The RPG Maker Resource Kit

Other Game Creation => Game Creation General Chat => Topic started by: godlock2006 on April 16, 2007, 10:09:34 PM

Poll
Question: How many maps should a game have
Option 1: 3 votes: 0
Option 2: 6 votes: 0
Option 3: 9 votes: 1
Option 4: 16 votes: 0
Option 5: 25 votes: 3
Option 6: 50+ votes: 38
Title: Maps
Post by: godlock2006 on April 16, 2007, 10:09:34 PM
How many levels or maps should a game have i need to know. ::)
Title: Re: Maps
Post by: modern algebra on April 16, 2007, 10:14:37 PM
How long is the game? My game has a lot more then 25 maps, but mine is long. How long is yours?
Title: Re: Maps
Post by: Irock on April 16, 2007, 10:19:48 PM
I'd say anywhere from 200 to 999 maps.
Title: Re: Maps
Post by: :) on April 16, 2007, 10:26:29 PM
it shold have more then 50 at least! I mean a normal town of time takes 20 maps think about housees insides and then insides of houses having another room and so on.
Title: Re: Maps
Post by: King Anesis on April 20, 2007, 12:34:47 AM
Depends on what kind of game it is. A comedy/parody that has no real purpose is to be pretty small (50-200). The real long story-driven ones should be as much as 500+.
Title: Re: Maps
Post by: elfyelf on November 26, 2007, 11:10:31 PM
mine has 175 maps and im only have way my game, around 300-1000(hope i get between there)
Title: Re: Maps
Post by: ::.MysticTrunks on November 26, 2007, 11:17:46 PM
Anywhere from 50-1000 because of the scenes, towns, and special areas.
Title: Re: Maps
Post by: Kokowam on November 27, 2007, 12:04:27 AM
A lot of maps. XD I have a 5 map game but that's different. That was a quickie just for fun.
Title: Re: Maps
Post by: maia on November 28, 2007, 03:05:29 AM
My towns have about 30 maps.
Title: Re: Maps
Post by: Demonic Blade on December 19, 2007, 02:29:35 PM
Quote from: Nouman on April 16, 2007, 10:26:29 PM
it shold have more then 50 at least! I mean a normal town of time takes 20 maps think about housees insides and then insides of houses having another room and so on.

Couldn't you just make one map with ALL the rooms? Of course these don't need to be connected but it'd work with just 2-3 lines of roof space, right? Just an idea, and I tried it with one game, but I had to stop working on that game so I haven't really tested it (scripting problems... I am a really bad scripter...)... So a town could have just 2 maps (Maybe 3 if it's one of those LARGE towns!
Title: Re: Maps
Post by: Green Dragon on December 19, 2007, 02:55:21 PM
Quote from: Demonic Blade on December 19, 2007, 02:29:35 PM

Couldn't you just make one map with ALL the rooms? Of course these don't need to be connected but it'd work with just 2-3 lines of roof space, right? Just an idea, and I tried it with one game, but I had to stop working on that game so I haven't really tested it (scripting problems... I am a really bad scripter...)... So a town could have just 2 maps (Maybe 3 if it's one of those LARGE towns!

I tried that... It will take an eternity, to be finished. Trust me.
Well, to get back to the topic, then I think that it should ATLEAST have 100 maps, if it's a story about something, and not something without a story.
Title: Re: Maps
Post by: modern algebra on December 19, 2007, 04:39:12 PM
Quote from: Demonic Blade on December 19, 2007, 02:29:35 PM
Quote from: Nouman on April 16, 2007, 10:26:29 PM
it shold have more then 50 at least! I mean a normal town of time takes 20 maps think about housees insides and then insides of houses having another room and so on.

Couldn't you just make one map with ALL the rooms? Of course these don't need to be connected but it'd work with just 2-3 lines of roof space, right? Just an idea, and I tried it with one game, but I had to stop working on that game so I haven't really tested it (scripting problems... I am a really bad scripter...)... So a town could have just 2 maps (Maybe 3 if it's one of those LARGE towns!

