but actually get on to ride to its destination. i dont want a script i need this done with events.... some one please help me! (this is the only thing holding up my game making fun....)
not trying to be a noob but is there any way you could make a quest where you have to kill 10 goblins and everytime u kill one it changes from 1/10 Goblins Killed to 2/10 Goblins Killed???
What do you mean by firemaking system? Like making a fire anywhere on the map at anytime?
Well, guess it would work. *sigh* I'll try to explain even better. I have a item just called "wood" and for as long as the player have that item in possesion, he/she will be able to make a fire anywhere and how many as he/she want. But I guess that isn't possible. The ideal would be to make one event and then have it copied.
Features DesiredThese can al be doen using Eventing. Easy. :D
(turn based, each step take a turn and all that :/ )
:V Thanks! Very great help!
Can I see?
PhoenixFire :) Check out project Zelda engine for rmxp. Think you can do it?