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RMRK RPG Maker Creation => Projects => Abandoned Projects => Topic started by: Arrow on June 22, 2007, 12:19:44 PM

Title: Mega Man X Engine (Control Testing)
Post by: Arrow on June 22, 2007, 12:19:44 PM
Okay, not much description here now, but look:

Mega Man X Engine Demo V1.0: http://files.filefront.com/Mega+Man+Xexe/;7853218;;/fileinfo.html
Game Maker 7 (Runs in Registered) File: http://files.filefront.com/Mega+Man+Xgmk/;7853173;;/fileinfo.html

You can do everything X could do without armor outside of climbing ladders, dashing, and wall hanging right now. This is not going to be a full-fledged game, I don't think, just and example. I'll update this post as soon as I can.
Title: Re: Mega Man X Engine
Post by: Ikzai on June 24, 2007, 12:37:43 AM
This seems pretty cool. I'm going to check it out.
Title: Re: Mega Man X Engine
Post by: Arrow on June 26, 2007, 02:47:33 AM
My lord, if you could see all the work I've done since this post. It's mind boggling, really, almost a completely different animal. You'll be blown away, hopefully. That's why I've been waiting to update the post, you see. BE PATIENT, AND YOU WILL BE QUITE PLEASED.
Title: Re: Mega Man X Engine
Post by: &&&&&&&&&&&&& on June 27, 2007, 04:48:53 AM
It's kinda fast...
Title: Re: Mega Man X Engine
Post by: Arrow on June 27, 2007, 12:09:16 PM
...Could you explain? I need to know if it's a computer related issue, or if it's an opinion of yours.
Title: Re: Mega Man X Engine
Post by: &&&&&&&&&&&&& on June 27, 2007, 03:07:51 PM
He moves really fast... I push left and he's to the wall, then I push the button that fires his buster and it charges to full as fast as a normal shot should take, and when I push jump he shots up, then down in less then a second... it's like playing an emulator with the frame rate WAY up.
Title: Re: Mega Man X Engine
Post by: Arrow on June 27, 2007, 03:54:27 PM
That's odd...It sounds like a computer related problem though. The framerate of this game is 9999, but everything is set to run accordingly. I can only assume your computer isn't handling that part properly. In that case though, uh...Nothing I personally can do. Check your monitor settings...or wherever that is handled.
Title: Re: Mega Man X Engine
Post by: The.Muffin.King on June 28, 2007, 01:27:28 AM
Quote from: BanisherOfEden on June 27, 2007, 03:07:51 PM
He moves really fast... I push left and he's to the wall, then I push the button that fires his buster and it charges to full as fast as a normal shot should take, and when I push jump he shots up, then down in less then a second... it's like playing an emulator with the frame rate WAY up.

Yeah Kinda fast, and a no wall hopping. You did better then i did thats for sure.
Title: Re: Mega Man X Engine
Post by: Arrow on June 28, 2007, 01:53:58 AM
Hmmm...Maybe I'll make an option that alters the framerate. You click a button at the beggining, and it stores your choice in a variable. At the beggining of each room, it asks the variable what the framerate should be, and goes from there. Sound good?

Of course, I would need someone with GM7 to test the game on their computer to see what framerate is best...
Title: Re: Mega Man X Engine
Post by: The.Muffin.King on June 28, 2007, 01:58:41 AM
Quote from: Super Arrow on June 28, 2007, 01:53:58 AM
Hmmm...Maybe I'll make an option that alters the framerate. You click a button at the beggining, and it stores your choice in a variable. At the beggining of each room, it asks the variable what the framerate should be, and goes from there. Sound good?

Of course, I would need someone with GM7 to test the game on their computer to see what framerate is best...

Im still impressed tho. Wall hopping would be a bitch....
Title: Re: Mega Man X Engine
Post by: Arrow on June 28, 2007, 03:16:29 AM
Actually, it's not as hard as you might think. It's just getting the code for wall hopping to play nice with the rest of your code that's a real bitch.
Title: Re: Mega Man X Engine
Post by: The.Muffin.King on June 28, 2007, 05:53:57 AM
Quote from: Super Arrow on June 28, 2007, 03:16:29 AM
Actually, it's not as hard as you might think. It's just getting the code for wall hopping to play nice with the rest of your code that's a real bitch.

This is pretty impressive.
Title: Re: Mega Man X Engine
Post by: Lord Dante on June 29, 2007, 07:21:32 AM
i had the speed issue as well...

:/

what's the deal with it? it kindof hampers gameplay. :P
Title: Re: Mega Man X Engine
Post by: Arrow on June 29, 2007, 11:34:43 AM
Dunno, but I'm gonna set an option for the next release that allows the player to alter the frame rate.
Title: Re: Mega Man X Engine
Post by: Lord Dante on June 29, 2007, 01:38:19 PM
good, because the other game you made...the ship thingie one...runs just fine.

it's also awesome.

On the note of Sidescrolling, i made some changes to my own concept...so...pm me for more.
Title: Re: Mega Man X Engine (Control Testing)
Post by: Arrow on July 02, 2007, 01:07:19 AM
Topic locked- new topic is made for the sake of organization. Please see the new topic for more information.

Sidenote: Dante, pm'ing you now.