Okay, not much description here now, but look:
Mega Man X Engine Demo V1.0: http://files.filefront.com/Mega+Man+Xexe/;7853218;;/fileinfo.html
Game Maker 7 (Runs in Registered) File: http://files.filefront.com/Mega+Man+Xgmk/;7853173;;/fileinfo.html
You can do everything X could do without armor outside of climbing ladders, dashing, and wall hanging right now. This is not going to be a full-fledged game, I don't think, just and example. I'll update this post as soon as I can.
This seems pretty cool. I'm going to check it out.
My lord, if you could see all the work I've done since this post. It's mind boggling, really, almost a completely different animal. You'll be blown away, hopefully. That's why I've been waiting to update the post, you see. BE PATIENT, AND YOU WILL BE QUITE PLEASED.
It's kinda fast...
...Could you explain? I need to know if it's a computer related issue, or if it's an opinion of yours.
He moves really fast... I push left and he's to the wall, then I push the button that fires his buster and it charges to full as fast as a normal shot should take, and when I push jump he shots up, then down in less then a second... it's like playing an emulator with the frame rate WAY up.
That's odd...It sounds like a computer related problem though. The framerate of this game is 9999, but everything is set to run accordingly. I can only assume your computer isn't handling that part properly. In that case though, uh...Nothing I personally can do. Check your monitor settings...or wherever that is handled.
Quote from: BanisherOfEden on June 27, 2007, 03:07:51 PM
He moves really fast... I push left and he's to the wall, then I push the button that fires his buster and it charges to full as fast as a normal shot should take, and when I push jump he shots up, then down in less then a second... it's like playing an emulator with the frame rate WAY up.
Yeah Kinda fast, and a no wall hopping. You did better then i did thats for sure.
Hmmm...Maybe I'll make an option that alters the framerate. You click a button at the beggining, and it stores your choice in a variable. At the beggining of each room, it asks the variable what the framerate should be, and goes from there. Sound good?
Of course, I would need someone with GM7 to test the game on their computer to see what framerate is best...
Quote from: Super Arrow on June 28, 2007, 01:53:58 AM
Hmmm...Maybe I'll make an option that alters the framerate. You click a button at the beggining, and it stores your choice in a variable. At the beggining of each room, it asks the variable what the framerate should be, and goes from there. Sound good?
Of course, I would need someone with GM7 to test the game on their computer to see what framerate is best...
Im still impressed tho. Wall hopping would be a bitch....
Actually, it's not as hard as you might think. It's just getting the code for wall hopping to play nice with the rest of your code that's a real bitch.
Quote from: Super Arrow on June 28, 2007, 03:16:29 AM
Actually, it's not as hard as you might think. It's just getting the code for wall hopping to play nice with the rest of your code that's a real bitch.
This is pretty impressive.
i had the speed issue as well...
:/
what's the deal with it? it kindof hampers gameplay. :P
Dunno, but I'm gonna set an option for the next release that allows the player to alter the frame rate.
good, because the other game you made...the ship thingie one...runs just fine.
it's also awesome.
On the note of Sidescrolling, i made some changes to my own concept...so...pm me for more.
Topic locked- new topic is made for the sake of organization. Please see the new topic for more information.
Sidenote: Dante, pm'ing you now.