RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

Discussion: How do you prepare your tilesets?

Started by shaz, July 14, 2007, 06:48:46 AM

0 Members and 1 Guest are viewing this topic.

shaz

I'm starting to find the standard tilesets don't have everything I want in the one place.  I'm starting to combine them - usually one or two full ones, and then I'm searching through maybe half a dozen others just looking for little bits and pieces to make things "just right".  It's tiring, time consuming and prone to error since I then have to set up all the stuff in the database once I import the new set.

Is this what you guys do?  Do you chop and change and spend a lot of time just preparing the tilesets before actually getting into your maps?  Or do you just use what's provided and make do (or download other pre-prepared tilesets) without doing a lot of modding yourself?

I've seen a couple of "full" tilesets floating around - everything combined into one huge set.  Does that add an overhead to every map it's used on - does the whole thing need to be loaded when the game is being played, or just those parts that are actually used?

Looking for a discussion on which way you go, and what you think are the advantages/disadvantages...
Always remember you're unique.
Just like everybody else.

modern algebra

tilesets have to be very large to cause lag on a standard map. If you have a large tilest, a large map or a lot of events then you'll probably get some significant lag (any one of them can cause lag) but if every thing is in moderation you'll be alright.

I usually use what's provided and if I see things that I'd like, I'll add them as I go about making my map.

irish-warrior

Quote from: shaz on July 14, 2007, 06:48:46 AM
I'm starting to find the standard tilesets don't have everything I want in the one place.  I'm starting to combine them - usually one or two full ones, and then I'm searching through maybe half a dozen others just looking for little bits and pieces to make things "just right".  It's tiring, time consuming and prone to error since I then have to set up all the stuff in the database once I import the new set.

Is this what you guys do?  Do you chop and change and spend a lot of time just preparing the tilesets before actually getting into your maps?  Or do you just use what's provided and make do (or download other pre-prepared tilesets) without doing a lot of modding yourself?

I've seen a couple of "full" tilesets floating around - everything combined into one huge set.  Does that add an overhead to every map it's used on - does the whole thing need to be loaded when the game is being played, or just those parts that are actually used?

Looking for a discussion on which way you go, and what you think are the advantages/disadvantages...


yes using large maps will cause your games to lag but i also combine maps i combined castle town and port yesterday and it worked really well