OK!
If you wanna remove the "save" option on main menu, here's the trick :
Go to Scene_Menu, find :
@command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6])
Make it
@command_window = Window_Command.new(160, [s1, s2, s3, s4, s6])
Then find def update_command, there's a lot of when...
Erase this method :
when 4 # save
# If saving is forbidden
if $game_system.save_disabled
# Play buzzer SE
$game_system.se_play($data_system.buzzer_se)
return
end
# Play decision SE
$game_system.se_play($data_system.decision_se)
# Switch to save screen
$scene = Scene_Save.new
And change
when 5
To
when 4
And for the save point, you can use events, using "Call Save Menu"