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Other Game Creation => Program Troubleshooting => Topic started by: darkelementwars on February 23, 2007, 11:27:24 PM

Title: Stopping ME's? (Resolved)
Post by: darkelementwars on February 23, 2007, 11:27:24 PM
OK, so I've got a victory ME that runs kinda long, so I was wondering if there is a way of stopping it when the player goes back to the map.  There's no "Stop" or "Fade Out" commands for ME's.
Title: Re: Stopping ME's?
Post by: King Anesis on February 24, 2007, 03:28:52 AM
You'd probably have to go to every monster party in your database, set it to make every time a monster dies in the battle activate a local switch (depends on the number of monsters in the battle), then in each page make a fork condition that when all the switches are activated, it delays the battle window for a bit so the victory music can proceed. Do you need help eventing this?
Title: Re: Stopping ME's?
Post by: darkelementwars on February 24, 2007, 03:36:53 AM
meh i don't really want to force the player to sit in the victory screen and wait for the music to end either for 15 seconds....if theres no way to stop it I may just switch the victory music...
Title: Re: Stopping ME's?
Post by: King Anesis on February 24, 2007, 03:39:38 AM
You could make the player talk during the wait. Like "Yay we won!"
Title: Re: Stopping ME's?
Post by: Yukimora on February 24, 2007, 03:42:01 AM
you could always edit it in a music program or windows movie maker and make it fade yourself and possibley shorten it.
Title: Re: Stopping ME's?
Post by: darkelementwars on February 24, 2007, 03:44:11 AM
Quote from: deadly_diablo on February 24, 2007, 03:39:38 AM
You could make the player talk during the wait. Like "Yay we won!"

not a bad idea, kinda like in tales they have the victory quotes at the end of battles...

Quote from: Yukimora on February 24, 2007, 03:42:01 AM
you could always edit it in a music program or windows movie maker and make it fade yourself and possibley shorten it.

I have absolutely no idea how to do that...
Title: Re: Stopping ME's?
Post by: Blizzard on February 24, 2007, 12:05:12 PM
You can add in Scene_Map just over "loop do" in "def main"

Audio.me_stop

But there's no fade effect like you might want it. =/
Title: Re: Stopping ME's?
Post by: darkelementwars on February 24, 2007, 10:40:25 PM
sweet thanks blizz!