The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Zelda104 on April 24, 2007, 11:39:52 PM

Title: Hmmm, can this be achived?
Post by: Zelda104 on April 24, 2007, 11:39:52 PM
Ok, so heres my problem. Before i start, i would like to say that, yes, i have used search, and no, i have not found anything. maybe i hav'nt looked far enough.

First off, I am making a WWII "RPG" game. As you can imagine, I would like to put a battle system in it. Heres what I need, I need to make/find a script that will allow me to have my chracter shoot the enemy without going into a battle screen. For example, The player presses "space" bar, or "shift" and it fires the gun. If the player is say, anywhere from 5 squares to 1 square away from the enemy, its a hit.

here it is kinda......

(Player presses space bar, if player is 5 spaces "squares" away from the enemey, its
-1 life point, after 5 hits are made on either the enemy, or the player, the chracter disapears.)

Can a script like this be made. I have no scripting know how, so any help is much appriciated.

Note: I am using RM2k3. 

Thank you all so much! 
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 24, 2007, 11:41:56 PM
Ohhh... That "I am using RM2k3" just owned me... Hmmm... This could be done using any eventing tutorial for ABSes that's out there.

http://www.hbgames.org/forums/showthread.php?t=17121

This makes an ABS, but it's pretty hard and the guy hasn't released range yet.
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 24, 2007, 11:45:41 PM
Well, I could use RMpos, but everone tells me its an illegal program and not to use it. "Shrugs"

Wish i could though, it has so much better graphics. WOuld I absolutley get in trouble if i used RM pos. Certainly would make things a whole lot esier on everone.

Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 24, 2007, 11:49:03 PM
It's illegal, but this place is based off on it. XD Might as well get it if you want to. Even if it's illegal, Enterbrain, makers of RPG Maker XP (legal), won't care as long as you don't get a profit off of it. Why do you think this site hasn't been shut down?
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 24, 2007, 11:52:22 PM
Ok cool!

then that does it. I will start using RM pos. How does that affect the help i can get for making a script for what i need? Any suggestions now that I switched platforms?
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 24, 2007, 11:53:50 PM
Look through the script database. You'll now need some sprites, but that's a much easier obstacle (imo) to overcome than trying to get an ABS for a platform that wasn't/is as flexible as RPG Maker XP. If you don't want a scripted ABS (most of them need sprites) look up some evented ABSes. Reives is in the progress of making a tutorial for one in the Tutorial Database so you can look there, too.
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 25, 2007, 12:47:04 AM
Ok will do. Where can i find sprites, and what does ABS and HUD stand for?

I know, im such a noob when it come to scripts!
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 25, 2007, 12:51:33 AM
Sprites can be found just looking around. :P

ABS = Action Battle System
HUD = Heads Up Display

And almost everyone's a scripting n00b. There aren't many more huge scripters anymore. The top three were Blizzard, Zeriab, and Tsunokiette. Blizzard left and Tsuno doesn't script anymore.
Title: Re: Hmmm, can this be achived?
Post by: ChaosSpartan28 on April 25, 2007, 12:52:22 AM
There would probably be one problem when shooting a gun if you use graphics for bullets

LAG


So a machine gun would be a bit hard. But you could have the bullets disappear after it passes the 5 spaces. As well as making a wait time to shoot a second time.
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 25, 2007, 12:53:36 AM
But that defeats the purpose of the machine gun! XD
Title: Re: Hmmm, can this be achived?
Post by: ChaosSpartan28 on April 25, 2007, 12:56:59 AM
No, I was talking about like for a shotgun, hand gun, any other slow shooting gun.
The disappearing bullets after its chosen limit of spaces would be your best bet.
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 25, 2007, 01:13:06 AM
Quote from: ChaosSpartan28 on April 25, 2007, 12:56:59 AM
No, I was talking about like for a shotgun, hand gun, any other slow shooting gun.
The disappearing bullets after its chosen limit of spaces would be your best bet.

Thats what i was thinking. diferent ranges for different guns, and like for a sniper rifle, range of 10, with a 5 second reload. handgun, range of 2, with a 1 second reload. and yes, nothing other then "The disappearing bullets after its chosen limit of spaces" is an option. lol Also, a flame graphic every time the gun fired is also a must along with a sound affect.
This sound affect could be the same for each gun though.

