Other Game Creation => Program Troubleshooting => Topic started by: TeaBag on March 07, 2007, 06:25:08 PM
Title: Equipment - Different effects for diff. characters?
Post by: TeaBag on March 07, 2007, 06:25:08 PM
My question of the day ;)... how could you make it so that, lets say an accessory, when equipped, raises the stats of one character, but adds a skill to another, depending on the character, class, whatever?
Title: Re: Equipment - Different effects for diff. characters?
Post by: Blizzard on March 07, 2007, 07:20:00 PM