Main Menu
  • Welcome to The RPG Maker Resource Kit.

Hmmm, can this be achived?

Started by Zelda104, April 24, 2007, 11:39:52 PM

0 Members and 1 Guest are viewing this topic.

Zelda104

Ok, so heres my problem. Before i start, i would like to say that, yes, i have used search, and no, i have not found anything. maybe i hav'nt looked far enough.

First off, I am making a WWII "RPG" game. As you can imagine, I would like to put a battle system in it. Heres what I need, I need to make/find a script that will allow me to have my chracter shoot the enemy without going into a battle screen. For example, The player presses "space" bar, or "shift" and it fires the gun. If the player is say, anywhere from 5 squares to 1 square away from the enemy, its a hit.

here it is kinda......

(Player presses space bar, if player is 5 spaces "squares" away from the enemey, its
-1 life point, after 5 hits are made on either the enemy, or the player, the chracter disapears.)

Can a script like this be made. I have no scripting know how, so any help is much appriciated.

Note: I am using RM2k3. 

Thank you all so much! 
Those who have all the answers, arn't up to date on the questions.

Kokowam

Ohhh... That "I am using RM2k3" just owned me... Hmmm... This could be done using any eventing tutorial for ABSes that's out there.

http://www.hbgames.org/forums/showthread.php?t=17121

This makes an ABS, but it's pretty hard and the guy hasn't released range yet.

Zelda104

#2
Well, I could use RMpos, but everone tells me its an illegal program and not to use it. "Shrugs"

Wish i could though, it has so much better graphics. WOuld I absolutley get in trouble if i used RM pos. Certainly would make things a whole lot esier on everone.

Those who have all the answers, arn't up to date on the questions.

Kokowam

It's illegal, but this place is based off on it. XD Might as well get it if you want to. Even if it's illegal, Enterbrain, makers of RPG Maker XP (legal), won't care as long as you don't get a profit off of it. Why do you think this site hasn't been shut down?

Zelda104

Ok cool!

then that does it. I will start using RM pos. How does that affect the help i can get for making a script for what i need? Any suggestions now that I switched platforms?
Those who have all the answers, arn't up to date on the questions.

Kokowam

Look through the script database. You'll now need some sprites, but that's a much easier obstacle (imo) to overcome than trying to get an ABS for a platform that wasn't/is as flexible as RPG Maker XP. If you don't want a scripted ABS (most of them need sprites) look up some evented ABSes. Reives is in the progress of making a tutorial for one in the Tutorial Database so you can look there, too.

Zelda104

Ok will do. Where can i find sprites, and what does ABS and HUD stand for?

I know, im such a noob when it come to scripts!
Those who have all the answers, arn't up to date on the questions.

Kokowam

Sprites can be found just looking around. :P

ABS = Action Battle System
HUD = Heads Up Display

And almost everyone's a scripting n00b. There aren't many more huge scripters anymore. The top three were Blizzard, Zeriab, and Tsunokiette. Blizzard left and Tsuno doesn't script anymore.

ChaosSpartan28

There would probably be one problem when shooting a gun if you use graphics for bullets

LAG


So a machine gun would be a bit hard. But you could have the bullets disappear after it passes the 5 spaces. As well as making a wait time to shoot a second time.
Sig by MacGravel

Kokowam

But that defeats the purpose of the machine gun! XD

ChaosSpartan28

No, I was talking about like for a shotgun, hand gun, any other slow shooting gun.
The disappearing bullets after its chosen limit of spaces would be your best bet.
Sig by MacGravel

Zelda104

#11
Quote from: ChaosSpartan28 on April 25, 2007, 12:56:59 AM
No, I was talking about like for a shotgun, hand gun, any other slow shooting gun.
The disappearing bullets after its chosen limit of spaces would be your best bet.

Thats what i was thinking. diferent ranges for different guns, and like for a sniper rifle, range of 10, with a 5 second reload. handgun, range of 2, with a 1 second reload. and yes, nothing other then "The disappearing bullets after its chosen limit of spaces" is an option. lol Also, a flame graphic every time the gun fired is also a must along with a sound affect.
This sound affect could be the same for each gun though.