There's no reason to have such big maps. If you wanted to put a lot of events in then it will cause lag without an anti-lag script. As well, you do not neccesarily want to map every interior in a town with the same tileset. I would give every house or building one map each. Otherwise it would be a total pain in the ass to go back and edit maps, because you have to find them in some gigantic interior map. But I never give one building more than one map unless it is like a castle or something.

Quote from: Green Dragon on December 19, 2007, 02:55:21 PM

I tried that... It will take an eternity, to be finished. Trust me.
Well, to get back to the topic, then I think that it should ATLEAST have 100 maps, if it's a story about something, and not something without a story.

I can't see any reason that it would take longer than making the interiors in separate maps.
Title: Re: Maps
Post by: Arrow on December 19, 2007, 07:00:22 PM
Quote from: Demonic Blade on December 19, 2007, 02:29:35 PM
Quote from: Nouman on April 16, 2007, 10:26:29 PM
it shold have more then 50 at least! I mean a normal town of time takes 20 maps think about housees insides and then insides of houses having another room and so on.

Couldn't you just make one map with ALL the rooms? Of course these don't need to be connected but it'd work with just 2-3 lines of roof space, right? Just an idea, and I tried it with one game, but I had to stop working on that game so I haven't really tested it (scripting problems... I am a really bad scripter...)... So a town could have just 2 maps (Maybe 3 if it's one of those LARGE towns!

     What you're talking about sounds like what they did for Earthbound. EVERY map was actually part of one big map. Turn on a walk through walls cheat and you could easily walk anywhere. Depending on where you were, events would be active or inactive. You can find a full sized version of that map at starmen.net.
Title: Re: Maps
Post by: Reives on December 19, 2007, 07:02:01 PM
Like others said, it depends. On everything. There's no universal "minimum" or "maximum" - being restricted by that ideology can often end you worked up for the wrong reasons. There are also other factors that affect the number of maps beside the length and type - for example, separating one city into districts of separate maps makes navigating through it feel bigger, and vice versa.

Do what suits your game as an individual. The right amount of maps is the amount that gets the job at hand done right.

Title: Re: Maps
Post by: Demonic Blade on December 20, 2007, 02:45:42 PM
Quote from: Edgeworth on December 19, 2007, 07:00:22 PM
Quote from: Demonic Blade on December 19, 2007, 02:29:35 PM
Quote from: Nouman on April 16, 2007, 10:26:29 PM
it shold have more then 50 at least! I mean a normal town of time takes 20 maps think about housees insides and then insides of houses having another room and so on.

Couldn't you just make one map with ALL the rooms? Of course these don't need to be connected but it'd work with just 2-3 lines of roof space, right? Just an idea, and I tried it with one game, but I had to stop working on that game so I haven't really tested it (scripting problems... I am a really bad scripter...)... So a town could have just 2 maps (Maybe 3 if it's one of those LARGE towns!

     What you're talking about sounds like what they did for Earthbound. EVERY map was actually part of one big map. Turn on a walk through walls cheat and you could easily walk anywhere. Depending on where you were, events would be active or inactive. You can find a full sized version of that map at starmen.net.

I think I get the idea, but that just sounds MAD! Anyway, isn't it only in test mode you can use Shift to go through walls? Ah well, I only meant for towns...  :D
Title: Re: Maps
Post by: HolyQuebec on December 21, 2007, 02:19:29 AM
i have 228 maps and i'm still at the ''beggining'' i have like 6 hours of gameplay so far. well ok there's my forest that takes 64 maps LOL but oh well(there's a village in it)

i say a complete normal decent game(lmao) would be around 300-400 maps.
i'm not saying a game that has 30 or 1000 maps would suck. that's just my opinion though.
Title: Re: Maps
Post by: mythus on December 21, 2007, 02:42:00 AM
I believe that a game should be a good, long game, with plenty of places to explore. That being said, IMHO, a completed RMXP game would have way more than 50 maps. But then again, I use maps for more than just in game explorations, but also for intro scenes, cut scenes, and the like.

