I'm starting to find the standard tilesets don't have everything I want in the one place. I'm starting to combine them - usually one or two full ones, and then I'm searching through maybe half a dozen others just looking for little bits and pieces to make things "just right". It's tiring, time consuming and prone to error since I then have to set up all the stuff in the database once I import the new set.
Is this what you guys do? Do you chop and change and spend a lot of time just preparing the tilesets before actually getting into your maps? Or do you just use what's provided and make do (or download other pre-prepared tilesets) without doing a lot of modding yourself?
I've seen a couple of "full" tilesets floating around - everything combined into one huge set. Does that add an overhead to every map it's used on - does the whole thing need to be loaded when the game is being played, or just those parts that are actually used?
Looking for a discussion on which way you go, and what you think are the advantages/disadvantages...
tilesets have to be very large to cause lag on a standard map. If you have a large tilest, a large map or a lot of events then you'll probably get some significant lag (any one of them can cause lag) but if every thing is in moderation you'll be alright.
I usually use what's provided and if I see things that I'd like, I'll add them as I go about making my map.
Quote from: shaz on July 14, 2007, 06:48:46 AM
I'm starting to find the standard tilesets don't have everything I want in the one place. I'm starting to combine them - usually one or two full ones, and then I'm searching through maybe half a dozen others just looking for little bits and pieces to make things "just right". It's tiring, time consuming and prone to error since I then have to set up all the stuff in the database once I import the new set.
Is this what you guys do? Do you chop and change and spend a lot of time just preparing the tilesets before actually getting into your maps? Or do you just use what's provided and make do (or download other pre-prepared tilesets) without doing a lot of modding yourself?
I've seen a couple of "full" tilesets floating around - everything combined into one huge set. Does that add an overhead to every map it's used on - does the whole thing need to be loaded when the game is being played, or just those parts that are actually used?
Looking for a discussion on which way you go, and what you think are the advantages/disadvantages...
yes using large maps will cause your games to lag but i also combine maps i combined castle town and port yesterday and it worked really well