Who can i look to to help me with this scripting. Like i said, no knowledge here.  
Those who have all the answers, arn't up to date on the questions.

ChaosSpartan28

Yeah, I learned about the lag and stuff when I was dealing with Game Maker. Alot of events causes the processer's work-load to spike really high. So lowering the events and even ending them would keep the processor speed balanced.
Sig by MacGravel

Zelda104

#13
I would like to say,

I know you guys are not payed to help me, so your help is not taken lightly by me whatsoever. I know im asking alot of questions, and if im going to fast or asking to much, tell me to SHUT UP! ;D

this may help some, an ABS system like this is what im looking for: http://www.gaminggroundzero.com/home.html, go to files, then look in the quicktype drop down menu, all the way down to utilites, first ZIP on in the list. Only instead of having to go right up to the enemy to make a hit, having a longer range, and some graphics. If this was done in RM2k3, im sure with a little know how, this can be done in RMXP.

Hope this helps a bit in explaing kinda what im looking for.
Those who have all the answers, arn't up to date on the questions.

Zelda104

Sorry for the double post, but i had a question regarding uploading resources to the resource manager in RM PK. I found some tilesets I liked and could use in my game, so i saved the tile set to my desktop as a .PNG, then uploaded the tileset into the resource manager. it had a red dot beside it when it was uploaded, instead of having a blue dot like all the others. When i went to the database, and the map properties, I could'nt find the tileset I had just uploaded. Am I doin somthing wrong, perhaps wrong format.

Heres what my screen looks like. I think i am uploading under the right catagorie.

Those who have all the answers, arn't up to date on the questions.

Jalkson

You need to go into the database-> tilesets.  Click the change maximum button, change the number to how many tilesets you will have total.  Then click OK.  Click the blank area, name your tileset, and choose the graphic.  Ta da.   Hope this helped.


If you need pictures.  Click here.
[spoiler]



[/spoiler]

Kokowam

You also need to set passability and auto-tiles. That's pretty important. If you don't have passability, your guy could walk all over things.

Jalkson

Quote from: mastermoo420 on April 25, 2007, 08:44:35 PM
You also need to set passability and auto-tiles. That's pretty important. If you don't have passability, your guy could walk all over things.

Thank you.  I forgot all about that. x_X

Zelda104

I know how to do that. But i would have forgotten. thank for reminding me.
Those who have all the answers, arn't up to date on the questions.

Zelda104

Ok, I got my resource uploading problem solved, and now I am on the search for sprites and scripts.
Quote from: mastermoo420 on April 24, 2007, 11:53:50 PM
If you don't want a scripted ABS (most of them need sprites) look up some evented ABSes. Reives is in the progress of making a tutorial for one in the Tutorial Database so you can look there, too.

Which do you think would be better, or easier. to find and use, Scripted or event based ABS's? If we decide to go with a scripted ABS, what kind of sprites will I need to look for? Just a regular sprite, or does it need to be a special type of sprite?

And finally, the script. should I look for one already written (will any ABS scrip work with a bit of modding?) or "try" to write one my self? This perhaps is the most confusing part to me.   
Those who have all the answers, arn't up to date on the questions.

Kokowam

Evented will be easier for you to control, if you know how things work. For scripted ones, you need special ones, sometimes.

Zelda104

ok, so for evented ABS systems, Code DOES not need to be  written, and I can use regular sprites? And we are talking events like in the events editor?
Those who have all the answers, arn't up to date on the questions.

Kokowam

Yeah. It's really complex. You can use regular sprites but you can choose to use others, too. If you have others, you should just get scripting.

Zelda104

Ok, I must say, Im lost again.  ??? I have no idea what kind of events are needed to make an ABS. I have look around for tuts and such, and found very little. Im sure variables and switches are a must for this kind of eventing, I have used some basic variables before for (basic programming, robotics) and things like that. Is there anyway I could find a screeny of what an ABS event looks like?
Those who have all the answers, arn't up to date on the questions.

Kokowam

Nahh... Too lazy for screenies. Try the Tutorial Database for Reives's tut. Or, try this.

http://www.hbgames.org/forums/showthread.php?t=17121