50 maps or less would be hard press to give a truly in depth game that lasts more than 4 hours of game play.
Title: Re: Maps
Post by: HolyQuebec on December 21, 2007, 08:19:22 PM
Quote from: mythus on December 21, 2007, 02:42:00 AM
I believe that a game should be a good, long game, with plenty of places to explore. That being said, IMHO, a completed RMXP game would have way more than 50 maps. But then again, I use maps for more than just in game explorations, but also for intro scenes, cut scenes, and the like.

50 maps or less would be hard press to give a truly in depth game that lasts more than 4 hours of game play.

lol not even. 50 maps can(depend) be like 15-20 mins of gameplay. in my game i have a 49 map forest. and there's battles in it of course,but beside that. it's just a maze lol. 49 maps = roughtly 30 mins rofl.with 220 maps i have 4-5 hours of gameplay =/ maybe 6 if you train a lot/get lost. haha XD
Title: Re: Maps
Post by: mythus on December 21, 2007, 09:48:53 PM
Perhaps lol, however you could conceivably make that forest just as long with less maps, by combining like maps into one larger map correct?
Title: Re: Maps
Post by: HolyQuebec on December 21, 2007, 09:57:34 PM
yes,of course.
same for the villages. lets say you have 8 houses. so 8 ''interior''(assuming there's no second floor)
you can just do a 100x100. do your rooms. separate them by black tiles or so. you save lot of maps that way.
but for the forest,i rather having many maps than 1. it makes the user feel like it's longer. if there's only one map,the user will be: 1 map and i'm done? wtf.
so ya. but that's only my point of vue i know some will be against it haha.
Title: Re: Maps
Post by: maia on December 23, 2007, 05:48:28 AM
I have a good question...

Is there a limit of 999 maps in the game?
Title: Re: Maps
Post by: HolyQuebec on December 23, 2007, 06:27:37 AM
I heard some rumor about a limit of 500 for rm2k3.
i did copy paste maps and i had +750 maps.
just do the test yourself till 1000+
take a map,copy it and spam ctrl+v xD
i learned theres a limit for the map branches though xD
Title: Re: Maps
Post by: Demonic Blade on December 23, 2007, 08:54:44 AM
Quote from: HolyQuebec on December 21, 2007, 09:57:34 PM
same for the villages. lets say you have 8 houses. so 8 ''interior''(assuming there's no second floor)
you can just do a 100x100. do your rooms. separate them by black tiles or so. you save lot of maps that way.
That was what I meant Edgeworth :)
Title: Re: Maps
Post by: HolyQuebec on December 23, 2007, 09:57:26 AM
Fk i'm a genius muahahahahah!!111!*fire in mah eyes*
Title: Re: Maps
Post by: maia on December 23, 2007, 03:48:37 PM
Quote from: HolyQuebec on December 23, 2007, 06:27:37 AM
I heard some rumor about a limit of 500 for rm2k3.
i did copy paste maps and i had +750 maps.
just do the test yourself till 1000+
take a map,copy it and spam ctrl+v xD
i learned theres a limit for the map branches though xD

The limit is 999 maps... this is not good! My game is only 1/10th done and it's 120 maps!
Title: Re: Maps
Post by: Demonic Blade on December 23, 2007, 03:56:02 PM
Quote from: maia on December 23, 2007, 03:48:37 PM
Quote from: HolyQuebec on December 23, 2007, 06:27:37 AM
I heard some rumor about a limit of 500 for rm2k3.
i did copy paste maps and i had +750 maps.
just do the test yourself till 1000+
take a map,copy it and spam ctrl+v xD
i learned theres a limit for the map branches though xD