Who can i look to to help me with this scripting. Like i said, no knowledge here.  
Title: Re: Hmmm, can this be achived?
Post by: ChaosSpartan28 on April 25, 2007, 01:19:25 AM
Yeah, I learned about the lag and stuff when I was dealing with Game Maker. Alot of events causes the processer's work-load to spike really high. So lowering the events and even ending them would keep the processor speed balanced.
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 25, 2007, 01:27:35 AM
I would like to say,

I know you guys are not payed to help me, so your help is not taken lightly by me whatsoever. I know im asking alot of questions, and if im going to fast or asking to much, tell me to SHUT UP! ;D

this may help some, an ABS system like this is what im looking for: http://www.gaminggroundzero.com/home.html, go to files, then look in the quicktype drop down menu, all the way down to utilites, first ZIP on in the list. Only instead of having to go right up to the enemy to make a hit, having a longer range, and some graphics. If this was done in RM2k3, im sure with a little know how, this can be done in RMXP.

Hope this helps a bit in explaing kinda what im looking for.
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 25, 2007, 05:44:14 PM
Sorry for the double post, but i had a question regarding uploading resources to the resource manager in RM PK. I found some tilesets I liked and could use in my game, so i saved the tile set to my desktop as a .PNG, then uploaded the tileset into the resource manager. it had a red dot beside it when it was uploaded, instead of having a blue dot like all the others. When i went to the database, and the map properties, I could'nt find the tileset I had just uploaded. Am I doin somthing wrong, perhaps wrong format.

Heres what my screen looks like. I think i am uploading under the right catagorie.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg02.picoodle.com%2Fimg%2Fimg02%2F8%2F4%2F25%2Fregtheveg%2Ff_examplem_ce395f5.png&hash=1e2bb7c840c88fb3d30489e33c7fbb93a868e66a) (http://www.picoodle.com/view.php?srv=img02&img=/8/4/25/regtheveg/f_examplem_ce395f5.png)
Title: Re: Hmmm, can this be achived?
Post by: Jalkson on April 25, 2007, 08:05:12 PM
You need to go into the database-> tilesets.  Click the change maximum button, change the number to how many tilesets you will have total.  Then click OK.  Click the blank area, name your tileset, and choose the graphic.  Ta da.   Hope this helped.


If you need pictures.  Click here.
[spoiler]
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi67.photobucket.com%2Falbums%2Fh296%2FJalkson%2FTileset.jpg&hash=1d8594272d45d18dc374a0c8ff272a8df6e624c6)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi67.photobucket.com%2Falbums%2Fh296%2FJalkson%2FTileset-2.jpg&hash=df1151380fa720b6dcfe70e1d30840b70a0282a8)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi67.photobucket.com%2Falbums%2Fh296%2FJalkson%2FTileset-3.jpg&hash=cac69240e09fd1a6113a3d037ed029725cb661cc)
[/spoiler]
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 25, 2007, 08:44:35 PM
You also need to set passability and auto-tiles. That's pretty important. If you don't have passability, your guy could walk all over things.
Title: Re: Hmmm, can this be achived?
Post by: Jalkson on April 25, 2007, 09:23:18 PM
Quote from: mastermoo420 on April 25, 2007, 08:44:35 PM
You also need to set passability and auto-tiles. That's pretty important. If you don't have passability, your guy could walk all over things.

Thank you.  I forgot all about that. x_X
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 25, 2007, 09:57:28 PM
I know how to do that. But i would have forgotten. thank for reminding me.
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 25, 2007, 11:36:32 PM
Ok, I got my resource uploading problem solved, and now I am on the search for sprites and scripts.
Quote from: mastermoo420 on April 24, 2007, 11:53:50 PM
If you don't want a scripted ABS (most of them need sprites) look up some evented ABSes. Reives is in the progress of making a tutorial for one in the Tutorial Database so you can look there, too.

Which do you think would be better, or easier. to find and use, Scripted or event based ABS's? If we decide to go with a scripted ABS, what kind of sprites will I need to look for? Just a regular sprite, or does it need to be a special type of sprite?

And finally, the script. should I look for one already written (will any ABS scrip work with a bit of modding?) or "try" to write one my self? This perhaps is the most confusing part to me.   
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 25, 2007, 11:41:30 PM
Evented will be easier for you to control, if you know how things work. For scripted ones, you need special ones, sometimes.
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 25, 2007, 11:46:33 PM
ok, so for evented ABS systems, Code DOES not need to be  written, and I can use regular sprites? And we are talking events like in the events editor?
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 25, 2007, 11:48:10 PM
Yeah. It's really complex. You can use regular sprites but you can choose to use others, too. If you have others, you should just get scripting.
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 25, 2007, 11:54:41 PM
Ok, I must say, Im lost again.  ??? I have no idea what kind of events are needed to make an ABS. I have look around for tuts and such, and found very little. Im sure variables and switches are a must for this kind of eventing, I have used some basic variables before for (basic programming, robotics) and things like that. Is there anyway I could find a screeny of what an ABS event looks like?
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 25, 2007, 11:55:38 PM
Nahh... Too lazy for screenies. Try the Tutorial Database for Reives's tut. Or, try this.

http://www.hbgames.org/forums/showthread.php?t=17121
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 25, 2007, 11:59:35 PM
wow, thanks dude for all your help. you will deffiently be in my credits.
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 26, 2007, 12:05:17 AM
Lol. No, don't. Something as small as this doesn't need that. This kind of stuff happens all the time on RMRK. (The helping)

Resolved? Add [RESOLVED] to the title by editting the title of the first post.
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 26, 2007, 12:14:04 AM
hmmm, well after looking that over, would'nt it be esier to find a script? lol
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 26, 2007, 12:16:27 AM
Yeah, but if you get an Evented ABS, it gives it a cool shine and if you learn in-depth how to do it, you'll be able to manipulate it well.
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 26, 2007, 12:18:10 AM
true. Hmm, I think I had better learn about switches. and handlers, and all that.lol
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 26, 2007, 12:47:55 AM
Ok, I looked around for a simple script just to try the tut on entering the script into the script editor. I found one, here it is,

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<script type="text/javascript">
<!--
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   vBulletin_init();
//-->
</script>

</body>
</html> [/spoiler]

and now, whenever I try to tes the game, I get this screen,

[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg03.picoodle.com%2Fimg%2Fimg03%2F8%2F4%2F25%2Ff_scripttroubm_5d94032.png&hash=10840007fbf82078c9f4cece14ca8b812641af48) (http://www.picoodle.com/view.php?srv=img03&img=/8/4/25/f_scripttroubm_5d94032.png)[/spoiler]

what does this mean?
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 26, 2007, 12:49:05 AM
Was that first spoiler the script? If so, what the... That's not even RGSS.
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 26, 2007, 12:49:40 AM
yes it was. Got it from here: http://www.hbgames.org/forums/local_links.php?catid=29&linkid=478. I have also tried another script, and got the same error message. Am I c/p somthing that does not need to be in the script?
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 26, 2007, 12:54:04 AM
That's not a script... That's HTML...
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 26, 2007, 12:55:38 AM
OMG, let me crawl in my hole, and hide. Even though Im a noob, I should have seen that, not the first time I have seen HTML.
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 26, 2007, 01:03:57 AM
Lol. It's okay. I do that, too. Just find a script and copy/paste. :P
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 26, 2007, 02:14:58 PM
Ok well, I found an ABS script that very well might suit my purpose. With some slight modifaction. Would it be hard to find the part of the scrip that needs to be modified, or is that next to impossible to do if you are not the author? The script does not appear to be under "copyright", but I may contact the author and ask for permission anyway.
Title: Re: Hmmm, can this be achived?
Post by: Kokowam on April 26, 2007, 08:09:19 PM
Not many people need permission but just adding credits to them. Also, the part of the script to find to be modified might be hard, due to the fact it is such a long code. If you are good enough, you should be able to find it. Or if you spend enough time.
Title: Re: Hmmm, can this be achived?
Post by: Zelda104 on April 26, 2007, 09:54:21 PM
ok great. I think Im going to build some test worlds, so I can start tesing some of this information given to me.

Keep ya updated.