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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Falcon on August 12, 2007, 07:36:31 PM

Title: Feedback on a gun reload system.
Post by: Falcon on August 12, 2007, 07:36:31 PM
Well, in the game Nouman, Farflong, Modern Algebra, Zeriab, Zeph, and myself are working on, we have a party member who uses guns. But don't you need to reload with guns? So I had an idea to make a system where you need to reload after the gun is used X number of times.

Now, let me give the basics of the system:

Basically, whenever the gunner attacks, he looses one bullet. Now, let's say his gun can only hold six bullets. So every six turns, the gunner will have to reload. (Though a common event, skills can also use bullets)

That's just the basic idea behind the system.

So, my question, if I made this in to a big system, would anyone use it? More importantly, if I did make this, what other things would you like to see in this system?
Title: Re: Feedback on a gun reload system.
Post by: Kokowam on August 12, 2007, 07:55:29 PM
An FPS would be awesome but I'm not sure if it would work for RMXP. I would definitely use this but I'm not sure if I would make a full-fledged game out of it.
Title: Re: Feedback on a gun reload system.
Post by: :) on August 12, 2007, 07:56:54 PM
well, we are only using the system on ONE character...so, you don't need to have this become a full game type script.
Title: Re: Feedback on a gun reload system.
Post by: Falcon on August 12, 2007, 07:58:40 PM
Quote from: mastermoo420 on August 12, 2007, 07:55:29 PM
An FPS would be awesome but I'm not sure if it would work for RMXP. I would definitely use this but I'm not sure if I would make a full-fledged game out of it.

Er....either you need to brush up on your reading skills....or I didn't write the post correctly.

The system makes a gun type character reload after they've used up all their bullets.
Title: Re: Feedback on a gun reload system.
Post by: Steel Jay on August 16, 2007, 05:46:40 PM
Quote from: Falcon on August 12, 2007, 07:36:31 PM
Well, in the game Nouman, Farflong, Modern Algebra, Zeriab, Zeph, and myself are working on, we have a party member who uses guns. But don't you need to reload with guns? So I had an idea to make a system where you need to reload after the gun is used X number of times.

Now, let me give the basics of the system:

Basically, whenever the gunner attacks, he looses one bullet. Now, let's say his gun can only hold six bullets. So every six turns, the gunner will have to reload. (Though a common event, skills can also use bullets)

That's just the basic idea behind the system.

So, my question, if I made this in to a big system, would anyone use it? More importantly, if I did make this, what other things would you like to see in this system?
so, would the reloading take up one turn?
Title: Re: Feedback on a gun reload system.
Post by: Falcon on August 16, 2007, 05:50:49 PM
Go to the script database and find out.