The limit is 999 maps... this is not good! My game is only 1/10th done and it's 120 maps!
Why make it into 2 games, and make the second like an expansion set? It's what I did for Demonic Blade I, just that I only had a total 125 maps ::)
Title: Re: Maps
Post by: maia on December 23, 2007, 04:13:15 PM
The kicker with my game is there are only 15 areas so far. I really don't want to split it, but I've been thinking lately I should split it into a trilogy, shorten it, beef up my 1/10th of the game into an entire continent. It's been a tough descision.
Title: Re: Maps
Post by: Demonic Blade on December 23, 2007, 04:18:40 PM
I see what you mean, and by making it better and bigger, a trilogy would be easier to create! Just remember to end it on a cliff-hanger that'll make the player want to play the next game as well! ;)
Title: Re: Maps
Post by: HolyQuebec on December 23, 2007, 05:08:56 PM
assuming you're making a zelda game,and the villages are usually +20-30 maps,you can easily make 2-3 maps for a village,instead of having 30 maps or so. look above,we mentionned it.=P

at least thank you for testing,now we know. you did it on rm2k3,right?
what was the ''error''message?
Title: Re: Maps
Post by: maia on December 24, 2007, 02:07:19 AM
Quote from: HolyQuebec on December 23, 2007, 05:08:56 PM
at least thank you for testing,now we know. you did it on rm2k3,right?
what was the ''error''message?

It was RPG Maker XP. The error was just something about how 999 maps is the max.
Title: Re: Maps
Post by: HolyQuebec on December 24, 2007, 02:18:38 AM
Xp huh?
i gotta try for rm2k3 then xD
Thx for letting me know*+1rep*
Title: Re: Maps
Post by: ChaosSpartan28 on December 24, 2007, 02:27:50 AM
http://www.creationasylum.net/index.php?showtopic=204

Read that. It has all of XP's limitations (quantity wise).

At the bottom is a short paragraph about RM2K(3) and the maps.
Title: Re: Maps
Post by: HolyQuebec on December 24, 2007, 02:44:38 AM
Quote from: ChaosSpartan28 on December 24, 2007, 02:27:50 AM
http://www.creationasylum.net/index.php?showtopic=204

Read that. It has all of XP's limitations (quantity wise).

At the bottom is a short paragraph about RM2K(3) and the maps.

thx. lot of people will appreciate.
Title: Re: Maps
Post by: ChaosSpartan28 on December 24, 2007, 02:47:08 AM
(Questions if that was sarcasm)

No Problem
Title: Re: Maps
Post by: HolyQuebec on December 24, 2007, 02:48:21 AM
no that wasn't sarcasm at all.
I don't use Xp, but I know lot of people will appreciate. since people are simply ''affraid'' of saying *thx for helping me*, I'm doing it XD (yea, I'm like that LOL)
Title: Re: Maps
Post by: ChaosSpartan28 on December 24, 2007, 02:49:23 AM
lol Ok. I like to help.
Title: Re: Maps
Post by: HolyQuebec on December 24, 2007, 02:51:32 AM
same. i've been writting lot of tuts and he;ping the others lately.
included the mini-map event that lot of people requested.(people I know) go check it out if you want xD it's in tutorial database,first page. called ''Mini-map no script(Complete)''
Bet that helped lot of people xD
Title: Re: Maps
Post by: ChaosSpartan28 on December 24, 2007, 02:56:13 AM
Thanks but Im fine. Let's not get off topic.  ;8
Title: Re: Maps
Post by: marty2008 on May 23, 2008, 09:39:29 PM
"How many levels or maps should a game have i need to know. "

reply #38

I have to say 50+ and it depends on how big and how long your rpg game is. Depends of the growth of the game being made!
Title: Re: Maps
Post by: BlueEagle7 on December 03, 2008, 08:39:15 AM
Why not re-use maps, that is have different challenges on them at different parts of the game. Then you don't need a lot of maps, you just make your maps versatile.

The amount of maps is irrelevant, what you do with them is what is important.
Title: Re: Maps
Post by: Rippa44 on December 04, 2008, 02:13:33 AM
Blue eagle has a point.. yet he is also wrong.. Sure having versatile maps is nice and all.. but the number is definitely important!

I know for a fact. that if someone made a game with 10 maps.. yet every time you stepped onto that map.. there was a new challenge.. i would get bored with the scenery and probably exit the game before finishing it.

So.. having versatile maps is a yes, But also having lots of maps is a yes to!
Title: Re: Maps
Post by: Zylos on December 04, 2008, 03:39:01 AM
Old thread is old, and its creator is not coming back.

:lock: