how to do this in event
what i want is when i use a skill the actors battler changes, but only for a limited amount of time say? 30 seconds, here is what i got so far
@>change actor graphic:[hero1], hero1_, 0, hero2, 0
@>control timer: starup (0 min. 30 sec.)
@>change parameters: [hero], str+ 100
@>change parameters: [hero], agi+ 100
@>change parameters: [hero], dex+ 100
@>change parameters: [hero], int+ 100
but how do i return all things back to normal after 30 seconds or after you win the battle?
I'd say a conditional branches.
Yeah, use a conditional branch set on Timer 0 min 0 sec or less
Actually, parallel's don't run in battle, I have to go now, when I get back I will give a possible solution
Give me a few minutes, I'll try to work it out real quick. I have to leave soon also, so if I don't finish it in time, I'll just let modern handle it. :P
Well, this is my only idea (and it sucks):
-Make an event in every troop that if a status is induced (make the spell give a status ex: "Avatar"), then the stuff happens.
-After a set amount of turns (not sure how to do it) the status is gone.
-Make the status a "Go away after battle" thing.
Maybe that will work? :P
Quote from: mastermoo420 on May 25, 2007, 07:31:31 PM
Well, this is my only idea (and it sucks):
-Make an event in every troop that if a status is induced (make the spell give a status ex: "Avatar"), then the stuff happens.
-After a set amount of turns (not sure how to do it) the status is gone.
-Make the status a "Go away after battle" thing.
Maybe that will work? :P
that's the same stuff i did it works but i dont know how to revert it back to normal after 30 seconds or after winning the battle? can any one show me in detail like branches or variable be use?