I was wondering if anyone could help me out with a script for having save points in the game instead of being able to save anywhere. I hope you know what i mean. If someone could provide a script or just explain how to do it I would be very grateful!
Thanks in advance,
Darico
It can be done with events, look for the Disable Save Menu, or whatever, and make an event which uses Call Save Screen.
If you want the save command taken out of your Menu System, PM me and I can replace it with load or something :)
OK!
If you wanna remove the "save" option on main menu, here's the trick :
Go to Scene_Menu, find :
@command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6])
Make it
@command_window = Window_Command.new(160, [s1, s2, s3, s4, s6])
Then find def update_command, there's a lot of when...
Erase this method :
when 4 # save
# If saving is forbidden
if $game_system.save_disabled
# Play buzzer SE
$game_system.se_play($data_system.buzzer_se)
return
end
# Play decision SE
$game_system.se_play($data_system.decision_se)
# Switch to save screen
$scene = Scene_Save.new
And change
when 5
To
when 4
And for the save point, you can use events, using "Call Save Menu"
That leaves a black spot open though, not very good looking :P
Ok thanks for you help but -
When I use the call script, what do I put in?
EDIT: nvm, missread the post lol :-X
QuoteIf you want the save command taken out of your Menu System, PM me and I can replace it with load or something
My CMS already has a load thing, although it dosnt seem to work in game ...
events will be just as easy, on each map put the event for disable where needed, and then make a event using an image, and have it enable saving on touch. and around it have it disable saving on touch.
Quote from: Darico on January 07, 2007, 08:02:56 PM
Ok thanks for you help but -
When I use the call script, what do I put in?
EDIT: nvm, missread the post lol :-X
QuoteIf you want the save command taken out of your Menu System, PM me and I can replace it with load or something
My CMS already has a load thing, although it dosnt seem to work in game ...
PM me the script and I'll see if I can fix the problem, it doesn't sound very hard.
Ok, problem resolved!^^
Quote from: Darklord on January 07, 2007, 07:51:20 PM
That leaves a black spot open though, not very good looking :P
That's leave no gap...
sn = "" is just a variable, and Window_Command.new(160, [sn]) is only using variable listed on [sn].